The Quake III Arena sources as originally released under the GPL license on August 20, 2005.
This commit is contained in:
commit
dbe4ddb103
1409 changed files with 806066 additions and 0 deletions
431
q3radiant/Z.CPP
Normal file
431
q3radiant/Z.CPP
Normal file
|
@ -0,0 +1,431 @@
|
|||
/*
|
||||
===========================================================================
|
||||
Copyright (C) 1999-2005 Id Software, Inc.
|
||||
|
||||
This file is part of Quake III Arena source code.
|
||||
|
||||
Quake III Arena source code is free software; you can redistribute it
|
||||
and/or modify it under the terms of the GNU General Public License as
|
||||
published by the Free Software Foundation; either version 2 of the License,
|
||||
or (at your option) any later version.
|
||||
|
||||
Quake III Arena source code is distributed in the hope that it will be
|
||||
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with Foobar; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
===========================================================================
|
||||
*/
|
||||
|
||||
#include "stdafx.h"
|
||||
#include "qe3.h"
|
||||
|
||||
#define PAGEFLIPS 2
|
||||
|
||||
z_t z;
|
||||
|
||||
/*
|
||||
============
|
||||
Z_Init
|
||||
============
|
||||
*/
|
||||
void Z_Init (void)
|
||||
{
|
||||
z.origin[0] = 0;
|
||||
z.origin[1] = 20;
|
||||
z.origin[2] = 46;
|
||||
|
||||
z.scale = 1;
|
||||
}
|
||||
|
||||
|
||||
|
||||
/*
|
||||
============================================================================
|
||||
|
||||
MOUSE ACTIONS
|
||||
|
||||
============================================================================
|
||||
*/
|
||||
|
||||
static int cursorx, cursory;
|
||||
|
||||
/*
|
||||
==============
|
||||
Z_MouseDown
|
||||
==============
|
||||
*/
|
||||
void Z_MouseDown (int x, int y, int buttons)
|
||||
{
|
||||
vec3_t org, dir, vup, vright;
|
||||
brush_t *b;
|
||||
|
||||
Sys_GetCursorPos (&cursorx, &cursory);
|
||||
|
||||
vup[0] = 0; vup[1] = 0; vup[2] = 1/z.scale;
|
||||
|
||||
VectorCopy (z.origin, org);
|
||||
org[2] += (y - (z.height/2))/z.scale;
|
||||
org[1] = -8192;
|
||||
|
||||
b = selected_brushes.next;
|
||||
if (b != &selected_brushes)
|
||||
{
|
||||
org[0] = (b->mins[0] + b->maxs[0])/2;
|
||||
}
|
||||
|
||||
dir[0] = 0; dir[1] = 1; dir[2] = 0;
|
||||
|
||||
vright[0] = 0; vright[1] = 0; vright[2] = 0;
|
||||
|
||||
// LBUTTON = manipulate selection
|
||||
// shift-LBUTTON = select
|
||||
// middle button = grab texture
|
||||
// ctrl-middle button = set entire brush to texture
|
||||
// ctrl-shift-middle button = set single face to texture
|
||||
|
||||
int nMouseButton = g_PrefsDlg.m_nMouseButtons == 2 ? MK_RBUTTON : MK_MBUTTON;
|
||||
if ( (buttons == MK_LBUTTON)
|
||||
|| (buttons == (MK_LBUTTON | MK_SHIFT))
|
||||
|| (buttons == MK_MBUTTON)
|
||||
// || (buttons == (MK_MBUTTON|MK_CONTROL))
|
||||
|| (buttons == (nMouseButton|MK_SHIFT|MK_CONTROL)) )
|
||||
{
|
||||
Drag_Begin (x, y, buttons,
|
||||
vright, vup,
