OpenGL2: Add support for parallax occlusion mapping.
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3 changed files with 19 additions and 2 deletions
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@ -187,7 +187,8 @@ Cvars for advanced material usage:
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r_parallaxMapping - Enable parallax mapping for materials that
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support it.
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0 - No. (default)
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1 - Yes.
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1 - Use parallax occlusion mapping.
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2 - Use relief mapping. (slower)
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r_baseSpecular - Set the specular reflectance of materials
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which don't include a specular map or
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