The Quake III Arena sources as originally released under the GPL license on August 20, 2005.
This commit is contained in:
commit
dbe4ddb103
1409 changed files with 806066 additions and 0 deletions
861
q3map/brush.c
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861
q3map/brush.c
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/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Foobar; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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#include "qbsp.h"
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int c_active_brushes;
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int c_nodes;
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// if a brush just barely pokes onto the other side,
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// let it slide by without chopping
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#define PLANESIDE_EPSILON 0.001
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//0.1
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/*
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================
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CountBrushList
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================
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*/
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int CountBrushList (bspbrush_t *brushes)
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{
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int c;
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c = 0;
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for ( ; brushes ; brushes = brushes->next)
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c++;
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return c;
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}
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/*
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================
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AllocBrush
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================
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*/
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bspbrush_t *AllocBrush (int numsides)
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{
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bspbrush_t *bb;
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int c;
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c = (int)&(((bspbrush_t *)0)->sides[numsides]);
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bb = malloc(c);
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memset (bb, 0, c);
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if (numthreads == 1)
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c_active_brushes++;
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return bb;
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}
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/*
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================
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FreeBrush
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================
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*/
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void FreeBrush (bspbrush_t *brushes)
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{
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int i;
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for (i=0 ; i<brushes->numsides ; i++)
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if (brushes->sides[i].winding)
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FreeWinding(brushes->sides[i].winding);
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free (brushes);
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if (numthreads == 1)
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c_active_brushes--;
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}
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/*
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================
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FreeBrushList
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================
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*/
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void FreeBrushList (bspbrush_t *brushes)
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{
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bspbrush_t *next;
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for ( ; brushes ; brushes = next)
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{
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next = brushes->next;
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FreeBrush (brushes);
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}
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}
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/*
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==================
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CopyBrush
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Duplicates the brush, the sides, and the windings
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==================
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*/
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bspbrush_t *CopyBrush (bspbrush_t *brush)
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{