|
||||
org, dir);
|
||||
return;
|
||||
}
|
||||
|
||||
// control mbutton = move camera
|
||||
if ((buttons == (MK_CONTROL|nMouseButton) ) || (buttons == (MK_CONTROL|MK_LBUTTON)))
|
||||
{
|
||||
g_pParentWnd->GetCamera()->Camera().origin[2] = org[2] ;
|
||||
Sys_UpdateWindows (W_CAMERA|W_XY_OVERLAY|W_Z);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
/*
|
||||
==============
|
||||
Z_MouseUp
|
||||
==============
|
||||
*/
|
||||
void Z_MouseUp (int x, int y, int buttons)
|
||||
{
|
||||
Drag_MouseUp ();
|
||||
}
|
||||
|
||||
/*
|
||||
==============
|
||||
Z_MouseMoved
|
||||
==============
|
||||
*/
|
||||
void Z_MouseMoved (int x, int y, int buttons)
|
||||
{
|
||||
if (!buttons)
|
||||
return;
|
||||
if (buttons == MK_LBUTTON)
|
||||
{
|
||||
Drag_MouseMoved (x, y, buttons);
|
||||
Sys_UpdateWindows (W_Z|W_CAMERA_IFON|W_XY);
|
||||
return;
|
||||
}
|
||||
// rbutton = drag z origin
|
||||
if (buttons == MK_RBUTTON)
|
||||
{
|
||||
Sys_GetCursorPos (&x, &y);
|
||||
if ( y != cursory)
|
||||
{
|
||||
z.origin[2] += y-cursory;
|
||||
Sys_SetCursorPos (cursorx, cursory);
|
||||
Sys_UpdateWindows (W_Z);
|
||||
}
|
||||
return;
|
||||
}
|
||||
// control mbutton = move camera
|
||||
int nMouseButton = g_PrefsDlg.m_nMouseButtons == 2 ? MK_RBUTTON : MK_MBUTTON;
|
||||
if ((buttons == (MK_CONTROL|nMouseButton) ) || (buttons == (MK_CONTROL|MK_LBUTTON)))
|
||||
{
|
||||
g_pParentWnd->GetCamera()->Camera().origin[2] = (y - (z.height/2))/z.scale;
|
||||
Sys_UpdateWindows (W_CAMERA|W_XY_OVERLAY|W_Z);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
============================================================================
|
||||
|
||||
DRAWING
|
||||
|
||||
============================================================================
|
||||
*/
|
||||
|
||||
|
||||
/*
|
||||
==============
|
||||
Z_DrawGrid
|
||||
==============
|
||||
*/
|
||||
void Z_DrawGrid (void)
|
||||
{
|
||||
float zz, zb, ze;
|
||||
int w, h;
|
||||
char text[32];
|
||||
|
||||
w = z.width/2 / z.scale;
|
||||
h = z.height/2 / z.scale;
|
||||
|
||||
zb = z.origin[2] - h;
|
||||
if (zb < region_mins[2])
|
||||
zb = region_mins[2];
|
||||
zb = 64 * floor (zb/64);
|
||||
|
||||
ze = z.origin[2] + h;
|
||||
if (ze > region_maxs[2])
|
||||
ze = region_maxs[2];
|
||||
ze = 64 * ceil (ze/64);
|
||||
|
||||
// draw major blocks
|
||||
|
||||
qglColor3fv(g_qeglobals.d_savedinfo.colors[COLOR_GRIDMAJOR]);
|
||||
|
||||
qglBegin (GL_LINES);
|
||||
|
||||
qglVertex2f (0, zb);
|
||||
qglVertex2f (0, ze);
|
||||
|
||||
for (zz=zb ; zz<ze ; zz+=64)
|
||||
{
|
||||
qglVertex2f (-w, zz);
|
||||
qglVertex2f (w, zz);
|
||||
}
|
||||
|
||||
qglEnd ();
|
||||
|
||||
// draw minor blocks
|
||||
if (g_qeglobals.d_showgrid && g_qeglobals.d_gridsize*z.scale >= 4 &&
|
||||
g_qeglobals.d_savedinfo.colors[COLOR_GRIDMINOR] != g_qeglobals.d_savedinfo.colors[COLOR_GRIDBACK])
|
||||
{
|
||||
qglColor3fv(g_qeglobals.d_savedinfo.colors[COLOR_GRIDMINOR]);
|
||||
|
||||
qglBegin (GL_LINES);
