Fix rendering IQM models between model frames

For lerped frames (refEntity_t frame not equal oldframe) IQM joint
matrices may have incorrect axis scale. This can cause significant model
distortion. The matrix lerp is linear causing each vector to move in a
straight line between frames instead of arcing like a circle. Each joint
frame can have a different scale so can't just normalize the joint
matrix.

Store joints as quaternions and spherical lerp between them and then
convert to a matrix. For my test model, setting up the skeleton is four
times slower now but it still seems to be fast enough to be usable.
This commit is contained in:
Zack Middleton 2019-04-29 14:39:10 -05:00
parent d13d06424e
commit d404519cce
5 changed files with 294 additions and 164 deletions

View file

@ -954,6 +954,12 @@ typedef struct srfBspSurface_s
float *heightLodError;
} srfBspSurface_t;
typedef struct {
vec3_t translate;
quat_t rotate;
vec3_t scale;
} iqmTransform_t;
// inter-quake-model
typedef struct {
int num_vertexes;
@ -988,8 +994,9 @@ typedef struct {
char *jointNames;
int *jointParents;
float *jointMats;
float *poseMats;
float *bindJoints; // [num_joints * 12]
float *invBindJoints; // [num_joints * 12]
iqmTransform_t *poses; // [num_frames * num_poses]
float *bounds;
int numVaoSurfaces;