Fix OSX build

This commit is contained in:
Tim Angus 2014-08-25 12:03:10 -04:00
parent 2a3368481d
commit cf7004ffb2
4 changed files with 8 additions and 7 deletions

View file

@ -33,7 +33,7 @@
# error "OPUS_BUILD _MUST_ be defined to build Opus. This probably means you need other defines as well, as in a config.h. See the included build files for details."
#endif
#if defined(__GNUC__) && (__GNUC__ >= 2) && !defined(__OPTIMIZE__)
#if defined(__GNUC__) && (__GNUC__ >= 2) && !defined(__OPTIMIZE__) && !defined(__APPLE__)
# pragma message "You appear to be compiling without optimization, if so opus will be very slow."
#endif

View file

@ -381,8 +381,8 @@ extern void (APIENTRYP qglUnlockArraysEXT) (void);
extern void (APIENTRY * qglDrawRangeElementsEXT) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
// GL_EXT_multi_draw_arrays
void (APIENTRY * qglMultiDrawArraysEXT) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);
extern void (APIENTRY * qglMultiDrawElementsEXT) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount);
extern void (APIENTRY * qglMultiDrawArraysEXT) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);
extern void (APIENTRY * qglMultiDrawElementsEXT) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount);
// GL_ARB_shading_language_100
#ifndef GL_ARB_shading_language_100

View file

@ -34,7 +34,7 @@ void (APIENTRY * qglDrawRangeElementsEXT) (GLenum mode, GLuint start,
// GL_EXT_multi_draw_arrays
void (APIENTRY * qglMultiDrawArraysEXT) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);
void (APIENTRY * qglMultiDrawElementsEXT) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount);
void (APIENTRY * qglMultiDrawElementsEXT) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount);
// GL_ARB_vertex_shader
void (APIENTRY * qglBindAttribLocationARB) (GLhandleARB programObj, GLuint index, const GLcharARB * name);