The Quake III Arena sources as originally released under the GPL license on August 20, 2005.
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q3radiant/WaveOpen.cpp
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q3radiant/WaveOpen.cpp
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/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Foobar; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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// WaveOpen.cpp : implementation file
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//
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#include "stdafx.h"
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#include "Radiant.h"
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#include "WaveOpen.h"
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#include "mmsystem.h"
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#ifdef _DEBUG
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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/////////////////////////////////////////////////////////////////////////////
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// CWaveOpen
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IMPLEMENT_DYNAMIC(CWaveOpen, CFileDialog)
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CWaveOpen::CWaveOpen(BOOL bOpenFileDialog, LPCTSTR lpszDefExt, LPCTSTR lpszFileName,
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DWORD dwFlags, LPCTSTR lpszFilter, CWnd* pParentWnd) :
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CFileDialog(bOpenFileDialog, lpszDefExt, lpszFileName, dwFlags, lpszFilter, pParentWnd)
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{
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m_ofn.Flags |= (OFN_EXPLORER | OFN_ENABLETEMPLATE);
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m_ofn.lpTemplateName = MAKEINTRESOURCE(IDD_PLAYWAVE);
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}
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BEGIN_MESSAGE_MAP(CWaveOpen, CFileDialog)
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//{{AFX_MSG_MAP(CWaveOpen)
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ON_BN_CLICKED(IDC_BTN_PLAY, OnBtnPlay)
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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void CWaveOpen::OnFileNameChange()
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{
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CString str = GetPathName();
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str.MakeLower();
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CWnd *pWnd = GetDlgItem(IDC_BTN_PLAY);
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if (pWnd == NULL)
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{
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return;
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}
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if (str.Find(".wav") >= 0)
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{
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pWnd->EnableWindow(TRUE);
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}
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else
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{
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pWnd->EnableWindow(FALSE);
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}
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}
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void CWaveOpen::OnBtnPlay()
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{
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sndPlaySound(NULL, NULL);
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CString str = GetPathName();
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if (str.GetLength() > 0)
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{
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sndPlaySound(str, SND_FILENAME | SND_ASYNC);
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}
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}
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BOOL CWaveOpen::OnInitDialog()
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{
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CFileDialog::OnInitDialog();
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CWnd *pWnd = GetDlgItem(IDC_BTN_PLAY);
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if (pWnd != NULL)
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{
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pWnd->EnableWindow(FALSE);
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}
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return TRUE; // return TRUE unless you set the focus to a control
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// EXCEPTION: OCX Property Pages should return FALSE
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}
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