OpenGL2: Add support for parallax occlusion mapping.

This commit is contained in:
SmileTheory 2014-11-10 22:11:36 -08:00
parent b1821e303d
commit d9e2184c1a
3 changed files with 19 additions and 2 deletions

View file

@ -187,7 +187,8 @@ Cvars for advanced material usage:
r_parallaxMapping - Enable parallax mapping for materials that
support it.
0 - No. (default)
1 - Yes.
1 - Use parallax occlusion mapping.
2 - Use relief mapping. (slower)
r_baseSpecular - Set the specular reflectance of materials
which don't include a specular map or