The Quake III Arena sources as originally released under the GPL license on August 20, 2005.
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q3radiant/FNMATCH.CPP
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q3radiant/FNMATCH.CPP
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/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Foobar; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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#include "stdafx.h"
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#include <stdlib.h>
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#define Reg1 register
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int match(char *mask, char *name)
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{
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Reg1 unsigned char *m = (unsigned char *)mask, *n = (unsigned char *)name;
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char *ma = mask, *na = name;
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int wild = 0, q = 0;
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while (1)
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{
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if (*m == '*')
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{
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while (*m == '*')
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m++;
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wild = 1;
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ma = (char *)m;
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na = (char *)n;
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}
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if (!*m)
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{
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if (!*n)
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return 0;
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for (m--; (m > (unsigned char *)mask) && (*m == '?'); m--)
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;
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if ((*m == '*') && (m > (unsigned char *)mask) &&
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(m[-1] != '\\'))
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return 0;
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if (!wild)
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return 1;
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m = (unsigned char *)ma;
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n = (unsigned char *)++na;
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}
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else if (!*n)
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{
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while(*m == '*')
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m++;
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return (*m != 0);
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}
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if ((*m == '\\') && ((m[1] == '*') || (m[1] == '?')))
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{
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m++;
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q = 1;
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}
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else
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q = 0;
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if ((tolower(*m) != tolower(*n)) && ((*m != '?') || q))
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{
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if (!wild)
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return 1;
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m = (unsigned char *)ma;
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n = (unsigned char *)++na;
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}
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else
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{
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if (*m)
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m++;
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if (*n)
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n++;
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}
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}
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}
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