The Quake III Arena sources as originally released under the GPL license on August 20, 2005.
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q3radiant/Radiant.h
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q3radiant/Radiant.h
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/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Foobar; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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// Radiant.h : main header file for the RADIANT application
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//
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#if !defined(AFX_RADIANT_H__330BBF06_731C_11D1_B539_00AA00A410FC__INCLUDED_)
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#define AFX_RADIANT_H__330BBF06_731C_11D1_B539_00AA00A410FC__INCLUDED_
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#if _MSC_VER >= 1000
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#pragma once
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#endif // _MSC_VER >= 1000
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#ifndef __AFXWIN_H__
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#error include 'stdafx.h' before including this file for PCH
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#endif
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#include "resource.h" // main symbols
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/////////////////////////////////////////////////////////////////////////////
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// CRadiantApp:
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// See Radiant.cpp for the implementation of this class
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//
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class CRadiantApp : public CWinApp
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{
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public:
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CRadiantApp();
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CRadiantApp)
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public:
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virtual BOOL InitInstance();
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virtual int ExitInstance();
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virtual BOOL OnIdle(LONG lCount);
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//}}AFX_VIRTUAL
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// Implementation
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//{{AFX_MSG(CRadiantApp)
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afx_msg void OnHelp();
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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/////////////////////////////////////////////////////////////////////////////
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_RADIANT_H__330BBF06_731C_11D1_B539_00AA00A410FC__INCLUDED_)
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