The Quake III Arena sources as originally released under the GPL license on August 20, 2005.
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code/botlib/be_aas_bsp.h
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code/botlib/be_aas_bsp.h
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/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Foobar; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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/*****************************************************************************
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* name: be_aas_bsp.h
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*
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* desc: AAS
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*
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* $Archive: /source/code/botlib/be_aas_bsp.h $
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*
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*****************************************************************************/
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#ifdef AASINTERN
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//loads the given BSP file
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int AAS_LoadBSPFile(void);
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//dump the loaded BSP data
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void AAS_DumpBSPData(void);
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//unlink the given entity from the bsp tree leaves
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void AAS_UnlinkFromBSPLeaves(bsp_link_t *leaves);
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//link the given entity to the bsp tree leaves of the given model
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bsp_link_t *AAS_BSPLinkEntity(vec3_t absmins,
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vec3_t absmaxs,
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int entnum,
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int modelnum);
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//calculates collision with given entity
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qboolean AAS_EntityCollision(int entnum,
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vec3_t start,
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vec3_t boxmins,
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vec3_t boxmaxs,
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vec3_t end,
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int contentmask,
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bsp_trace_t *trace);
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//for debugging
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void AAS_PrintFreeBSPLinks(char *str);
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//
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#endif //AASINTERN
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#define MAX_EPAIRKEY 128
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//trace through the world
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bsp_trace_t AAS_Trace( vec3_t start,
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vec3_t mins,
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vec3_t maxs,
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vec3_t end,
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int passent,
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int contentmask);
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//returns the contents at the given point
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int AAS_PointContents(vec3_t point);
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//returns true when p2 is in the PVS of p1
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qboolean AAS_inPVS(vec3_t p1, vec3_t p2);
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//returns true when p2 is in the PHS of p1
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qboolean AAS_inPHS(vec3_t p1, vec3_t p2);
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//returns true if the given areas are connected
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qboolean AAS_AreasConnected(int area1, int area2);
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//creates a list with entities totally or partly within the given box
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int AAS_BoxEntities(vec3_t absmins, vec3_t absmaxs, int *list, int maxcount);
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//gets the mins, maxs and origin of a BSP model
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void AAS_BSPModelMinsMaxsOrigin(int modelnum, vec3_t angles, vec3_t mins, vec3_t maxs, vec3_t origin);
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//handle to the next bsp entity
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int AAS_NextBSPEntity(int ent);
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//return the value of the BSP epair key
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int AAS_ValueForBSPEpairKey(int ent, char *key, char *value, int size);
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//get a vector for the BSP epair key
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int AAS_VectorForBSPEpairKey(int ent, char *key, vec3_t v);
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//get a float for the BSP epair key
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int AAS_FloatForBSPEpairKey(int ent, char *key, float *value);
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//get an integer for the BSP epair key
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int AAS_IntForBSPEpairKey(int ent, char *key, int *value);
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