The Quake III Arena sources as originally released under the GPL license on August 20, 2005.
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q3radiant/CamWnd.h
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q3radiant/CamWnd.h
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/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Foobar; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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#if !defined(AFX_CAMWND_H__44B4BA03_781B_11D1_B53C_00AA00A410FC__INCLUDED_)
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#define AFX_CAMWND_H__44B4BA03_781B_11D1_B53C_00AA00A410FC__INCLUDED_
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#if _MSC_VER >= 1000
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#pragma once
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#endif // _MSC_VER >= 1000
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// CamWnd.h : header file
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//
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/////////////////////////////////////////////////////////////////////////////
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// CCamWnd window
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class CXYWnd;
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class CCamWnd : public CWnd
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{
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DECLARE_DYNCREATE(CCamWnd);
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// Construction
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public:
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CCamWnd();
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// Attributes
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public:
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// Operations
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public:
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CCamWnd)
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protected:
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virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
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//}}AFX_VIRTUAL
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// Implementation
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public:
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void ShiftTexture_BrushPrimit(face_t *f, int x, int y);
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void ReInitGL();
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void BenchMark();
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CXYWnd* m_pXYFriend;
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void SetXYFriend(CXYWnd* pWnd);
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virtual ~CCamWnd();
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camera_t& Camera(){return m_Camera;};
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void Cam_MouseControl(float dtime);
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void Cam_ChangeFloor(qboolean up);
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protected:
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void Cam_Init();
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void Cam_BuildMatrix();
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void Cam_PositionDrag();
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void Cam_MouseDown(int x, int y, int buttons);
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void Cam_MouseUp (int x, int y, int buttons);
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void Cam_MouseMoved (int x, int y, int buttons);
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void InitCull();
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qboolean CullBrush (brush_t *b);
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void Cam_Draw();
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brush_t* m_TransBrushes[MAX_MAP_BRUSHES];
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int m_nNumTransBrushes;
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camera_t m_Camera;
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int m_nCambuttonstate;
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CPoint m_ptButton;
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CPoint m_ptCursor;
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CPoint m_ptLastCursor;
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face_t* m_pSide_select;
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vec3_t m_vCull1;
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vec3_t m_vCull2;
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int m_nCullv1[3];
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int m_nCullv2[3];
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bool m_bClipMode;
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// Generated message map functions
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protected:
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void OriginalMouseDown(UINT nFlags, CPoint point);
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void OriginalMouseUp(UINT nFlags, CPoint point);
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//{{AFX_MSG(CCamWnd)
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afx_msg void OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags);
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afx_msg void OnPaint();
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afx_msg void OnDestroy();
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afx_msg void OnClose();
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afx_msg void OnMouseMove(UINT nFlags, CPoint point);
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afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
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afx_msg void OnLButtonUp(UINT nFlags, CPoint point);
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afx_msg void OnMButtonDown(UINT nFlags, CPoint point);
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afx_msg void OnMButtonUp(UINT nFlags, CPoint point);
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afx_msg void OnRButtonDown(UINT nFlags, CPoint point);
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afx_msg void OnRButtonUp(UINT nFlags, CPoint point);
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afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
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afx_msg void OnSize(UINT nType, int cx, int cy);
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afx_msg void OnKeyUp(UINT nChar, UINT nRepCnt, UINT nFlags);
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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/////////////////////////////////////////////////////////////////////////////
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_CAMWND_H__44B4BA03_781B_11D1_B53C_00AA00A410FC__INCLUDED_)
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