Fixed Altivec-based mesh rendering.
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2 changed files with 19 additions and 19 deletions
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@ -615,8 +615,10 @@ static void LerpMeshVertexes_altivec(md3Surface_t *surf, float backlerp)
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{
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short *oldXyz, *newXyz, *oldNormals, *newNormals;
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float *outXyz, *outNormal;
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float oldXyzScale, newXyzScale;
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float oldNormalScale, newNormalScale;
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float oldXyzScale ALIGN16;
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float newXyzScale ALIGN16;
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float oldNormalScale ALIGN16;
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float newNormalScale ALIGN16;
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int vertNum;
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unsigned lat, lng;
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int numVerts;
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@ -839,20 +841,11 @@ static void LerpMeshVertexes_scalar(md3Surface_t *surf, float backlerp)
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static void LerpMeshVertexes(md3Surface_t *surf, float backlerp)
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{
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#if idppc_altivec
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// !!! FIXME: figure out what's broken and remove this.
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#ifndef NDEBUG
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static int already_complained = 0;
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if (!already_complained) {
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already_complained = 1;
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Com_Printf("WARNING! FIXME! Altivec mesh lerping broken in debug builds!\n");
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}
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#else
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if (com_altivec->integer) {
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// must be in a seperate function or G3 systems will crash.
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LerpMeshVertexes_altivec( surf, backlerp );
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return;
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}
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#endif
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#endif // idppc_altivec
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LerpMeshVertexes_scalar( surf, backlerp );
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}
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