By ZTurtleMan: Cleanup; only load harvester data in harvester gametype, removed unused var, and ifdef a missionpack only var.

This commit is contained in:
Thilo Schulz 2011-02-08 18:38:29 +00:00
parent 2b52867b74
commit dd30b09526
2 changed files with 5 additions and 8 deletions

View file

@ -550,8 +550,10 @@ typedef struct {
int spectatorOffset; // current offset from start
int spectatorPaintLen; // current offset from start
#ifdef MISSIONPACK
// skull trails
skulltrail_t skulltrails[MAX_CLIENTS];
#endif
// centerprinting
int centerPrintTime;
@ -563,9 +565,6 @@ typedef struct {
// low ammo warning state
int lowAmmoWarning; // 1 = low, 2 = empty
// kill timers for carnage reward
int lastKillTime;
// crosshair client ID
int crosshairClientNum;
int crosshairClientTime;
@ -656,10 +655,12 @@ typedef struct {
qhandle_t charsetPropB;
qhandle_t whiteShader;
#ifdef MISSIONPACK
qhandle_t redCubeModel;
qhandle_t blueCubeModel;
qhandle_t redCubeIcon;
qhandle_t blueCubeIcon;
#endif
qhandle_t redFlagModel;
qhandle_t blueFlagModel;
qhandle_t neutralFlagModel;