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bspbrush_t *newbrush;
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int size;
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int i;
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size = (int)&(((bspbrush_t *)0)->sides[brush->numsides]);
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newbrush = AllocBrush (brush->numsides);
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memcpy (newbrush, brush, size);
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for (i=0 ; i<brush->numsides ; i++)
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{
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if (brush->sides[i].winding)
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newbrush->sides[i].winding = CopyWinding (brush->sides[i].winding);
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}
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return newbrush;
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}
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/*
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================
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DrawBrushList
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================
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*/
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void DrawBrushList (bspbrush_t *brush)
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{
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int i;
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side_t *s;
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GLS_BeginScene ();
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for ( ; brush ; brush=brush->next)
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{
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for (i=0 ; i<brush->numsides ; i++)
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{
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s = &brush->sides[i];
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if (!s->winding)
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continue;
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GLS_Winding (s->winding, 0);
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}
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}
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GLS_EndScene ();
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}
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/*
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================
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WriteBrushList
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================
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*/
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void WriteBrushList (char *name, bspbrush_t *brush, qboolean onlyvis)
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{
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int i;
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side_t *s;
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FILE *f;
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qprintf ("writing %s\n", name);
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f = SafeOpenWrite (name);
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for ( ; brush ; brush=brush->next)
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{
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for (i=0 ; i<brush->numsides ; i++)
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{
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s = &brush->sides[i];
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if (!s->winding)
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continue;
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if (onlyvis && !s->visible)
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continue;
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OutputWinding (brush->sides[i].winding, f);
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}
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}
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fclose (f);
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}
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/*
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=============
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PrintBrush
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=============
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*/
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void PrintBrush (bspbrush_t *brush)
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{
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int i;
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_printf ("brush: %p\n", brush);
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for (i=0;i<brush->numsides ; i++)
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{
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pw(brush->sides[i].winding);
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_printf ("\n");
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}
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}
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/*
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==================
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BoundBrush
