The Quake III Arena sources as originally released under the GPL license on August 20, 2005.
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dbe4ddb103
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454
q3radiant/QERTYPES.H
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q3radiant/QERTYPES.H
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/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Foobar; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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// qertypes.h
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//
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// common types
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// merged from brush.h, etc. for plugin support
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//
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#ifndef _QERTYPE_H
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#define _QERTYPE_H
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#ifndef __BYTEBOOL__
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#define __BYTEBOOL__
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typedef boolean qboolean;
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//typedef unsigned char byte;
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#endif
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#define MAXPOINTS 16
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typedef float vec_t;
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typedef vec_t vec2_t[2];
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typedef vec_t vec3_t[3];
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#include "splines/math_vector.h"
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#ifndef M_PI
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#define M_PI 3.14159265358979323846 // matches value in gcc v2 math.h
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#endif
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class texdef_t
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{
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public:
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texdef_t()
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{
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name = new char[1];
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name[0] = '\0';
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}
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~texdef_t()
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{
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delete []name;
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name = NULL;
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}
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const char *Name( void )
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{
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if ( name ) {
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return name;
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}
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return "";
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}
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void SetName(const char *p)
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{
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if (name)
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{
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delete []name;
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}
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if (p)
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{
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name = strcpy(new char[strlen(p)+1], p);
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}
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else
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{
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name = new char[1];
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name[0] = '\0';
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}
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}
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texdef_t& operator =(const texdef_t& rhs)
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{
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if (&rhs != this)
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{
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SetName(rhs.name);
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shift[0] = rhs.shift[0];
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shift[1] = rhs.shift[1];
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rotate = rhs.rotate;
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scale[0] = rhs.scale[0];
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scale[1] = rhs.scale[1];
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contents = rhs.contents;
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flags = rhs.flags;
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value = rhs.value;
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}
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return *this;
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}
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//char name[128];
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char *name;
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float shift[2];
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float rotate;
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float scale[2];
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int contents;
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int flags;
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int value;
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};
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// Timo
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// new brush primitive texdef
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typedef struct brushprimit_texdef_s
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{
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vec_t coords[2][3];
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} brushprimit_texdef_t;
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class texturewin_t
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{
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public:
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texturewin_t()
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{
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}
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~texturewin_t()
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{
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}
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int width, height;
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int originy;
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// add brushprimit_texdef_t for brush primitive coordinates storage
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brushprimit_texdef_t brushprimit_texdef;
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int m_nTotalHeight;
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// surface plugin, must be casted to a IPluginTexdef*
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void* pTexdef;
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texdef_t texdef;
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};
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#define QER_TRANS 0x00000001
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#define QER_NOCARVE 0x00000002
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typedef struct qtexture_s
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{
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struct qtexture_s *next;
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char name[64]; // includes partial directory and extension
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int width, height;
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int contents;
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int flags;
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int value;
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int texture_number; // gl bind number
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// name of the .shader file
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char shadername[1024]; // old shader stuff
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qboolean bFromShader; // created from a shader
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float fTrans; // amount of transparency
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int nShaderFlags; // qer_ shader flags
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vec3_t color; // for flat shade mode
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qboolean inuse; // true = is present on the level
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// cast this one to an IPluginQTexture if you are using it
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// NOTE: casting can be done with a GETPLUGINQTEXTURE defined in isurfaceplugin.h
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// TODO: if the __ISURFACEPLUGIN_H_ header is used, use a union { void *pData; IPluginQTexture *pPluginQTexture } kind of thing ?
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void *pData;
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//++timo FIXME: this is the actual filename of the texture
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// this will be removed after shader code cleanup
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char filename[64];
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} qtexture_t;
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// NOTE: don't trust this definition!
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// you should read float points[..][5]
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// see NewWinding definition
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#define MAX_POINTS_ON_WINDING 64
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typedef struct
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{
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int numpoints;
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int maxpoints;
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float points[8][5]; // variable sized
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} winding_t;
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typedef struct
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{
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vec3_t normal;
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double dist;
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int type;
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} plane_t;
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//++timo texdef and brushprimit_texdef are static
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// TODO : do dynamic ?
