Fix memory overwrite when client has too many maps. Thanks to beast for the reporting & the patch. http://bugzilla.icculus.org/process_bug.cgi

This commit is contained in:
Thilo Schulz 2009-10-06 14:28:50 +00:00
parent 549f23bda6
commit d53eeae419
2 changed files with 44 additions and 40 deletions

View file

@ -169,7 +169,7 @@ static void UI_LoadArenas( void ) {
int numdirs;
vmCvar_t arenasFile;
char filename[128];
char dirlist[1024];
char dirlist[2048];
char* dirptr;
int i, n;
int dirlen;
@ -188,7 +188,7 @@ static void UI_LoadArenas( void ) {
}
// get all arenas from .arena files
numdirs = trap_FS_GetFileList("scripts", ".arena", dirlist, 1024 );
numdirs = trap_FS_GetFileList("scripts", ".arena", dirlist, 2048 );
dirptr = dirlist;
for (i = 0; i < numdirs; i++, dirptr += dirlen+1) {
dirlen = strlen(dirptr);