Update SDL2 to 2.0.2
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93 changed files with 7247 additions and 609 deletions
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@ -1,6 +1,6 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
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Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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@ -64,13 +64,6 @@
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#include "begin_code.h"
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/* Need to do this here because intrin.h has C++ code in it */
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/* Visual Studio 2005 has a bug where intrin.h conflicts with winnt.h */
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#if defined(_MSC_VER) && (_MSC_VER >= 1500)
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#include <intrin.h>
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#define HAVE_MSC_ATOMICS 1
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#endif
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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extern "C" {
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@ -91,7 +84,7 @@ extern "C" {
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* The spin lock functions and type are required and can not be
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* emulated because they are used in the atomic emulation code.
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*/
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/*@{*/
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/* @{ */
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typedef int SDL_SpinLock;
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@ -118,7 +111,7 @@ extern DECLSPEC void SDLCALL SDL_AtomicLock(SDL_SpinLock *lock);
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*/
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extern DECLSPEC void SDLCALL SDL_AtomicUnlock(SDL_SpinLock *lock);
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/*@}*//*SDL AtomicLock*/
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/* @} *//* SDL AtomicLock */
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/**
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@ -181,57 +174,11 @@ extern DECLSPEC void SDLCALL SDL_MemoryBarrierAcquire();
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#define SDL_MemoryBarrierAcquire() SDL_CompilerBarrier()
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#endif
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/* Platform specific optimized versions of the atomic functions,
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* you can disable these by defining SDL_DISABLE_ATOMIC_INLINE
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*/
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#if defined(SDL_ATOMIC_DISABLED) && SDL_ATOMIC_DISABLED
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#define SDL_DISABLE_ATOMIC_INLINE
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#endif
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#ifndef SDL_DISABLE_ATOMIC_INLINE
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#ifdef HAVE_MSC_ATOMICS
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#define SDL_AtomicSet(a, v) _InterlockedExchange((long*)&(a)->value, (v))
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#define SDL_AtomicAdd(a, v) _InterlockedExchangeAdd((long*)&(a)->value, (v))
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#define SDL_AtomicCAS(a, oldval, newval) (_InterlockedCompareExchange((long*)&(a)->value, (newval), (oldval)) == (oldval))
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#define SDL_AtomicSetPtr(a, v) _InterlockedExchangePointer((a), (v))
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#if _M_IX86
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#define SDL_AtomicCASPtr(a, oldval, newval) (_InterlockedCompareExchange((long*)(a), (long)(newval), (long)(oldval)) == (long)(oldval))
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#else
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#define SDL_AtomicCASPtr(a, oldval, newval) (_InterlockedCompareExchangePointer((a), (newval), (oldval)) == (oldval))
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#endif
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#elif defined(__MACOSX__)
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#include <libkern/OSAtomic.h>
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#define SDL_AtomicCAS(a, oldval, newval) OSAtomicCompareAndSwap32Barrier((oldval), (newval), &(a)->value)
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#ifdef __LP64__
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#define SDL_AtomicCASPtr(a, oldval, newval) OSAtomicCompareAndSwap64Barrier((int64_t)(oldval), (int64_t)(newval), (int64_t*)(a))
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#else
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#define SDL_AtomicCASPtr(a, oldval, newval) OSAtomicCompareAndSwap32Barrier((int32_t)(oldval), (int32_t)(newval), (int32_t*)(a))
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#endif
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#elif defined(HAVE_GCC_ATOMICS)
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#define SDL_AtomicSet(a, v) __sync_lock_test_and_set(&(a)->value, v)
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#define SDL_AtomicAdd(a, v) __sync_fetch_and_add(&(a)->value, v)
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#define SDL_AtomicSetPtr(a, v) __sync_lock_test_and_set(a, v)
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#define SDL_AtomicCAS(a, oldval, newval) __sync_bool_compare_and_swap(&(a)->value, oldval, newval)
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#define SDL_AtomicCASPtr(a, oldval, newval) __sync_bool_compare_and_swap(a, oldval, newval)
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#endif
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#endif /* !SDL_DISABLE_ATOMIC_INLINE */
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/**
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* \brief A type representing an atomic integer value. It is a struct
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* so people don't accidentally use numeric operations on it.
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*/
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#ifndef SDL_atomic_t_defined
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typedef struct { int value; } SDL_atomic_t;
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#endif
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/**
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* \brief Set an atomic variable to a new value if it is currently an old value.
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*
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* \note If you don't know what this function is for, you shouldn't use it!
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*/
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#ifndef SDL_AtomicCAS
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extern DECLSPEC SDL_bool SDLCALL SDL_AtomicCAS(SDL_atomic_t *a, int oldval, int newval);
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#endif
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/**
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* \brief Set an atomic variable to a value.
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*
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* \return The previous value of the atomic variable.
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*/
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#ifndef SDL_AtomicSet
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SDL_FORCE_INLINE int SDL_AtomicSet(SDL_atomic_t *a, int v)
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{
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int value;
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do {
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value = a->value;
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} while (!SDL_AtomicCAS(a, value, v));
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return value;
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}
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#endif
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extern DECLSPEC int SDLCALL SDL_AtomicSet(SDL_atomic_t *a, int v);
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/**
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* \brief Get the value of an atomic variable
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*/
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#ifndef SDL_AtomicGet
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SDL_FORCE_INLINE int SDL_AtomicGet(SDL_atomic_t *a)
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{
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int value = a->value;
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SDL_CompilerBarrier();
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return value;
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}
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#endif
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extern DECLSPEC int SDLCALL SDL_AtomicGet(SDL_atomic_t *a);
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/**
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* \brief Add to an atomic variable.
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*
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* \note This same style can be used for any number operation
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*/
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#ifndef SDL_AtomicAdd
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SDL_FORCE_INLINE int SDL_AtomicAdd(SDL_atomic_t *a, int v)
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{
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int value;
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do {
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value = a->value;
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} while (!SDL_AtomicCAS(a, value, (value + v)));
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return value;
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}
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#endif
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extern DECLSPEC int SDLCALL SDL_AtomicAdd(SDL_atomic_t *a, int v);
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/**
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* \brief Increment an atomic variable used as a reference count.
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*
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* \note If you don't know what this function is for, you shouldn't use it!
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*/
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#ifndef SDL_AtomicCASPtr
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extern DECLSPEC SDL_bool SDLCALL SDL_AtomicCASPtr(void* *a, void *oldval, void *newval);
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#endif
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extern DECLSPEC SDL_bool SDLCALL SDL_AtomicCASPtr(void **a, void *oldval, void *newval);
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/**
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* \brief Set a pointer to a value atomically.
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*
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* \return The previous value of the pointer.
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*/
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#ifndef SDL_AtomicSetPtr
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SDL_FORCE_INLINE void* SDL_AtomicSetPtr(void* *a, void* v)
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{
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void* value;
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do {
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value = *a;
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} while (!SDL_AtomicCASPtr(a, value, v));
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return value;
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}
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#endif
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extern DECLSPEC void* SDLCALL SDL_AtomicSetPtr(void **a, void* v);
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/**
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* \brief Get the value of a pointer atomically.
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*/
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#ifndef SDL_AtomicGetPtr
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SDL_FORCE_INLINE void* SDL_AtomicGetPtr(void* *a)
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{
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void* value = *a;
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SDL_CompilerBarrier();
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return value;
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}
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#endif
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extern DECLSPEC void* SDLCALL SDL_AtomicGetPtr(void **a);
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/* Ends C function definitions when using C++ */
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#ifdef __cplusplus
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