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Sets the mins/maxs based on the windings
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returns false if the brush doesn't enclose a valid volume
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==================
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*/
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qboolean BoundBrush (bspbrush_t *brush)
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{
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int i, j;
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winding_t *w;
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ClearBounds (brush->mins, brush->maxs);
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for (i=0 ; i<brush->numsides ; i++)
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{
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w = brush->sides[i].winding;
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if (!w)
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continue;
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for (j=0 ; j<w->numpoints ; j++)
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AddPointToBounds (w->p[j], brush->mins, brush->maxs);
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}
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for (i=0 ; i<3 ; i++) {
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if (brush->mins[i] < MIN_WORLD_COORD || brush->maxs[i] > MAX_WORLD_COORD
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|| brush->mins[i] >= brush->maxs[i] ) {
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return qfalse;
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}
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}
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return qtrue;
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}
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/*
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==================
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CreateBrushWindings
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makes basewindigs for sides and mins / maxs for the brush
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returns false if the brush doesn't enclose a valid volume
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==================
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*/
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qboolean CreateBrushWindings (bspbrush_t *brush)
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{
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int i, j;
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winding_t *w;
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side_t *side;
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plane_t *plane;
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for ( i = 0; i < brush->numsides; i++ )
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{
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side = &brush->sides[i];
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// don't create a winding for a bevel
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if ( side->bevel ) {
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continue;
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}
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plane = &mapplanes[side->planenum];
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w = BaseWindingForPlane (plane->normal, plane->dist);
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for ( j = 0; j < brush->numsides && w; j++ )
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{
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if (i == j)
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continue;
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if ( brush->sides[j].planenum == ( brush->sides[i].planenum ^ 1 ) )
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continue; // back side clipaway
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if (brush->sides[j].bevel)
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continue;
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if (brush->sides[j].backSide)
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continue;
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plane = &mapplanes[brush->sides[j].planenum^1];
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ChopWindingInPlace (&w, plane->normal, plane->dist, 0); //CLIP_EPSILON);
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}
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// free any existing winding
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if ( side->winding ) {
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FreeWinding( side->winding );
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}
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side->winding = w;
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}
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return BoundBrush (brush);
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}
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/*
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==================
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BrushFromBounds
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Creates a new axial brush
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==================
