OpenGL2: Use an OpenGL 3.2 core context if available.

This commit is contained in:
SmileTheory 2017-07-13 12:03:10 -07:00
parent 51ca4d35ea
commit d549b642bc
20 changed files with 313 additions and 349 deletions

View file

@ -381,6 +381,7 @@ extern void (APIENTRYP qglUnlockArraysEXT) (void);
// OpenGL 1.3, was GL_ARB_texture_compression
#define QGL_1_3_PROCS \
GLE(void, ActiveTexture, GLenum texture) \
GLE(void, CompressedTexImage2D, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data) \
GLE(void, CompressedTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data) \
@ -478,97 +479,25 @@ extern void (APIENTRYP qglUnlockArraysEXT) (void);
#define GL_HALF_FLOAT_ARB 0x140B
#endif
// GL_EXT_framebuffer_object
#define QGL_EXT_framebuffer_object_PROCS \
GLE(void, BindRenderbufferEXT, GLenum target, GLuint renderbuffer) \
GLE(void, DeleteRenderbuffersEXT, GLsizei n, const GLuint *renderbuffers) \
GLE(void, GenRenderbuffersEXT, GLsizei n, GLuint *renderbuffers) \
GLE(void, RenderbufferStorageEXT, GLenum target, GLenum internalformat, GLsizei width, GLsizei height) \
GLE(void, BindFramebufferEXT, GLenum target, GLuint framebuffer) \
GLE(void, DeleteFramebuffersEXT, GLsizei n, const GLuint *framebuffers) \
GLE(void, GenFramebuffersEXT, GLsizei n, GLuint *framebuffers) \
GLE(GLenum, CheckFramebufferStatusEXT, GLenum target) \
GLE(void, FramebufferTexture2DEXT, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) \
GLE(void, FramebufferRenderbufferEXT, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) \
GLE(void, GenerateMipmapEXT, GLenum target) \
#ifndef GL_EXT_framebuffer_object
#define GL_EXT_framebuffer_object
#define GL_FRAMEBUFFER_EXT 0x8D40
#define GL_RENDERBUFFER_EXT 0x8D41
#define GL_STENCIL_INDEX1_EXT 0x8D46
#define GL_STENCIL_INDEX4_EXT 0x8D47
#define GL_STENCIL_INDEX8_EXT 0x8D48
#define GL_STENCIL_INDEX16_EXT 0x8D49
#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42
#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43
#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44
#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50
#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51
#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52
#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53
#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54
#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4
#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1
#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2
#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3
#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4
#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5
#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6
#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7
#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8
#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9
#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA
#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB
#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC
#define GL_COLOR_ATTACHMENT13_EXT 0x8CED
#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE
#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF
#define GL_DEPTH_ATTACHMENT_EXT 0x8D00
#define GL_STENCIL_ATTACHMENT_EXT 0x8D20
#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7
#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9
#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA
#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB
#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC
#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD
#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6
#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7
#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF
#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8
#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506
#endif
// GL_EXT_framebuffer_blit
#define QGL_EXT_framebuffer_blit_PROCS \
GLE(void, BlitFramebufferEXT, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) \
#ifndef GL_EXT_framebuffer_blit
#define GL_EXT_framebuffer_blit
#define GL_READ_FRAMEBUFFER_EXT 0x8CA8
#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9
#define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6
#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA
#endif
// GL_EXT_framebuffer_multisample
#define QGL_EXT_framebuffer_multisample_PROCS \
GLE(void, RenderbufferStorageMultisampleEXT, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) \
#ifndef GL_EXT_framebuffer_multisample
#define GL_EXT_framebuffer_multisample
#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56
#define GL_MAX_SAMPLES_EXT 0x8D57
#endif
// OpenGL 3.0, was GL_EXT_framebuffer_object, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample, and GL_ARB_vertex_array_object
#define QGL_3_0_PROCS \
GLE(const GLubyte *, GetStringi, GLenum name, GLuint index) \
GLE(void, BindRenderbuffer, GLenum target, GLuint renderbuffer) \
GLE(void, DeleteRenderbuffers, GLsizei n, const GLuint *renderbuffers) \
GLE(void, GenRenderbuffers, GLsizei n, GLuint *renderbuffers) \
GLE(void, RenderbufferStorage, GLenum target, GLenum internalformat, GLsizei width, GLsizei height) \
GLE(void, BindFramebuffer, GLenum target, GLuint framebuffer) \
GLE(void, DeleteFramebuffers, GLsizei n, const GLuint *framebuffers) \
GLE(void, GenFramebuffers, GLsizei n, GLuint *framebuffers) \
GLE(GLenum, CheckFramebufferStatus, GLenum target) \
GLE(void, FramebufferTexture2D, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) \
GLE(void, FramebufferRenderbuffer, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) \
GLE(void, GenerateMipmap, GLenum target) \
GLE(void, BlitFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) \
GLE(void, RenderbufferStorageMultisample, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) \
GLE(void, BindVertexArray, GLuint array) \
GLE(void, DeleteVertexArrays, GLsizei n, const GLuint *arrays) \
GLE(void, GenVertexArrays, GLsizei n, GLuint *arrays) \
#ifndef GL_ARB_texture_compression_rgtc
#define GL_ARB_texture_compression_rgtc
@ -596,17 +525,6 @@ extern void (APIENTRYP qglUnlockArraysEXT) (void);
#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
#endif
// GL_ARB_vertex_array_object
#define QGL_ARB_vertex_array_object_PROCS \
GLE(void, BindVertexArray, GLuint array) \
GLE(void, DeleteVertexArrays, GLsizei n, const GLuint *arrays) \
GLE(void, GenVertexArrays, GLsizei n, GLuint *arrays) \
#ifndef GL_ARB_vertex_array_object
#define GL_ARB_vertex_array_object
#define GL_VERTEX_ARRAY_BINDING_ARB 0x85B5
#endif
// GL_EXT_direct_state_access
#define QGL_EXT_direct_state_access_PROCS \
GLE(GLvoid, BindMultiTextureEXT, GLenum texunit, GLenum target, GLuint texture) \
@ -635,10 +553,7 @@ extern void (APIENTRYP qglUnlockArraysEXT) (void);
QGL_1_3_PROCS;
QGL_1_5_PROCS;
QGL_2_0_PROCS;
QGL_EXT_framebuffer_object_PROCS;
QGL_EXT_framebuffer_blit_PROCS;
QGL_EXT_framebuffer_multisample_PROCS;
QGL_ARB_vertex_array_object_PROCS;
QGL_3_0_PROCS;
QGL_EXT_direct_state_access_PROCS;
#undef GLE

View file

@ -156,7 +156,7 @@ IMPLEMENTATION SPECIFIC FUNCTIONS
====================================================================
*/
void GLimp_Init( void );
void GLimp_Init( qboolean );
void GLimp_Shutdown( void );
void GLimp_EndFrame( void );