The Quake III Arena sources as originally released under the GPL license on August 20, 2005.
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q3radiant/XYWnd.h
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q3radiant/XYWnd.h
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/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Foobar; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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#if !defined(AFX_XYWND_H__44B4BA04_781B_11D1_B53C_00AA00A410FC__INCLUDED_)
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#define AFX_XYWND_H__44B4BA04_781B_11D1_B53C_00AA00A410FC__INCLUDED_
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#if _MSC_VER >= 1000
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#pragma once
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#endif // _MSC_VER >= 1000
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// XYWnd.h : header file
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//
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/////////////////////////////////////////////////////////////////////////////
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// CXYWnd window
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#include "qe3.h"
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#include "CamWnd.h"
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const int SCALE_X = 0x01;
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const int SCALE_Y = 0x02;
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const int SCALE_Z = 0x04;
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typedef void (PFNPathCallback)(bool, int);
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// as i didn't really encapsulate anything this
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// should really be a struct..
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class CClipPoint
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{
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public:
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CClipPoint(){ Reset(); };
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void Reset(){ m_ptClip[0] = m_ptClip[1] = m_ptClip[2] = 0.0; m_bSet = false; m_pVec3 = NULL;};
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bool Set(){ return m_bSet; };
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void Set(bool b) { m_bSet = b; };
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void UpdatePointPtr() { if (m_pVec3) VectorCopy(m_ptClip, *m_pVec3); };
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void SetPointPtr(vec3_t* p) { m_pVec3 = p; };
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vec3_t m_ptClip; // the 3d point
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vec3_t* m_pVec3; // optional ptr for 3rd party updates
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CPoint m_ptScreen; // the onscreen xy point (for mousability)
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bool m_bSet;
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operator vec3_t&() {return m_ptClip;};
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operator vec3_t*() {return &m_ptClip;};
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};
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class CXYWnd : public CWnd
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{
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DECLARE_DYNCREATE(CXYWnd);
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// Construction
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public:
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CXYWnd();
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// Attributes
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public:
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// Operations
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public:
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CXYWnd)
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protected:
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virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
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//}}AFX_VIRTUAL
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// Implementation
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public:
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bool AreaSelectOK();
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vec3_t& RotateOrigin();
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vec3_t& Rotation();
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void UndoClear();
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bool UndoAvailable();
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void KillPathMode();
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void Undo();
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void UndoCopy();
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void Copy();
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void Paste();
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void Redraw(unsigned int nBits);
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void VectorCopyXY(vec3_t in, vec3_t out);
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void PositionView();
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void FlipClip();
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void SplitClip();
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void Clip();
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vec3_t& GetOrigin();
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void SetOrigin(vec3_t org); // PGM
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void XY_Init();
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void XY_Overlay();
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void XY_Draw();
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void DrawZIcon();
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void DrawRotateIcon();
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void DrawCameraIcon();
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void XY_DrawBlockGrid();
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void XY_DrawGrid();
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void XY_MouseMoved (int x, int y, int buttons);
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void NewBrushDrag (int x, int y);
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qboolean DragDelta (int x, int y, vec3_t move);
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void XY_MouseUp(int x, int y, int buttons);
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void XY_MouseDown (int x, int y, int buttons);
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void XY_ToGridPoint (int x, int y, vec3_t point);
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void XY_ToPoint (int x, int y, vec3_t point);
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void SnapToPoint (int x, int y, vec3_t point);
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void SetActive(bool b) {m_bActive = b;};
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bool Active() {return m_bActive;};
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void DropClipPoint(UINT nFlags, CPoint point);
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bool RogueClipMode();
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bool ClipMode();
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void SetClipMode(bool bMode);
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void RetainClipMode(bool bMode);
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bool RotateMode();
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bool SetRotateMode(bool bMode);
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bool ScaleMode();
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void SetScaleMode(bool bMode);
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bool PathMode();
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void DropPathPoint(UINT nFlags, CPoint point);
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bool PointMode();
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void AddPointPoint(UINT nFlags, vec3_t* pVec);
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void SetPointMode(bool b);
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virtual ~CXYWnd();
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void SetViewType(int n);
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int GetViewType() {return m_nViewType; };
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void SetScale(float f) {m_fScale = f;};
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float Scale() {return m_fScale;};
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int Width() {return m_nWidth;}
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int Height() {return m_nHeight;}
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bool m_bActive;
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// Generated message map functions
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protected:
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int m_nUpdateBits;
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int m_nWidth;
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int m_nHeight;
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bool m_bTiming;
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float m_fScale;
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float m_TopClip;
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float m_BottomClip;
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bool m_bDirty;
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vec3_t m_vOrigin;
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CPoint m_ptCursor;
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bool m_bRButtonDown;
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int m_nButtonstate;
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int m_nPressx;
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int m_nPressy;
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vec3_t m_vPressdelta;
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bool m_bPress_selection;
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friend CCamWnd;
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//friend C3DFXCamWnd;
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CMenu m_mnuDrop;
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int m_nViewType;
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unsigned int m_nTimerID;
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int m_nScrollFlags;
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CPoint m_ptDrag;
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CPoint m_ptDragAdj;
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CPoint m_ptDragTotal;
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void OriginalButtonUp(UINT nFlags, CPoint point);
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void OriginalButtonDown(UINT nFlags, CPoint point);
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void ProduceSplits(brush_t** pFront, brush_t** pBack);
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void ProduceSplitLists();
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void HandleDrop();
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void PaintSizeInfo(int nDim1, int nDim2, vec3_t vMinBounds, vec3_t vMaxBounds);
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void OnEntityCreate(unsigned int nID);
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CPoint m_ptDown;
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//{{AFX_MSG(CXYWnd)
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afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
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afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
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afx_msg void OnMButtonDown(UINT nFlags, CPoint point);
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afx_msg void OnRButtonDown(UINT nFlags, CPoint point);
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afx_msg void OnLButtonUp(UINT nFlags, CPoint point);
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afx_msg void OnMButtonUp(UINT nFlags, CPoint point);
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afx_msg void OnRButtonUp(UINT nFlags, CPoint point);
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afx_msg void OnMouseMove(UINT nFlags, CPoint point);
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afx_msg void OnPaint();
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afx_msg void OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags);
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afx_msg void OnSize(UINT nType, int cx, int cy);
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afx_msg void OnDestroy();
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afx_msg void OnSelectMouserotate();
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afx_msg void OnTimer(UINT nIDEvent);
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afx_msg void OnKeyUp(UINT nChar, UINT nRepCnt, UINT nFlags);
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afx_msg void OnNcCalcSize(BOOL bCalcValidRects, NCCALCSIZE_PARAMS FAR* lpncsp);
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afx_msg void OnKillFocus(CWnd* pNewWnd);
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afx_msg void OnSetFocus(CWnd* pOldWnd);
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afx_msg void OnClose();
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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/////////////////////////////////////////////////////////////////////////////
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_XYWND_H__44B4BA04_781B_11D1_B53C_00AA00A410FC__INCLUDED_)
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