|
||||
for (zz=zb ; zz<ze ; zz+=g_qeglobals.d_gridsize)
|
||||
{
|
||||
if ( ! ((int)zz & 63) )
|
||||
continue;
|
||||
qglVertex2f (-w, zz);
|
||||
qglVertex2f (w, zz);
|
||||
}
|
||||
qglEnd ();
|
||||
}
|
||||
|
||||
// draw coordinate text if needed
|
||||
|
||||
qglColor3fv(g_qeglobals.d_savedinfo.colors[COLOR_GRIDTEXT]);
|
||||
|
||||
for (zz=zb ; zz<ze ; zz+=64)
|
||||
{
|
||||
qglRasterPos2f (-w+1, zz);
|
||||
sprintf (text, "%i",(int)zz);
|
||||
qglCallLists (strlen(text), GL_UNSIGNED_BYTE, text);
|
||||
}
|
||||
}
|
||||
|
||||
#define CAM_HEIGHT 48 // height of main part
|
||||
#define CAM_GIZMO 8 // height of the gizmo
|
||||
|
||||
void ZDrawCameraIcon (void)
|
||||
{
|
||||
float x, y;
|
||||
int xCam = z.width/4;
|
||||
|
||||
x = 0;
|
||||
y = g_pParentWnd->GetCamera()->Camera().origin[2];
|
||||
|
||||
qglColor3f (0.0, 0.0, 1.0);
|
||||
qglBegin(GL_LINE_STRIP);
|
||||
qglVertex3f (x-xCam,y,0);
|
||||
qglVertex3f (x,y+CAM_GIZMO,0);
|
||||
qglVertex3f (x+xCam,y,0);
|
||||
qglVertex3f (x,y-CAM_GIZMO,0);
|
||||
qglVertex3f (x-xCam,y,0);
|
||||
qglVertex3f (x+xCam,y,0);
|
||||
qglVertex3f (x+xCam,y-CAM_HEIGHT,0);
|
||||
qglVertex3f (x-xCam,y-CAM_HEIGHT,0);
|
||||
qglVertex3f (x-xCam,y,0);
|
||||
qglEnd ();
|
||||
|
||||
}
|
||||
|
||||
GLbitfield glbitClear = GL_COLOR_BUFFER_BIT; //HACK
|
||||
|
||||
/*
|
||||
==============
|
||||
Z_Draw
|
||||
==============
|
||||
*/
|
||||
void Z_Draw (void)
|
||||
{
|
||||
brush_t *brush;
|
||||
float w, h;
|
||||
double start, end;
|
||||
qtexture_t *q;
|
||||
float top, bottom;
|
||||
vec3_t org_top, org_bottom, dir_up, dir_down;
|
||||
int xCam = z.width/3;
|
||||
|
||||
if (!active_brushes.next)
|
||||
return; // not valid yet
|
||||
|
||||
if (z.timing)
|
||||
start = Sys_DoubleTime ();
|
||||
|
||||
//
|
||||
// clear
|
||||
//
|
||||
qglViewport(0, 0, z.width, z.height);
|
||||
|
||||
qglClearColor (
|
||||
g_qeglobals.d_savedinfo.colors[COLOR_GRIDBACK][0],
|
||||
g_qeglobals.d_savedinfo.colors[COLOR_GRIDBACK][1],
|
||||
g_qeglobals.d_savedinfo.colors[COLOR_GRIDBACK][2],
|
||||
0);
|
||||
|
||||
/* GL Bug */
|
||||
/* When not using hw acceleration, gl will fault if we clear the depth
|
||||
buffer bit on the first pass. The hack fix is to set the GL_DEPTH_BUFFER_BIT
|
||||
only after Z_Draw() has been called once. Yeah, right. */
|
||||
qglClear(glbitClear);
|
||||
glbitClear |= GL_DEPTH_BUFFER_BIT;
|
||||
|
||||
qglMatrixMode(GL_PROJECTION);
|
||||
|
||||
qglLoadIdentity ();
|
||||
w = z.width/2 / z.scale;
|
||||
h = z.height/2 / z.scale;
|
||||
qglOrtho (-w, w, z.origin[2]-h, z.origin[2]+h, -8, 8);
|
||||
|
||||
qglDisable(GL_TEXTURE_2D);
|
||||
qglDisable(GL_TEXTURE_1D);
|
||||
qglDisable(GL_DEPTH_TEST);
|
||||
qglDisable(GL_BLEND);
|
||||
|
||||
|
||||
//
|
||||
// now draw the grid
|
||||
//
|
||||
Z_DrawGrid ();
|
||||
|
||||
//
|
||||
// draw stuff
|
||||
//
|
||||
|
||||
qglDisable(GL_CULL_FACE);
|
||||
|
||||
qglShadeModel (GL_FLAT);
|
||||
|
||||
qglPolygonMode (GL_FRONT_AND_BACK, GL_FILL);
