* (bug 2741) Adds support in the SDL client for many keys that were not

recognized.  For example, F13, F14, F15, WINDOWS, SCROLLLOCK, CAPSLOCK,
  WORLD_0 - WORLD_95, etc. (Christophe Cavalaria)

* (bug 2741) Adds the hard-coded toggleConsole bind Shift-Escape

* (bug 2741) Adds detailed explaination of SDL keyboard handling differences
  in the README file.
This commit is contained in:
Tony J. White = 2007-02-14 23:29:19 +00:00
parent da75e9fda8
commit d580c54e2d
5 changed files with 276 additions and 8 deletions

22
README
View file

@ -288,6 +288,28 @@ Multiuser Support on Windows systems
ioquake3.exe +set fs_homepath "c:\ioquake3"
Note that this cvar MUST be set as a command line parameter.
SDL Keyboard Differences
ioquake3 clients built againt SDL (e.g. Linux and Mac OS X) have different
keyboard behaviour than the original Quake3 clients.
* "Caps Lock" and "Num Lock" can not be used as normal binds since they
do not send a KEYUP event until the key is pressed again.
* SDL > 1.2.9 does not support disabling "Dead Key" recognition.
In order to send "Dead Key" characters (e.g. ~, ', `, and ^), you
must key a Space (or sometimes the same character again) after the
character to send it on many international keyboard layouts.
* The SDL client supports many more keys than the original Quake3 client.
For example the keys: "Windows", "SysReq", "ScrollLock", and "Break".
For non-US keyboards, all of the so called "World" keys are now
supported as well as F13, F14, F15, and the country-specific
mode/meta keys.
SDL's "Dead Key" behaviour makes the hard-coded toggleConsole binds ~ and `
annoying to use on many non-US keyboards. In response, an additional
toggleConsole bind has been added on the key combination Shift-Esc.
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