The Quake III Arena sources as originally released under the GPL license on August 20, 2005.
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code/win32/resource.h
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code/win32/resource.h
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/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Foobar; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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//{{NO_DEPENDENCIES}}
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// Microsoft Developer Studio generated include file.
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// Used by winquake.rc
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//
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#define IDS_STRING1 1
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#define IDI_ICON1 1
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#define IDB_BITMAP1 1
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#define IDB_BITMAP2 128
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#define IDC_CURSOR1 129
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#define IDC_CURSOR2 130
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#define IDC_CURSOR3 131
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// Next default values for new objects
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//
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#ifdef APSTUDIO_INVOKED
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#ifndef APSTUDIO_READONLY_SYMBOLS
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#define _APS_NO_MFC 1
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#define _APS_NEXT_RESOURCE_VALUE 132
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#define _APS_NEXT_COMMAND_VALUE 40001
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#define _APS_NEXT_CONTROL_VALUE 1005
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#define _APS_NEXT_SYMED_VALUE 101
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#endif
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#endif
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