Update SDL2 to 2.0.2
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93 changed files with 7247 additions and 609 deletions
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@ -1,6 +1,6 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
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Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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@ -29,11 +29,9 @@
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#define _SDL_system_h
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#include "SDL_stdinc.h"
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#if defined(__IPHONEOS__) && __IPHONEOS__
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#include "SDL_video.h"
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#include "SDL_keyboard.h"
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#endif
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#include "SDL_render.h"
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#include "SDL_video.h"
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#include "begin_code.h"
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/* Set up for C function definitions, even when using C++ */
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extern "C" {
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#endif
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/* Platform specific functions for Windows */
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#ifdef __WIN32__
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/* Returns the D3D9 adapter index that matches the specified display index.
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This adapter index can be passed to IDirect3D9::CreateDevice and controls
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on which monitor a full screen application will appear.
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*/
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extern DECLSPEC int SDLCALL SDL_Direct3D9GetAdapterIndex( int displayIndex );
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/* Returns the D3D device associated with a renderer, or NULL if it's not a D3D renderer.
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Once you are done using the device, you should release it to avoid a resource leak.
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*/
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typedef struct IDirect3DDevice9 IDirect3DDevice9;
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extern DECLSPEC IDirect3DDevice9* SDLCALL SDL_RenderGetD3D9Device(SDL_Renderer * renderer);
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/* Returns the DXGI Adapter and Output indices for the specified display index.
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These can be passed to EnumAdapters and EnumOutputs respectively to get the objects
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required to create a DX10 or DX11 device and swap chain.
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*/
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extern DECLSPEC void SDLCALL SDL_DXGIGetOutputInfo( int displayIndex, int *adapterIndex, int *outputIndex );
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#endif /* __WIN32__ */
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/* Platform specific functions for iOS */
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#if defined(__IPHONEOS__) && __IPHONEOS__
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@ -93,7 +116,6 @@ extern DECLSPEC const char * SDLCALL SDL_AndroidGetExternalStoragePath();
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#endif /* __ANDROID__ */
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/* Ends C function definitions when using C++ */
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#ifdef __cplusplus
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}
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