The Quake III Arena sources as originally released under the GPL license on August 20, 2005.
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293
code/q3_ui/ui_confirm.c
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293
code/q3_ui/ui_confirm.c
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/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Foobar; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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//
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/*
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=======================================================================
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CONFIRMATION MENU
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=======================================================================
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*/
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#include "ui_local.h"
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#define ART_CONFIRM_FRAME "menu/art/cut_frame"
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#define ID_CONFIRM_NO 10
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#define ID_CONFIRM_YES 11
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typedef struct {
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menuframework_s menu;
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menutext_s no;
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menutext_s yes;
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int slashX;
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const char * question;
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void (*draw)( void );
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void (*action)( qboolean result );
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int style;
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const char **lines;
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} confirmMenu_t;
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static confirmMenu_t s_confirm;
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/*
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=================
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ConfirmMenu_Event
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=================
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*/
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static void ConfirmMenu_Event( void* ptr, int event ) {
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qboolean result;
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if( event != QM_ACTIVATED ) {
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return;
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}
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UI_PopMenu();
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if( ((menucommon_s*)ptr)->id == ID_CONFIRM_NO ) {
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result = qfalse;
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}
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else {
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result = qtrue;
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}
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if( s_confirm.action ) {
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s_confirm.action( result );
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}
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}
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/*
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=================
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ConfirmMenu_Key
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=================
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*/
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static sfxHandle_t ConfirmMenu_Key( int key ) {
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switch ( key ) {
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case K_KP_LEFTARROW:
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case K_LEFTARROW:
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case K_KP_RIGHTARROW:
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case K_RIGHTARROW:
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key = K_TAB;
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break;
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case 'n':
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case 'N':
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ConfirmMenu_Event( &s_confirm.no, QM_ACTIVATED );
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break;
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case 'y':
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case 'Y':
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ConfirmMenu_Event( &s_confirm.yes, QM_ACTIVATED );
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break;
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}
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return Menu_DefaultKey( &s_confirm.menu, key );
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}
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/*
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=================
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MessaheMenu_Draw
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=================
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*/
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static void MessageMenu_Draw( void ) {
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int i,y;
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UI_DrawNamedPic( 142, 118, 359, 256, ART_CONFIRM_FRAME );
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y = 188;
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for(i=0; s_confirm.lines[i]; i++)
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{
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UI_DrawProportionalString( 320, y, s_confirm.lines[i], s_confirm.style, color_red );
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y += 18;
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}
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Menu_Draw( &s_confirm.menu );
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if( s_confirm.draw ) {
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s_confirm.draw();
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}
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}
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/*
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=================
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ConfirmMenu_Draw
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=================
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*/
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static void ConfirmMenu_Draw( void ) {
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UI_DrawNamedPic( 142, 118, 359, 256, ART_CONFIRM_FRAME );
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UI_DrawProportionalString( 320, 204, s_confirm.question, s_confirm.style, color_red );
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UI_DrawProportionalString( s_confirm.slashX, 265, "/", UI_LEFT|UI_INVERSE, color_red );
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Menu_Draw( &s_confirm.menu );
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if( s_confirm.draw ) {
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s_confirm.draw();
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}
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}
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/*
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=================
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ConfirmMenu_Cache
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=================
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*/
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void ConfirmMenu_Cache( void ) {
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trap_R_RegisterShaderNoMip( ART_CONFIRM_FRAME );
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}
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/*
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=================
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UI_ConfirmMenu_Stlye
