By ZTurtleMan: Cleanup; only load harvester data in harvester gametype, removed unused var, and ifdef a missionpack only var.

This commit is contained in:
Thilo Schulz 2011-02-08 18:38:29 +00:00
parent 2b52867b74
commit dd30b09526
2 changed files with 5 additions and 8 deletions

View file

@ -878,17 +878,13 @@ static void CG_RegisterGraphics( void ) {
cgs.media.hastePuffShader = trap_R_RegisterShader("hasteSmokePuff" );
#ifdef MISSIONPACK
if ( cgs.gametype == GT_CTF || cgs.gametype == GT_1FCTF || cgs.gametype == GT_HARVESTER || cg_buildScript.integer ) {
#else
if ( cgs.gametype == GT_CTF || cg_buildScript.integer ) {
#endif
if ( cgs.gametype == GT_HARVESTER || cg_buildScript.integer ) {
cgs.media.redCubeModel = trap_R_RegisterModel( "models/powerups/orb/r_orb.md3" );
cgs.media.blueCubeModel = trap_R_RegisterModel( "models/powerups/orb/b_orb.md3" );
cgs.media.redCubeIcon = trap_R_RegisterShader( "icons/skull_red" );
cgs.media.blueCubeIcon = trap_R_RegisterShader( "icons/skull_blue" );
}
#ifdef MISSIONPACK
if ( cgs.gametype == GT_CTF || cgs.gametype == GT_1FCTF || cgs.gametype == GT_HARVESTER || cg_buildScript.integer ) {
#else
if ( cgs.gametype == GT_CTF || cg_buildScript.integer ) {