- Automatically reset fs_game to "" if it was supplied by the user and is equal to com_basegame

- Fix problem where users could change values of CVAR_INIT variables after the call to Cvar_Get() via Com_StartupVariable()
- Move sound shutdown after client shutdown so VMs don't hold invalid sound handles in memory
This commit is contained in:
Thilo Schulz 2011-06-22 23:00:36 +00:00
parent 664f8e578d
commit d57ba6a57b
5 changed files with 23 additions and 10 deletions

View file

@ -504,6 +504,9 @@ void Cvar_Update( vmCvar_t *vmCvar );
void Cvar_Set( const char *var_name, const char *value );
// will create the variable with no flags if it doesn't exist
cvar_t *Cvar_Set2(const char *var_name, const char *value, qboolean force);
// same as Cvar_Set, but allows more control over setting of cvar
void Cvar_SetSafe( const char *var_name, const char *value );
// sometimes we set variables from an untrusted source: fail if flags & CVAR_PROTECTED