By ZTurtleMan: Cleanup; only load harvester data in harvester gametype, removed unused var, and ifdef a missionpack only var.
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2b52867b74
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dd30b09526
2 changed files with 5 additions and 8 deletions
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@ -878,17 +878,13 @@ static void CG_RegisterGraphics( void ) {
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cgs.media.hastePuffShader = trap_R_RegisterShader("hasteSmokePuff" );
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#ifdef MISSIONPACK
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if ( cgs.gametype == GT_CTF || cgs.gametype == GT_1FCTF || cgs.gametype == GT_HARVESTER || cg_buildScript.integer ) {
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#else
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if ( cgs.gametype == GT_CTF || cg_buildScript.integer ) {
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#endif
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if ( cgs.gametype == GT_HARVESTER || cg_buildScript.integer ) {
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cgs.media.redCubeModel = trap_R_RegisterModel( "models/powerups/orb/r_orb.md3" );
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cgs.media.blueCubeModel = trap_R_RegisterModel( "models/powerups/orb/b_orb.md3" );
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cgs.media.redCubeIcon = trap_R_RegisterShader( "icons/skull_red" );
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cgs.media.blueCubeIcon = trap_R_RegisterShader( "icons/skull_blue" );
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}
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#ifdef MISSIONPACK
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if ( cgs.gametype == GT_CTF || cgs.gametype == GT_1FCTF || cgs.gametype == GT_HARVESTER || cg_buildScript.integer ) {
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#else
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if ( cgs.gametype == GT_CTF || cg_buildScript.integer ) {
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