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*/
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bspbrush_t *BrushFromBounds (vec3_t mins, vec3_t maxs)
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{
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bspbrush_t *b;
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int i;
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vec3_t normal;
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vec_t dist;
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b = AllocBrush (6);
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b->numsides = 6;
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for (i=0 ; i<3 ; i++)
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{
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VectorClear (normal);
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normal[i] = 1;
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dist = maxs[i];
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b->sides[i].planenum = FindFloatPlane (normal, dist);
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normal[i] = -1;
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dist = -mins[i];
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b->sides[3+i].planenum = FindFloatPlane (normal, dist);
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}
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CreateBrushWindings (b);
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return b;
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}
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/*
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==================
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BrushVolume
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==================
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*/
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vec_t BrushVolume (bspbrush_t *brush)
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{
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int i;
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winding_t *w;
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vec3_t corner;
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vec_t d, area, volume;
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plane_t *plane;
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if (!brush)
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return 0;
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// grab the first valid point as the corner
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w = NULL;
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for (i=0 ; i<brush->numsides ; i++)
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{
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w = brush->sides[i].winding;
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if (w)
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||||
break;
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}
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if (!w)
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||||
return 0;
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||||
VectorCopy (w->p[0], corner);
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// make tetrahedrons to all other faces
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volume = 0;
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for ( ; i<brush->numsides ; i++)
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{
|
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w = brush->sides[i].winding;
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||||
if (!w)
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||||
continue;
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plane = &mapplanes[brush->sides[i].planenum];
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||||
d = -(DotProduct (corner, plane->normal) - plane->dist);
|
||||
area = WindingArea (w);
|
||||
volume += d*area;
|
||||
}
|
||||
|
||||
volume /= 3;
|
||||
return volume;
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||||
}
|
||||
|
||||
|
||||
/*
|
||||
==================
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||||
WriteBspBrushMap
|
||||
==================
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||||
*/
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||||
void WriteBspBrushMap (char *name, bspbrush_t *list)
|
||||
{
|
||||
FILE *f;
|
||||
side_t *s;
|
||||
int i;
|
||||
winding_t *w;
|
||||
|
||||
_printf ("writing %s\n", name);
|
||||
f = fopen (name, "wb");
|
||||
if (!f)
|
||||
Error ("Can't write %s\b", name);
|
||||
|
||||
fprintf (f, "{\n\"classname\" \"worldspawn\"\n");
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||||
|
||||
for ( ; list ; list=list->next )
|
||||
{
|
||||
fprintf (f, "{\n");
|
||||
for (i=0,s=list->sides ; i<list->numsides ; i++,s++)
|
||||
{
|
||||
w = BaseWindingForPlane (mapplanes[s->planenum].normal, mapplanes[s->planenum].dist);
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||||
fprintf (f,"( %i %i %i ) ", (int)w->p[0][0], (int)w->p[0][1], (int)w->p[0][2]);
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fprintf (f,"( %i %i %i ) ", (int)w->p[1][0], (int)w->p[1][1], (int)w->p[1][2]);
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fprintf (f,"( %i %i %i ) ", (int)w->p[2][0], (int)w->p[2][1], (int)w->p[2][2]);