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=================
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*/
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void UI_ConfirmMenu_Style( const char *question, int style, void (*draw)( void ), void (*action)( qboolean result ) ) {
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uiClientState_t cstate;
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int n1, n2, n3;
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int l1, l2, l3;
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// zero set all our globals
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memset( &s_confirm, 0, sizeof(s_confirm) );
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ConfirmMenu_Cache();
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n1 = UI_ProportionalStringWidth( "YES/NO" );
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n2 = UI_ProportionalStringWidth( "YES" ) + PROP_GAP_WIDTH;
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n3 = UI_ProportionalStringWidth( "/" ) + PROP_GAP_WIDTH;
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l1 = 320 - ( n1 / 2 );
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l2 = l1 + n2;
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l3 = l2 + n3;
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s_confirm.slashX = l2;
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s_confirm.question = question;
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s_confirm.draw = draw;
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s_confirm.action = action;
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s_confirm.style = style;
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s_confirm.menu.draw = ConfirmMenu_Draw;
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s_confirm.menu.key = ConfirmMenu_Key;
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s_confirm.menu.wrapAround = qtrue;
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trap_GetClientState( &cstate );
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if ( cstate.connState >= CA_CONNECTED ) {
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s_confirm.menu.fullscreen = qfalse;
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}
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else {
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s_confirm.menu.fullscreen = qtrue;
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}
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s_confirm.yes.generic.type = MTYPE_PTEXT;
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s_confirm.yes.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS;
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s_confirm.yes.generic.callback = ConfirmMenu_Event;
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s_confirm.yes.generic.id = ID_CONFIRM_YES;
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s_confirm.yes.generic.x = l1;
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s_confirm.yes.generic.y = 264;
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s_confirm.yes.string = "YES";
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s_confirm.yes.color = color_red;
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s_confirm.yes.style = UI_LEFT;
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s_confirm.no.generic.type = MTYPE_PTEXT;
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s_confirm.no.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS;
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s_confirm.no.generic.callback = ConfirmMenu_Event;
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s_confirm.no.generic.id = ID_CONFIRM_NO;
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s_confirm.no.generic.x = l3;
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s_confirm.no.generic.y = 264;
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s_confirm.no.string = "NO";
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s_confirm.no.color = color_red;
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s_confirm.no.style = UI_LEFT;
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Menu_AddItem( &s_confirm.menu, &s_confirm.yes );
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Menu_AddItem( &s_confirm.menu, &s_confirm.no );
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UI_PushMenu( &s_confirm.menu );
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Menu_SetCursorToItem( &s_confirm.menu, &s_confirm.no );
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}
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/*
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=================
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UI_ConfirmMenu
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=================
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*/
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void UI_ConfirmMenu( const char *question, void (*draw)( void ), void (*action)( qboolean result ) ) {
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UI_ConfirmMenu_Style(question, UI_CENTER|UI_INVERSE, draw, action);
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}
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/*
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=================
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UI_Message
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hacked over from Confirm stuff
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=================
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*/
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void UI_Message( const char **lines ) {
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uiClientState_t cstate;
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int n1, l1;
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// zero set all our globals
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memset( &s_confirm, 0, sizeof(s_confirm) );
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ConfirmMenu_Cache();
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n1 = UI_ProportionalStringWidth( "OK" );
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l1 = 320 - ( n1 / 2 );
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s_confirm.lines = lines;
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s_confirm.style = UI_CENTER|UI_INVERSE|UI_SMALLFONT;
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s_confirm.menu.draw = MessageMenu_Draw;
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s_confirm.menu.key = ConfirmMenu_Key;
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s_confirm.menu.wrapAround = qtrue;
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trap_GetClientState( &cstate );
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if ( cstate.connState >= CA_CONNECTED ) {
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s_confirm.menu.fullscreen = qfalse;
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}
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else {
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s_confirm.menu.fullscreen = qtrue;
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}
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s_confirm.yes.generic.type = MTYPE_PTEXT;
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s_confirm.yes.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS;
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s_confirm.yes.generic.callback = ConfirmMenu_Event;
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s_confirm.yes.generic.id = ID_CONFIRM_YES;
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s_confirm.yes.generic.x = l1;
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s_confirm.yes.generic.y = 280;
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s_confirm.yes.string = "OK";
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s_confirm.yes.color = color_red;
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s_confirm.yes.style = UI_LEFT;
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Menu_AddItem( &s_confirm.menu, &s_confirm.yes );
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UI_PushMenu( &s_confirm.menu );
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Menu_SetCursorToItem( &s_confirm.menu, &s_confirm.yes );
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}
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