Merge pull request #482 from tomkidd/vs2019

Upgrade to build and run from VS2019
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Tom Kidd 2021-10-22 16:38:11 -05:00 committed by GitHub
commit de055995d0
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32 changed files with 6270 additions and 0 deletions

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@ -254,6 +254,7 @@ static cvar_t *fs_apppath;
#endif
static cvar_t *fs_steampath;
static cvar_t *fs_gogpath;
static cvar_t *fs_microsoftstorepath;
static cvar_t *fs_basepath;
static cvar_t *fs_basegame;
@ -3353,6 +3354,10 @@ static void FS_Startup( const char *gameName )
}
// add search path elements in reverse priority order
fs_microsoftstorepath = Cvar_Get("fs_microsoftstorepath", Sys_MicrosoftStorePath(), CVAR_INIT | CVAR_PROTECTED);
if (fs_microsoftstorepath->string[0]) {
FS_AddGameDirectory(fs_microsoftstorepath->string, gameName);
}
fs_gogpath = Cvar_Get ("fs_gogpath", Sys_GogPath(), CVAR_INIT|CVAR_PROTECTED );
if (fs_gogpath->string[0]) {
FS_AddGameDirectory( fs_gogpath->string, gameName );

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@ -51,6 +51,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#define STEAMPATH_NAME "Quake 3 Arena"
#define STEAMPATH_APPID "2200"
#define GOGPATH_ID "1441704920"
#define MSSTORE_PATH "Quake 3"
#define GAMENAME_FOR_MASTER "Quake3Arena"
#define CINEMATICS_LOGO "idlogo.RoQ"
#define CINEMATICS_INTRO "intro.RoQ"

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@ -1123,6 +1123,7 @@ void Sys_SetDefaultInstallPath(const char *path);
char *Sys_DefaultInstallPath(void);
char *Sys_SteamPath(void);
char *Sys_GogPath(void);
char *Sys_MicrosoftStorePath(void);
#ifdef __APPLE__
char *Sys_DefaultAppPath(void);