Upgrade to build and run from VS2019
- New msvc142 directory (keeping with naming after version of C compiler) - Added SDL2.lib/SDL2main.lib back in (compiled from SDL 2.0.8 source from libsdl.org) - Post build step to copy SDL2.dll to debug directory
This commit is contained in:
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commit
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21 changed files with 6229 additions and 0 deletions
608
misc/msvc142/cgame.vcxproj
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608
misc/msvc142/cgame.vcxproj
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<Optimization Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">MaxSpeed</Optimization>
|
||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\qcommon\q_math.c" />
|
||||
<ClCompile Include="..\..\code\qcommon\q_shared.c" />
|
||||
<ClCompile Include="..\..\code\ui\ui_shared.c">
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">Disabled</Optimization>
|
||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">WIN32;_DEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<BrowseInformation Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">true</BrowseInformation>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Disabled</Optimization>
|
||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<BrowseInformation Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</BrowseInformation>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release TA|Win32'">MaxSpeed</Optimization>
|
||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release TA|Win32'">WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">MaxSpeed</Optimization>
|
||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\..\code\cgame\cg_local.h" />
|
||||
<ClInclude Include="..\..\code\cgame\cg_public.h" />
|
||||
<ClInclude Include="..\..\code\game\bg_public.h" />
|
||||
<ClInclude Include="..\..\code\qcommon\q_shared.h" />
|
||||
<ClInclude Include="..\..\code\qcommon\surfaceflags.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="cgame.def" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
Loading…
Add table
Add a link
Reference in a new issue