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typedef struct face_s
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{
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struct face_s *next;
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struct face_s *original; //used for vertex movement
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vec3_t planepts[3];
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texdef_t texdef;
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plane_t plane;
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winding_t *face_winding;
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vec3_t d_color;
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qtexture_t *d_texture;
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// Timo new brush primit texdef
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brushprimit_texdef_t brushprimit_texdef;
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// cast this one to an IPluginTexdef if you are using it
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// NOTE: casting can be done with a GETPLUGINTEXDEF defined in isurfaceplugin.h
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// TODO: if the __ISURFACEPLUGIN_H_ header is used, use a union { void *pData; IPluginTexdef *pPluginTexdef } kind of thing ?
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void *pData;
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} face_t;
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typedef struct {
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vec3_t xyz;
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float sideST[2];
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float capST[2];
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} curveVertex_t;
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typedef struct {
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curveVertex_t v[2];
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} sideVertex_t;
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#define MIN_PATCH_WIDTH 3
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#define MIN_PATCH_HEIGHT 3
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#define MAX_PATCH_WIDTH 16
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#define MAX_PATCH_HEIGHT 16
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// patch type info
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// type in lower 16 bits, flags in upper
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// endcaps directly follow this patch in the list
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// types
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#define PATCH_GENERIC 0x00000000 // generic flat patch
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#define PATCH_CYLINDER 0x00000001 // cylinder
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#define PATCH_BEVEL 0x00000002 // bevel
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#define PATCH_ENDCAP 0x00000004 // endcap
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#define PATCH_HEMISPHERE 0x00000008 // hemisphere
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#define PATCH_CONE 0x00000010 // cone
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#define PATCH_TRIANGLE 0x00000020 // simple tri, assumes 3x3 patch
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// behaviour styles
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#define PATCH_CAP 0x00001000 // flat patch applied as a cap
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#define PATCH_SEAM 0x00002000 // flat patch applied as a seam
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#define PATCH_THICK 0x00004000 // patch applied as a thick portion
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// styles
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#define PATCH_BEZIER 0x00000000 // default bezier
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#define PATCH_BSPLINE 0x10000000 // bspline
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#define PATCH_TYPEMASK 0x00000fff //
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#define PATCH_BTYPEMASK 0x0000f000 //
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#define PATCH_STYLEMASK 0xffff0000 //
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typedef struct {
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vec3_t xyz;
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float st[2];
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float lightmap[2];
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vec3_t normal;
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} drawVert_t;
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// used in brush primitive AND entities
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typedef struct epair_s
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{
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struct epair_s *next;
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char *key;
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char *value;
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} epair_t;
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struct brush_s;
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typedef struct brush_s brush_t;
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typedef struct {
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int width, height; // in control points, not patches
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int contents, flags, value, type;
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qtexture_t *d_texture;
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drawVert_t ctrl[MAX_PATCH_WIDTH][MAX_PATCH_HEIGHT];
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brush_t *pSymbiot;
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qboolean bSelected;
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qboolean bOverlay;
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qboolean bDirty;
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int nListID;
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epair_t *epairs;
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// cast this one to an IPluginTexdef if you are using it
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// NOTE: casting can be done with a GETPLUGINTEXDEF defined in isurfaceplugin.h
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// TODO: if the __ISURFACEPLUGIN_H_ header is used, use a union { void *pData; IPluginTexdef *pPluginTexdef } kind of thing ?
