Require gamename if not supporting legacy protocol.
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1a736dd725
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2 changed files with 25 additions and 9 deletions
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@ -3763,13 +3763,22 @@ void CL_ServerInfoPacket( netadr_t from, msg_t *msg ) {
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char *infoString;
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int prot;
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char *gamename;
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qboolean gameMismatch;
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infoString = MSG_ReadString( msg );
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// if this isn't the correct gamename, ignore it
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gamename = Info_ValueForKey( infoString, "gamename" );
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if (gamename && *gamename && strcmp(gamename, com_gamename->string))
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#ifdef LEGACY_PROTOCOL
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// gamename is optional for legacy protocol
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if (com_legacyprotocol->integer && !*gamename)
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gameMismatch = qfalse;
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else
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#endif
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gameMismatch = !*gamename || strcmp(gamename, com_gamename->string) != 0;
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if (gameMismatch)
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{
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Com_DPrintf( "Game mismatch in info packet: %s\n", infoString );
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return;
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