|
||||
|
||||
qglDisable(GL_TEXTURE_2D);
|
||||
qglDisable(GL_BLEND);
|
||||
qglDisable(GL_DEPTH_TEST);
|
||||
|
||||
|
||||
// draw filled interiors and edges
|
||||
dir_up[0] = 0 ; dir_up[1] = 0; dir_up[2] = 1;
|
||||
dir_down[0] = 0 ; dir_down[1] = 0; dir_down[2] = -1;
|
||||
VectorCopy (z.origin, org_top);
|
||||
org_top[2] = 4096;
|
||||
VectorCopy (z.origin, org_bottom);
|
||||
org_bottom[2] = -4096;
|
||||
|
||||
for (brush = active_brushes.next ; brush != &active_brushes ; brush=brush->next)
|
||||
{
|
||||
if (brush->mins[0] >= z.origin[0]
|
||||
|| brush->maxs[0] <= z.origin[0]
|
||||
|| brush->mins[1] >= z.origin[1]
|
||||
|| brush->maxs[1] <= z.origin[1])
|
||||
continue;
|
||||
|
||||
if (!Brush_Ray (org_top, dir_down, brush, &top))
|
||||
continue;
|
||||
top = org_top[2] - top;
|
||||
if (!Brush_Ray (org_bottom, dir_up, brush, &bottom))
|
||||
continue;
|
||||
bottom = org_bottom[2] + bottom;
|
||||
|
||||
q = Texture_ForName (brush->brush_faces->texdef.name);
|
||||
qglColor3f (q->color[0], q->color[1], q->color[2]);
|
||||
qglBegin (GL_QUADS);
|
||||
qglVertex2f (-xCam, bottom);
|
||||
qglVertex2f (xCam, bottom);
|
||||
qglVertex2f (xCam, top);
|
||||
qglVertex2f (-xCam, top);
|
||||
qglEnd ();
|
||||
|
||||
qglColor3f (1,1,1);
|
||||
qglBegin (GL_LINE_LOOP);
|
||||
qglVertex2f (-xCam, bottom);
|
||||
qglVertex2f (xCam, bottom);
|
||||
qglVertex2f (xCam, top);
|
||||
qglVertex2f (-xCam, top);
|
||||
qglEnd ();
|
||||
}
|
||||
|
||||
//
|
||||
// now draw selected brushes
|
||||
//
|
||||
for (brush = selected_brushes.next ; brush != &selected_brushes ; brush=brush->next)
|
||||
{
|
||||
if ( !(brush->mins[0] >= z.origin[0]
|
||||
|| brush->maxs[0] <= z.origin[0]
|
||||
|| brush->mins[1] >= z.origin[1]
|
||||
|| brush->maxs[1] <= z.origin[1]) )
|
||||
{
|
||||
if (Brush_Ray (org_top, dir_down, brush, &top))
|
||||
{
|
||||
top = org_top[2] - top;
|
||||
if (Brush_Ray (org_bottom, dir_up, brush, &bottom))
|
||||
{
|
||||
bottom = org_bottom[2] + bottom;
|
||||
|
||||
q = Texture_ForName (brush->brush_faces->texdef.name);
|
||||
qglColor3f (q->color[0], q->color[1], q->color[2]);
|
||||
qglBegin (GL_QUADS);
|
||||
qglVertex2f (-xCam, bottom);
|
||||
qglVertex2f (xCam, bottom);
|
||||
qglVertex2f (xCam, top);
|
||||
qglVertex2f (-xCam, top);
|
||||
qglEnd ();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
qglColor3fv(g_qeglobals.d_savedinfo.colors[COLOR_SELBRUSHES]);
|
||||
qglBegin (GL_LINE_LOOP);
|
||||
qglVertex2f (-xCam, brush->mins[2]);
|
||||
qglVertex2f (xCam, brush->mins[2]);
|
||||
qglVertex2f (xCam, brush->maxs[2]);
|
||||
qglVertex2f (-xCam, brush->maxs[2]);
|
||||
qglEnd ();
|
||||
}
|
||||
|
||||
|
||||
ZDrawCameraIcon ();
|
||||
|
||||
qglFinish();
|
||||
QE_CheckOpenGLForErrors();
|
||||
|
||||
if (z.timing)
|
||||
{
|
||||
end = Sys_DoubleTime ();
|
||||
Sys_Printf ("z: %i ms\n", (int)(1000*(end-start)));
|
||||
}
|
||||
}
|
||||
|
Loading…
Add table
Add a link
Reference in a new issue