The Quake III Arena sources as originally released under the GPL license on August 20, 2005.
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115
code/unix/Conscript-dedicated
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code/unix/Conscript-dedicated
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# dedicated server build script
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Import qw( BASE_CFLAGS BUILD_DIR INSTALL_DIR CC CXX LINK );
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$DEDICATED_NAME = 'linuxq3ded';
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$env_botlib = new cons(
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CC => $CC,
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CXX => $CXX,
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LINK => $LINK,
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ENV => { PATH => $ENV{PATH}, HOME => $ENV{HOME} },
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CFLAGS => $BASE_CFLAGS . '-DBOTLIB '
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);
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@BOTLIB_FILES = qw(
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../botlib/be_aas_bspq3.c
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../botlib/be_aas_cluster.c
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../botlib/be_aas_debug.c
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../botlib/be_aas_entity.c
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../botlib/be_aas_file.c
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../botlib/be_aas_main.c
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../botlib/be_aas_move.c
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../botlib/be_aas_optimize.c
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../botlib/be_aas_reach.c
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../botlib/be_aas_route.c
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../botlib/be_aas_routealt.c
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../botlib/be_aas_sample.c
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../botlib/be_ai_char.c
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../botlib/be_ai_chat.c
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../botlib/be_ai_gen.c
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../botlib/be_ai_goal.c
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../botlib/be_ai_move.c
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../botlib/be_ai_weap.c
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../botlib/be_ai_weight.c
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../botlib/be_ea.c
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../botlib/be_interface.c
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../botlib/l_crc.c
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../botlib/l_libvar.c
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../botlib/l_log.c
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../botlib/l_memory.c
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../botlib/l_precomp.c
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../botlib/l_script.c
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../botlib/l_struct.c
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);
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$BOTLIB_REF = \@BOTLIB_FILES;
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Library $env_botlib 'botlib', @$BOTLIB_REF;
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# NOTE TTimo this requires patched cons version to work (see unix/cons)
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%nasm_hash = new cons()->copy(
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CC => 'nasm',
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CCCOM => '%CC -f elf -o %> %<'
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);
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$nasm_hash{SUFMAP}{'.nasm'} = 'build::command::cc';
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$nasm_env = new cons(%nasm_hash);
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Library $nasm_env 'asmlib', 'ftol.nasm', 'snapvector.nasm';
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$env = new cons(
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CC => $CC,
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CXX => $CXX,
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LINK => $LINK,
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ENV => { PATH => $ENV{PATH}, HOME => $ENV{HOME} },
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# FIXME TTimo I'm not sure about what C_ONLY is for
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CFLAGS => $BASE_CFLAGS . '-DC_ONLY',
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LDFLAGS => '-ldl -lm',
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LIBS => ' '
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. $BUILD_DIR . '/unix/botlib.a '
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. $BUILD_DIR . '/unix/asmlib.a '
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);
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# list the files for the dedicated server
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@FILES = qw(
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../null/null_client.c
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../null/null_input.c
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../null/null_snddma.c
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../server/sv_bot.c
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../server/sv_ccmds.c
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../server/sv_client.c
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../server/sv_game.c
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../server/sv_init.c
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../server/sv_main.c
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../server/sv_net_chan.c
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../server/sv_snapshot.c
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../server/sv_world.c
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../qcommon/cm_load.c
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../qcommon/cm_patch.c
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../qcommon/cm_polylib.c
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../qcommon/cm_test.c
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../qcommon/cm_trace.c
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../qcommon/cmd.c
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../qcommon/common.c
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../qcommon/cvar.c
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../qcommon/files.c
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../qcommon/huffman.c
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../qcommon/md4.c
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../qcommon/msg.c
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../qcommon/net_chan.c
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../qcommon/unzip.c
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../qcommon/vm.c
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../qcommon/vm_interpreted.c
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../game/q_math.c
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../game/q_shared.c
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../unix/linux_common.c
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../unix/unix_main.c
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../unix/unix_net.c
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../unix/unix_shared.c
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../unix/linux_signals.c
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);
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$FILESREF = \@FILES;
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# DEDICATED_NAME is imported, holds the name of the target
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# wolfded.x86 usually
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Program $env $DEDICATED_NAME, '../qcommon/vm_x86.c', @$FILESREF;
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Install $env $INSTALL_DIR, $DEDICATED_NAME;
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