- Improve game_restart:

* differing screen resolutions and network settings are now honoured when changing fs_game
  * Fix hunk memory leak on game_restart
  * Move cls.state and cls.servername to clc so connection state is fully preserved over game_restart
  * Revert back to previous fs_game after disconnecting from a server that triggered a game_restart
  * Fix error dialog popping up after every game_restart if an error happened previously (reported by Ensiform)
- Fixed that not all commands added by CL_Init() would be removed by CL_Shutdown()
This commit is contained in:
Thilo Schulz 2011-06-21 11:18:35 +00:00
parent adc143e050
commit dee3724a13
17 changed files with 354 additions and 191 deletions

View file

@ -597,7 +597,7 @@ qboolean FS_Initialized( void );
void FS_InitFilesystem ( void );
void FS_Shutdown( qboolean closemfp );
qboolean FS_ConditionalRestart( int checksumFeed );
qboolean FS_ConditionalRestart(int checksumFeed, qboolean disconnect);
void FS_Restart( int checksumFeed );
// shutdown and restart the filesystem so changes to fs_gamedir can take effect
@ -813,7 +813,7 @@ void QDECL Com_Printf( const char *fmt, ... ) __attribute__ ((format (printf,
void QDECL Com_DPrintf( const char *fmt, ... ) __attribute__ ((format (printf, 1, 2)));
void QDECL Com_Error( int code, const char *fmt, ... ) __attribute__ ((format (printf, 2, 3)));
void Com_Quit_f( void );
void Com_GameRestart(int checksumFeed, qboolean clientRestart);
void Com_GameRestart(int checksumFeed, qboolean disconnect);
int Com_Milliseconds( void ); // will be journaled properly
unsigned Com_BlockChecksum( const void *buffer, int length );
@ -868,6 +868,7 @@ extern int time_backend; // renderer backend time
extern int com_frameTime;
extern qboolean com_errorEntered;
extern qboolean com_fullyInitialized;
extern fileHandle_t com_journalFile;
extern fileHandle_t com_journalDataFile;
@ -957,7 +958,7 @@ void CL_InitKeyCommands( void );
void CL_Init( void );
void CL_Disconnect( qboolean showMainMenu );
void CL_Shutdown( char *finalmsg );
void CL_Shutdown(char *finalmsg, qboolean disconnect);
void CL_Frame( int msec );
qboolean CL_GameCommand( void );
void CL_KeyEvent (int key, qboolean down, unsigned time);
@ -987,12 +988,15 @@ void CL_ForwardCommandToServer( const char *string );
void CL_CDDialog( void );
// bring up the "need a cd to play" dialog
void CL_ShutdownAll( void );
// shutdown all the client stuff
void CL_FlushMemory( void );
// dump all memory on an error
void CL_ShutdownAll(qboolean shutdownRef);
// shutdown client
void CL_InitRef(void);
// initialize renderer interface
void CL_StartHunkUsers( qboolean rendererOnly );
// start all the client stuff using the hunk