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fprintf (f, "notexture 0 0 0 1 1\n" );
|
||||
FreeWinding (w);
|
||||
}
|
||||
fprintf (f, "}\n");
|
||||
}
|
||||
fprintf (f, "}\n");
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||||
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||||
fclose (f);
|
||||
|
||||
}
|
||||
|
||||
|
||||
//=====================================================================================
|
||||
|
||||
/*
|
||||
====================
|
||||
FilterBrushIntoTree_r
|
||||
|
||||
====================
|
||||
*/
|
||||
int FilterBrushIntoTree_r( bspbrush_t *b, node_t *node ) {
|
||||
bspbrush_t *front, *back;
|
||||
int c;
|
||||
|
||||
if ( !b ) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
// add it to the leaf list
|
||||
if ( node->planenum == PLANENUM_LEAF ) {
|
||||
b->next = node->brushlist;
|
||||
node->brushlist = b;
|
||||
|
||||
// classify the leaf by the structural brush
|
||||
if ( !b->detail ) {
|
||||
if ( b->opaque ) {
|
||||
node->opaque = qtrue;
|
||||
node->areaportal = qfalse;
|
||||
} else if ( b->contents & CONTENTS_AREAPORTAL ) {
|
||||
if ( !node->opaque ) {
|
||||
node->areaportal = qtrue;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
// split it by the node plane
|
||||
SplitBrush ( b, node->planenum, &front, &back );
|
||||
FreeBrush( b );
|
||||
|
||||
c = 0;
|
||||
c += FilterBrushIntoTree_r( front, node->children[0] );
|
||||
c += FilterBrushIntoTree_r( back, node->children[1] );
|
||||
|
||||
return c;
|
||||
}
|
||||
|
||||
/*
|
||||
=====================
|
||||
FilterDetailBrushesIntoTree
|
||||
|
||||
Fragment all the detail brushes into the structural leafs
|
||||
=====================
|
||||
*/
|
||||
void FilterDetailBrushesIntoTree( entity_t *e, tree_t *tree ) {
|
||||
bspbrush_t *b, *newb;
|
||||
int r;
|
||||
int c_unique, c_clusters;
|
||||
int i;
|
||||
|
||||
qprintf( "----- FilterDetailBrushesIntoTree -----\n");
|
||||
|
||||
c_unique = 0;
|
||||
c_clusters = 0;
|
||||
for ( b = e->brushes ; b ; b = b->next ) {
|
||||
if ( !b->detail ) {
|
||||
continue;
|
||||
}
|
||||
c_unique++;
|
||||
newb = CopyBrush( b );
|
||||
r = FilterBrushIntoTree_r( newb, tree->headnode );
|
||||
c_clusters += r;
|
||||
|
||||
// mark all sides as visible so drawsurfs are created
|
||||
if ( r ) {
|
||||
for ( i = 0 ; i < b->numsides ; i++ ) {
|
||||
if ( b->sides[i].winding ) {
|
||||
b->sides[i].visible = qtrue;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
qprintf( "%5i detail brushes\n", c_unique );
|
||||
qprintf( "%5i cluster references\n", c_clusters );
|
||||
}
|
||||
|
||||
/*
|
||||
=====================
|
||||
FilterStructuralBrushesIntoTree
|
||||
|
||||
Mark the leafs as opaque and areaportals
|
||||
=====================
|
||||
*/
|
||||
void FilterStructuralBrushesIntoTree( entity_t *e, tree_t *tree ) {
|
||||
bspbrush_t *b, *newb;
|
||||
int r;
|
||||
int c_unique, c_clusters;
|
||||
int i;
|
||||
|
||||
qprintf( "----- FilterStructuralBrushesIntoTree -----\n");
|
||||
|
||||
c_unique = 0;
|
||||
c_clusters = 0;
|
||||
for ( b = e->brushes ; b ; b = b->next ) {
|
||||
if ( b->detail ) {
|
||||
continue;
|
||||
}
|
||||
c_unique++;
|
||||
newb = CopyBrush( b );
|
||||
r = FilterBrushIntoTree_r( newb, tree->headnode );
|
||||
c_clusters += r;
|
||||
|
||||
// mark all sides as visible so drawsurfs are created
|
||||
if ( r ) {
|
||||
for ( i = 0 ; i < b->numsides ; i++ ) {
|
||||
if ( b->sides[i].winding ) {
|
||||
b->sides[i].visible = qtrue;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
qprintf( "%5i structural brushes\n", c_unique );
|
||||
qprintf( "%5i cluster references\n", c_clusters );
|
||||
}
|
||||
|
||||
|
||||
|
||||
/*
|
||||
================
|
||||
AllocTree
|
||||
================
|
||||
*/
|
||||
tree_t *AllocTree (void)
|
||||
{
|
||||
tree_t *tree;
|
||||
|
||||
tree = malloc(sizeof(*tree));
|
||||
memset (tree, 0, sizeof(*tree));
|
||||
ClearBounds (tree->mins, tree->maxs);
|
||||
|
||||
return tree;
|
||||
}
|
||||
|
||||
/*
|
||||
================
|
||||
AllocNode
|
||||
================
|
||||
*/
|
||||
node_t *AllocNode (void)
|
||||
{
|
||||
node_t *node;
|
||||
|
||||
node = malloc(sizeof(*node));
|
||||
memset (node, 0, sizeof(*node));
|
||||
|
||||
return node;
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
================
|
||||
WindingIsTiny
|
||||
|
||||
Returns true if the winding would be crunched out of
|
||||
existance by the vertex snapping.
|
||||
================
|
||||
*/
|
||||
#define EDGE_LENGTH 0.2
|
||||
qboolean WindingIsTiny (winding_t *w)
|
||||
{
|
||||
/*
|
||||
if (WindingArea (w) < 1)
|
||||
return qtrue;
|
||||
return qfalse;
|
||||
*/
|
||||
int i, j;
|
||||
vec_t len;
|
||||
vec3_t delta;
|
||||
int edges;
|
||||
|
||||
edges = 0;
|
||||
for (i=0 ; i<w->numpoints ; i++)
|
||||
{
|
||||
j = i == w->numpoints - 1 ? 0 : i+1;
|
||||
VectorSubtract (w->p[j], w->p[i], delta);
|
||||
len = VectorLength (delta);
|
||||
if (len > EDGE_LENGTH)
|
||||
{
|
||||
if (++edges == 3)
|
||||
return qfalse;
|
||||
}
|
||||
}
|
||||
return qtrue;
|
||||
}
|
||||
|
||||
/*
|
||||
================
|
||||
WindingIsHuge
|
||||
|
||||
Returns true if the winding still has one of the points
|
||||
from basewinding for plane
|
||||
================
|
||||
*/
|
||||
qboolean WindingIsHuge (winding_t *w)
|
||||
{
|
||||
int i, j;
|
||||
|
||||
for (i=0 ; i<w->numpoints ; i++)
|
||||
{
|
||||
for (j=0 ; j<3 ; j++)
|
||||
if (w->p[i][j] <= MIN_WORLD_COORD || w->p[i][j] >= MAX_WORLD_COORD)
|
||||
return qtrue;