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void *pData;
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} patchMesh_t;
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typedef struct {
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int index;
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qtexture_t *texture;
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texdef_t texdef;
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} terrainFace_t;
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typedef struct {
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float height;
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float scale;
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terrainFace_t tri;
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vec4_t rgba;
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vec3_t normal;
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vec3_t xyz;
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} terrainVert_t;
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#define MAX_TERRAIN_TEXTURES 128
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typedef struct {
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int width, height;
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vec3_t mins, maxs;
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vec3_t origin;
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float scale_x;
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float scale_y;
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int numtextures;
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qtexture_t *textures[ MAX_TERRAIN_TEXTURES ];
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terrainVert_t *heightmap; // width * height
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epair_t *epairs;
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brush_s *pSymbiot;
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bool bSelected;
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bool bDirty;
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int nListID;
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} terrainMesh_t;
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typedef struct brush_s
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{
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struct brush_s *prev, *next; // links in active/selected
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struct brush_s *oprev, *onext; // links in entity
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struct entity_s *owner;
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vec3_t mins, maxs;
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face_t *brush_faces;
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qboolean bModelFailed;
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//
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// curve brush extensions
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// all are derived from brush_faces
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qboolean patchBrush;
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qboolean hiddenBrush;
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qboolean terrainBrush;
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//int nPatchID;
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patchMesh_t *pPatch;
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terrainMesh_t *pTerrain;
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struct entity_s *pUndoOwner;
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int undoId; //undo ID
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int redoId; //redo ID
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int ownerId; //entityId of the owner entity for undo
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// TTimo: HTREEITEM is MFC, some plugins really don't like it
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#ifdef QERTYPES_USE_MFC
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int numberId; // brush number
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HTREEITEM itemOwner; // owner for grouping
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#else
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int numberId;
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DWORD itemOwner;
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#endif
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// brush primitive only
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epair_t *epairs;
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} brush_t;
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#define MAX_FLAGS 8
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typedef struct trimodel_t
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{
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vec3_t v[3];
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float st[3][2];
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} trimodel;
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typedef struct entitymodel_t
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{
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struct entitymodel_t *pNext;
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int nTriCount;
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trimodel *pTriList;
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int nTextureBind;
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int nSkinWidth;
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int nSkinHeight;
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int nModelPosition;
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} entitymodel;
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// eclass show flags
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#define ECLASS_LIGHT 0x00000001
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#define ECLASS_ANGLE 0x00000002
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#define ECLASS_PATH 0x00000004
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#define ECLASS_MISCMODEL 0x00000008
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#define ECLASS_PLUGINENTITY 0x00000010
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typedef struct eclass_s
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{
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struct eclass_s *next;
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char *name;
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qboolean fixedsize;
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qboolean unknown; // wasn't found in source
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vec3_t mins, maxs;
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vec3_t color;
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texdef_t texdef;
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char *comments;
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char flagnames[MAX_FLAGS][32];
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/*
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int nTriCount;
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trimodel *pTriList;
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int nTextureBind;
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int nSkinWidth, nSkinHeight;
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*/
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entitymodel *model;
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char *modelpath;
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char *skinpath;
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int nFrame;
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unsigned int nShowFlags;
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HMODULE hPlug;
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} eclass_t;
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extern eclass_t *eclass;
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/*
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** window bits
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*/
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#define W_CAMERA 0x0001
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#define W_XY 0x0002
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#define W_XY_OVERLAY 0x0004
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#define W_Z 0x0008
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#define W_TEXTURE 0x0010
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#define W_Z_OVERLAY 0x0020
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#define W_CONSOLE 0x0040
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#define W_ENTITY 0x0080
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#define W_CAMERA_IFON 0x0100
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#define W_XZ 0x0200 //--| only used for patch vertex manip stuff
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#define W_YZ 0x0400 //--|
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#define W_GROUP 0x0800
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#define W_MEDIA 0x1000
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#define W_ALL 0xFFFFFFFF
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// used in some Drawing routines
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enum VIEWTYPE {YZ, XZ, XY};
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enum terrainnoise_t { NOISE_NONE, NOISE_PLUS, NOISE_PLUSMINUS };
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enum terrainbrush_t { TERRAIN_BRUSH_CIRCLE, TERRAIN_BRUSH_SQUARE };
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enum terrainfalloff_t { TERRAIN_FALLOFF_LINEAR, TERRAIN_FALLOFF_CURVED };
|
||||
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||||
#endif
|
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