- Improve game_restart:

* differing screen resolutions and network settings are now honoured when changing fs_game
  * Fix hunk memory leak on game_restart
  * Move cls.state and cls.servername to clc so connection state is fully preserved over game_restart
  * Revert back to previous fs_game after disconnecting from a server that triggered a game_restart
  * Fix error dialog popping up after every game_restart if an error happened previously (reported by Ensiform)
- Fixed that not all commands added by CL_Init() would be removed by CL_Shutdown()
This commit is contained in:
Thilo Schulz 2011-06-21 11:18:35 +00:00
parent adc143e050
commit dee3724a13
17 changed files with 354 additions and 191 deletions

View file

@ -35,8 +35,8 @@ GetClientState
*/
static void GetClientState( uiClientState_t *state ) {
state->connectPacketCount = clc.connectPacketCount;
state->connState = cls.state;
Q_strncpyz( state->servername, cls.servername, sizeof( state->servername ) );
state->connState = clc.state;
Q_strncpyz( state->servername, clc.servername, sizeof( state->servername ) );
Q_strncpyz( state->updateInfoString, cls.updateInfoString, sizeof( state->updateInfoString ) );
Q_strncpyz( state->messageString, clc.serverMessage, sizeof( state->messageString ) );
state->clientNum = cl.snap.ps.clientNum;
@ -1115,7 +1115,7 @@ void CL_InitUI( void ) {
if (v == UI_OLD_API_VERSION) {
// Com_Printf(S_COLOR_YELLOW "WARNING: loading old Quake III Arena User Interface version %d\n", v );
// init for this gamestate
VM_Call( uivm, UI_INIT, (cls.state >= CA_AUTHORIZING && cls.state < CA_ACTIVE));
VM_Call( uivm, UI_INIT, (clc.state >= CA_AUTHORIZING && clc.state < CA_ACTIVE));
}
else if (v != UI_API_VERSION) {
Com_Error( ERR_DROP, "User Interface is version %d, expected %d", v, UI_API_VERSION );
@ -1123,7 +1123,7 @@ void CL_InitUI( void ) {
}
else {
// init for this gamestate
VM_Call( uivm, UI_INIT, (cls.state >= CA_AUTHORIZING && cls.state < CA_ACTIVE) );
VM_Call( uivm, UI_INIT, (clc.state >= CA_AUTHORIZING && clc.state < CA_ACTIVE) );
}
}