The Quake III Arena sources as originally released under the GPL license on August 20, 2005.
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common/bspfile.h
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common/bspfile.h
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/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Foobar; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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#ifdef _TTIMOBUILD
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#include "qfiles.h"
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#include "surfaceflags.h"
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#else
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#include "../code/qcommon/qfiles.h"
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#include "../code/game/surfaceflags.h"
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#endif
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extern int nummodels;
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extern dmodel_t dmodels[MAX_MAP_MODELS];
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extern int numShaders;
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extern dshader_t dshaders[MAX_MAP_MODELS];
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extern int entdatasize;
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extern char dentdata[MAX_MAP_ENTSTRING];
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extern int numleafs;
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extern dleaf_t dleafs[MAX_MAP_LEAFS];
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extern int numplanes;
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extern dplane_t dplanes[MAX_MAP_PLANES];
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extern int numnodes;
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extern dnode_t dnodes[MAX_MAP_NODES];
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extern int numleafsurfaces;
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extern int dleafsurfaces[MAX_MAP_LEAFFACES];
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extern int numleafbrushes;
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extern int dleafbrushes[MAX_MAP_LEAFBRUSHES];
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extern int numbrushes;
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extern dbrush_t dbrushes[MAX_MAP_BRUSHES];
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extern int numbrushsides;
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extern dbrushside_t dbrushsides[MAX_MAP_BRUSHSIDES];
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extern int numLightBytes;
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extern byte lightBytes[MAX_MAP_LIGHTING];
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extern int numGridPoints;
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extern byte gridData[MAX_MAP_LIGHTGRID];
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extern int numVisBytes;
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extern byte visBytes[MAX_MAP_VISIBILITY];
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extern int numDrawVerts;
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extern drawVert_t drawVerts[MAX_MAP_DRAW_VERTS];
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extern int numDrawIndexes;
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extern int drawIndexes[MAX_MAP_DRAW_INDEXES];
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extern int numDrawSurfaces;
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extern dsurface_t drawSurfaces[MAX_MAP_DRAW_SURFS];
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extern int numFogs;
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extern dfog_t dfogs[MAX_MAP_FOGS];
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void LoadBSPFile( const char *filename );
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void WriteBSPFile( const char *filename );
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void PrintBSPFileSizes( void );
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//===============
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typedef struct epair_s {
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struct epair_s *next;
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char *key;
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char *value;
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} epair_t;
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typedef struct {
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vec3_t origin;
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struct bspbrush_s *brushes;
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struct parseMesh_s *patches;
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int firstDrawSurf;
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epair_t *epairs;
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} entity_t;
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extern int num_entities;
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extern entity_t entities[MAX_MAP_ENTITIES];
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void ParseEntities( void );
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void UnparseEntities( void );
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void SetKeyValue( entity_t *ent, const char *key, const char *value );
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const char *ValueForKey( const entity_t *ent, const char *key );
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// will return "" if not present
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vec_t FloatForKey( const entity_t *ent, const char *key );
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void GetVectorForKey( const entity_t *ent, const char *key, vec3_t vec );
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epair_t *ParseEpair( void );
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void PrintEntity( const entity_t *ent );
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