|
||||
}
|
||||
return qfalse;
|
||||
}
|
||||
|
||||
//============================================================
|
||||
|
||||
/*
|
||||
==================
|
||||
BrushMostlyOnSide
|
||||
|
||||
==================
|
||||
*/
|
||||
int BrushMostlyOnSide (bspbrush_t *brush, plane_t *plane)
|
||||
{
|
||||
int i, j;
|
||||
winding_t *w;
|
||||
vec_t d, max;
|
||||
int side;
|
||||
|
||||
max = 0;
|
||||
side = PSIDE_FRONT;
|
||||
for (i=0 ; i<brush->numsides ; i++)
|
||||
{
|
||||
w = brush->sides[i].winding;
|
||||
if (!w)
|
||||
continue;
|
||||
for (j=0 ; j<w->numpoints ; j++)
|
||||
{
|
||||
d = DotProduct (w->p[j], plane->normal) - plane->dist;
|
||||
if (d > max)
|
||||
{
|
||||
max = d;
|
||||
side = PSIDE_FRONT;
|
||||
}
|
||||
if (-d > max)
|
||||
{
|
||||
max = -d;
|
||||
side = PSIDE_BACK;
|
||||
}
|
||||
}
|
||||
}
|
||||
return side;
|
||||
}
|
||||
|
||||
/*
|
||||
================
|
||||
SplitBrush
|
||||
|
||||
Generates two new brushes, leaving the original
|
||||
unchanged
|
||||
================
|
||||
*/
|
||||
void SplitBrush (bspbrush_t *brush, int planenum,
|
||||
bspbrush_t **front, bspbrush_t **back)
|
||||
{
|
||||
bspbrush_t *b[2];
|
||||
int i, j;
|
||||
winding_t *w, *cw[2], *midwinding;
|
||||
plane_t *plane, *plane2;
|
||||
side_t *s, *cs;
|
||||
float d, d_front, d_back;
|
||||
|
||||
*front = *back = NULL;
|
||||
plane = &mapplanes[planenum];
|
||||
|
||||
// check all points
|
||||
d_front = d_back = 0;
|
||||
for (i=0 ; i<brush->numsides ; i++)
|
||||
{
|
||||
w = brush->sides[i].winding;
|
||||
if (!w)
|
||||
continue;
|
||||
for (j=0 ; j<w->numpoints ; j++)
|
||||
{
|
||||
d = DotProduct (w->p[j], plane->normal) - plane->dist;
|
||||
if (d > 0 && d > d_front)
|
||||
d_front = d;
|
||||
if (d < 0 && d < d_back)
|
||||
d_back = d;
|
||||
}
|
||||
}
|
||||
if (d_front < 0.1) // PLANESIDE_EPSILON)
|
||||
{ // only on back
|
||||
*back = CopyBrush (brush);
|
||||
return;
|
||||
}
|
||||
if (d_back > -0.1) // PLANESIDE_EPSILON)
|
||||
{ // only on front
|
||||
*front = CopyBrush (brush);
|
||||
return;
|
||||
}
|
||||
|
||||
// create a new winding from the split plane
|
||||
|
||||
w = BaseWindingForPlane (plane->normal, plane->dist);
|
||||
for (i=0 ; i<brush->numsides && w ; i++)
|
||||
{
|
||||
if ( brush->sides[i].backSide ) {
|
||||
continue; // fake back-sided polygons never split
|
||||
}
|
||||
plane2 = &mapplanes[brush->sides[i].planenum ^ 1];
|
||||
ChopWindingInPlace (&w, plane2->normal, plane2->dist, 0); // PLANESIDE_EPSILON);
|
||||
}
|
||||
|
||||
if (!w || WindingIsTiny (w) )
|
||||
{ // the brush isn't really split
|
||||
int side;
|
||||
|
||||
side = BrushMostlyOnSide (brush, plane);
|
||||
if (side == PSIDE_FRONT)
|
||||
*front = CopyBrush (brush);
|
||||
if (side == PSIDE_BACK)
|
||||
*back = CopyBrush (brush);
|
||||
return;
|
||||
}
|
||||
|
||||
if (WindingIsHuge (w))
|
||||
{
|
||||
qprintf ("WARNING: huge winding\n");
|
||||
}
|
||||
|
||||
midwinding = w;
|
||||
|
||||
// split it for real
|
||||
|
||||
for (i=0 ; i<2 ; i++)
|
||||
{
|
||||
b[i] = AllocBrush (brush->numsides+1);
|
||||
memcpy( b[i], brush, sizeof( bspbrush_t ) - sizeof( brush->sides ) );
|
||||
b[i]->numsides = 0;
|
||||
b[i]->next = NULL;
|
||||
b[i]->original = brush->original;
|
||||
}
|
||||
|
||||
// split all the current windings
|
||||
|
||||
for (i=0 ; i<brush->numsides ; i++)
|
||||
{
|
||||
s = &brush->sides[i];
|
||||
w = s->winding;
|
||||
if (!w)
|
||||
continue;
|
||||
ClipWindingEpsilon (w, plane->normal, plane->dist,
|
||||
0 /*PLANESIDE_EPSILON*/, &cw[0], &cw[1]);
|
||||
for (j=0 ; j<2 ; j++)
|
||||
{
|
||||
if (!cw[j])
|
||||
continue;
|
||||
/*
|
||||
if (WindingIsTiny (cw[j]))
|
||||
{
|
||||
FreeWinding (cw[j]);
|
||||
continue;
|
||||
}
|
||||
*/
|
||||
cs = &b[j]->sides[b[j]->numsides];
|
||||
b[j]->numsides++;
|
||||
*cs = *s;
|
||||
cs->winding = cw[j];
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// see if we have valid polygons on both sides
|
||||
|
||||
for (i=0 ; i<2 ; i++)
|
||||
{
|
||||
BoundBrush (b[i]);
|
||||
for (j=0 ; j<3 ; j++)
|
||||
{
|
||||
if (b[i]->mins[j] < MIN_WORLD_COORD || b[i]->maxs[j] > MAX_WORLD_COORD)
|
||||
{
|
||||
qprintf ("bogus brush after clip\n");
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (b[i]->numsides < 3 || j < 3)
|
||||
{
|
||||
FreeBrush (b[i]);
|
||||
b[i] = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
if ( !(b[0] && b[1]) )
|
||||
{
|
||||
if (!b[0] && !b[1])
|
||||
qprintf ("split removed brush\n");
|
||||
else
|
||||
qprintf ("split not on both sides\n");
|
||||
if (b[0])
|
||||
{
|
||||
FreeBrush (b[0]);
|
||||
*front = CopyBrush (brush);
|
||||
}
|
||||
if (b[1])
|
||||
{
|
||||
FreeBrush (b[1]);
|
||||
*back = CopyBrush (brush);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
// add the midwinding to both sides
|
||||
for (i=0 ; i<2 ; i++)
|
||||
{
|
||||
cs = &b[i]->sides[b[i]->numsides];
|
||||
b[i]->numsides++;
|
||||
|
||||
cs->planenum = planenum^i^1;
|
||||
cs->shaderInfo = NULL;
|
||||
if (i==0)
|
||||
cs->winding = CopyWinding (midwinding);
|
||||
else
|
||||
cs->winding = midwinding;
|
||||
}
|
||||
|
||||
{
|
||||
vec_t v1;
|
||||
int i;
|
||||
|
||||
for (i=0 ; i<2 ; i++)
|
||||
{
|
||||
v1 = BrushVolume (b[i]);
|
||||
if (v1 < 1.0)
|
||||
{
|
||||
FreeBrush (b[i]);
|
||||
b[i] = NULL;
|
||||
// qprintf ("tiny volume after clip\n");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
*front = b[0];
|
||||
*back = b[1];
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue