Merge branch 'HEAD' of https://github.com/ioquake/ioq3.git into suntest
This commit is contained in:
commit
cda1c46e3a
48 changed files with 458 additions and 1055 deletions
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@ -21,7 +21,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#include "tr_local.h"
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backEndData_t *backEndData[SMP_FRAMES];
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backEndData_t *backEndData;
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backEndState_t backEnd;
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@ -838,7 +838,7 @@ void RB_RenderDrawSurfList( drawSurf_t *drawSurfs, int numDrawSurfs ) {
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/*
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============================================================================
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RENDER BACK END THREAD FUNCTIONS
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RENDER BACK END FUNCTIONS
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============================================================================
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*/
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@ -913,7 +913,7 @@ void RE_StretchRaw (int x, int y, int w, int h, int cols, int rows, const byte *
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if ( !tr.registered ) {
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return;
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}
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R_SyncRenderThread();
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R_IssuePendingRenderCommands();
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// we definately want to sync every frame for the cinematics
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qglFinish();
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@ -1811,9 +1811,6 @@ const void *RB_PostProcess(const void *data)
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/*
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====================
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RB_ExecuteRenderCommands
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This function will be called synchronously if running without
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smp extensions, or asynchronously by another thread.
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====================
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*/
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void RB_ExecuteRenderCommands( const void *data ) {
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@ -1821,12 +1818,6 @@ void RB_ExecuteRenderCommands( const void *data ) {
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t1 = ri.Milliseconds ();
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if ( !r_smp->integer || data == backEndData[0]->commands.cmds ) {
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backEnd.smpFrame = 0;
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} else {
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backEnd.smpFrame = 1;
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}
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while ( 1 ) {
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data = PADP(data, sizeof(void *));
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@ -1866,7 +1857,7 @@ void RB_ExecuteRenderCommands( const void *data ) {
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break;
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case RC_END_OF_LIST:
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default:
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// stop rendering on this thread
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// stop rendering
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t2 = ri.Milliseconds ();
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backEnd.pc.msec = t2 - t1;
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return;
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@ -1874,31 +1865,3 @@ void RB_ExecuteRenderCommands( const void *data ) {
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}
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}
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/*
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================
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RB_RenderThread
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================
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*/
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void RB_RenderThread( void ) {
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const void *data;
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// wait for either a rendering command or a quit command
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while ( 1 ) {
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// sleep until we have work to do
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data = GLimp_RendererSleep();
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if ( !data ) {
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return; // all done, renderer is shutting down
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}
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renderThreadActive = qtrue;
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RB_ExecuteRenderCommands( data );
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renderThreadActive = qfalse;
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}
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}
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@ -218,7 +218,7 @@ static void R_LoadLightmaps( lump_t *l, lump_t *surfs ) {
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buf = fileBase + l->fileofs;
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// we are about to upload textures
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R_SyncRenderThread();
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R_IssuePendingRenderCommands();
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tr.lightmapSize = DEFAULT_LIGHTMAP_SIZE;
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numLightmaps = len / (tr.lightmapSize * tr.lightmapSize * 3);
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@ -3185,7 +3185,7 @@ void R_MergeLeafSurfaces(void)
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}
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// finish up the ibo
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R_SyncRenderThread();
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R_IssuePendingRenderCommands();
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qglGenBuffersARB(1, &ibo->indexesVBO);
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@ -23,9 +23,6 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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volatile renderCommandList_t *renderCommandList;
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volatile qboolean renderThreadActive;
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/*
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=====================
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R_PerformanceCounters
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@ -82,49 +79,15 @@ void R_PerformanceCounters( void ) {
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}
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/*
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====================
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R_InitCommandBuffers
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====================
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*/
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void R_InitCommandBuffers( void ) {
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glConfig.smpActive = qfalse;
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if ( r_smp->integer ) {
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ri.Printf( PRINT_ALL, "Trying SMP acceleration...\n" );
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if ( GLimp_SpawnRenderThread( RB_RenderThread ) ) {
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ri.Printf( PRINT_ALL, "...succeeded.\n" );
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glConfig.smpActive = qtrue;
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} else {
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ri.Printf( PRINT_ALL, "...failed.\n" );
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}
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}
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}
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/*
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====================
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R_ShutdownCommandBuffers
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====================
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*/
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void R_ShutdownCommandBuffers( void ) {
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// kill the rendering thread
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if ( glConfig.smpActive ) {
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GLimp_WakeRenderer( NULL );
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glConfig.smpActive = qfalse;
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}
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}
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/*
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====================
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R_IssueRenderCommands
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====================
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*/
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int c_blockedOnRender;
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int c_blockedOnMain;
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void R_IssueRenderCommands( qboolean runPerformanceCounters ) {
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renderCommandList_t *cmdList;
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cmdList = &backEndData[tr.smpFrame]->commands;
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cmdList = &backEndData->commands;
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assert(cmdList);
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// add an end-of-list command
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*(int *)(cmdList->cmds + cmdList->used) = RC_END_OF_LIST;
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@ -132,26 +95,6 @@ void R_IssueRenderCommands( qboolean runPerformanceCounters ) {
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// clear it out, in case this is a sync and not a buffer flip
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cmdList->used = 0;
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if ( glConfig.smpActive ) {
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// if the render thread is not idle, wait for it
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if ( renderThreadActive ) {
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c_blockedOnRender++;
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if ( r_showSmp->integer ) {
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ri.Printf( PRINT_ALL, "R" );
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}
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} else {
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c_blockedOnMain++;
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if ( r_showSmp->integer ) {
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ri.Printf( PRINT_ALL, "." );
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}
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}
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// sleep until the renderer has completed
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GLimp_FrontEndSleep();
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}
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// at this point, the back end thread is idle, so it is ok
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// to look at its performance counters
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if ( runPerformanceCounters ) {
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R_PerformanceCounters();
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}
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@ -159,49 +102,36 @@ void R_IssueRenderCommands( qboolean runPerformanceCounters ) {
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// actually start the commands going
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if ( !r_skipBackEnd->integer ) {
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// let it start on the new batch
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if ( !glConfig.smpActive ) {
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RB_ExecuteRenderCommands( cmdList->cmds );
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} else {
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GLimp_WakeRenderer( cmdList );
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}
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RB_ExecuteRenderCommands( cmdList->cmds );
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}
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}
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/*
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====================
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R_SyncRenderThread
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R_IssuePendingRenderCommands
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Issue any pending commands and wait for them to complete.
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After exiting, the render thread will have completed its work
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and will remain idle and the main thread is free to issue
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OpenGL calls until R_IssueRenderCommands is called.
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====================
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*/
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void R_SyncRenderThread( void ) {
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void R_IssuePendingRenderCommands( void ) {
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if ( !tr.registered ) {
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return;
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}
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R_IssueRenderCommands( qfalse );
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if ( !glConfig.smpActive ) {
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return;
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}
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GLimp_FrontEndSleep();
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}
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/*
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============
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R_GetCommandBuffer
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make sure there is enough command space, waiting on the
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render thread if needed.
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make sure there is enough command space
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============
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*/
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void *R_GetCommandBuffer( int bytes ) {
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renderCommandList_t *cmdList;
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cmdList = &backEndData[tr.smpFrame]->commands;
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cmdList = &backEndData->commands;
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bytes = PAD(bytes, sizeof(void *));
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// always leave room for the end of list command
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@ -423,7 +353,7 @@ void RE_BeginFrame( stereoFrame_t stereoFrame ) {
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}
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else
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{
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R_SyncRenderThread();
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R_IssuePendingRenderCommands();
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qglEnable( GL_STENCIL_TEST );
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qglStencilMask( ~0U );
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qglClearStencil( 0U );
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@ -436,7 +366,7 @@ void RE_BeginFrame( stereoFrame_t stereoFrame ) {
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{
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// this is only reached if it was on and is now off
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if ( r_measureOverdraw->modified ) {
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R_SyncRenderThread();
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R_IssuePendingRenderCommands();
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qglDisable( GL_STENCIL_TEST );
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}
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r_measureOverdraw->modified = qfalse;
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@ -446,7 +376,7 @@ void RE_BeginFrame( stereoFrame_t stereoFrame ) {
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// texturemode stuff
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//
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if ( r_textureMode->modified ) {
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R_SyncRenderThread();
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R_IssuePendingRenderCommands();
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GL_TextureMode( r_textureMode->string );
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r_textureMode->modified = qfalse;
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}
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@ -457,7 +387,7 @@ void RE_BeginFrame( stereoFrame_t stereoFrame ) {
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if ( r_gamma->modified ) {
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r_gamma->modified = qfalse;
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R_SyncRenderThread();
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R_IssuePendingRenderCommands();
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R_SetColorMappings();
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}
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@ -466,7 +396,7 @@ void RE_BeginFrame( stereoFrame_t stereoFrame ) {
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{
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int err;
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R_SyncRenderThread();
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R_IssuePendingRenderCommands();
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if ((err = qglGetError()) != GL_NO_ERROR)
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ri.Error(ERR_FATAL, "RE_BeginFrame() - glGetError() failed (0x%x)!", err);
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}
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@ -612,9 +542,7 @@ void RE_EndFrame( int *frontEndMsec, int *backEndMsec ) {
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R_IssueRenderCommands( qtrue );
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// use the other buffers next frame, because another CPU
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// may still be rendering into the current ones
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R_ToggleSmpFrame();
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R_InitNextFrame();
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if ( frontEndMsec ) {
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*frontEndMsec = tr.frontEndMsec;
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|
|
|
@ -370,8 +370,7 @@ void FBO_Init(void)
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GL_CheckErrors();
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// make sure the render thread is stopped
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R_SyncRenderThread();
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R_IssuePendingRenderCommands();
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/* if(glRefConfig.textureNonPowerOfTwo)
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{
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|
@ -862,4 +861,4 @@ void FBO_FastBlit(FBO_t *src, vec4i_t srcBox, FBO_t *dst, vec4i_t dstBox, int bu
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qglBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
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glState.currentFBO = NULL;
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}
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}
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|
|
|
@ -356,8 +356,7 @@ void RE_RegisterFont(const char *fontName, int pointSize, fontInfo_t *font) {
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pointSize = 12;
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}
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// make sure the render thread is stopped
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R_SyncRenderThread();
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R_IssuePendingRenderCommands();
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if (registeredFontCount >= MAX_FONTS) {
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ri.Printf(PRINT_WARNING, "RE_RegisterFont: Too many fonts registered already.\n");
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|
|
|
@ -829,8 +829,7 @@ void GLSL_InitGPUShaders(void)
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ri.Printf(PRINT_ALL, "------- GLSL_InitGPUShaders -------\n");
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// make sure the render thread is stopped
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R_SyncRenderThread();
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R_IssuePendingRenderCommands();
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startTime = ri.Milliseconds();
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|
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|
|
|
@ -3349,8 +3349,7 @@ qhandle_t RE_RegisterSkin( const char *name ) {
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Q_strncpyz( skin->name, name, sizeof( skin->name ) );
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skin->numSurfaces = 0;
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|
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// make sure the render thread is stopped
|
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R_SyncRenderThread();
|
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R_IssuePendingRenderCommands();
|
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// If not a .skin file, load as a single shader
|
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if ( strcmp( name + strlen( name ) - 5, ".skin" ) ) {
|
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|
|
|
@ -55,8 +55,6 @@ cvar_t *r_znear;
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cvar_t *r_zproj;
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cvar_t *r_stereoSeparation;
|
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|
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cvar_t *r_smp;
|
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cvar_t *r_showSmp;
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cvar_t *r_skipBackEnd;
|
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|
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cvar_t *r_stereoEnabled;
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|
@ -268,9 +266,6 @@ static void InitOpenGL( void )
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}
|
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}
|
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|
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// init command buffers and SMP
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R_InitCommandBuffers();
|
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|
||||
// set default state
|
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GL_SetDefaultState();
|
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}
|
||||
|
@ -1028,9 +1023,6 @@ void GfxInfo_f( void )
|
|||
{
|
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ri.Printf( PRINT_ALL, "HACK: riva128 approximations\n" );
|
||||
}
|
||||
if ( glConfig.smpActive ) {
|
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ri.Printf( PRINT_ALL, "Using dual processor acceleration\n" );
|
||||
}
|
||||
if ( r_finish->integer ) {
|
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ri.Printf( PRINT_ALL, "Forcing glFinish\n" );
|
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}
|
||||
|
@ -1142,7 +1134,6 @@ void R_Register( void )
|
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r_vertexLight = ri.Cvar_Get( "r_vertexLight", "0", CVAR_ARCHIVE | CVAR_LATCH );
|
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r_uiFullScreen = ri.Cvar_Get( "r_uifullscreen", "0", 0);
|
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r_subdivisions = ri.Cvar_Get ("r_subdivisions", "4", CVAR_ARCHIVE | CVAR_LATCH);
|
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r_smp = ri.Cvar_Get( "r_smp", "0", CVAR_ARCHIVE | CVAR_LATCH);
|
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r_stereoEnabled = ri.Cvar_Get( "r_stereoEnabled", "0", CVAR_ARCHIVE | CVAR_LATCH);
|
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r_greyscale = ri.Cvar_Get("r_greyscale", "0", CVAR_ARCHIVE | CVAR_LATCH);
|
||||
ri.Cvar_CheckRange(r_greyscale, 0, 1, qfalse);
|
||||
|
@ -1256,7 +1247,6 @@ void R_Register( void )
|
|||
r_flareFade = ri.Cvar_Get ("r_flareFade", "7", CVAR_CHEAT);
|
||||
r_flareCoeff = ri.Cvar_Get ("r_flareCoeff", FLARE_STDCOEFF, CVAR_CHEAT);
|
||||
|
||||
r_showSmp = ri.Cvar_Get ("r_showSmp", "0", CVAR_CHEAT);
|
||||
r_skipBackEnd = ri.Cvar_Get ("r_skipBackEnd", "0", CVAR_CHEAT);
|
||||
|
||||
r_measureOverdraw = ri.Cvar_Get( "r_measureOverdraw", "0", CVAR_CHEAT );
|
||||
|
@ -1393,19 +1383,11 @@ void R_Init( void ) {
|
|||
if (max_polyverts < MAX_POLYVERTS)
|
||||
max_polyverts = MAX_POLYVERTS;
|
||||
|
||||
ptr = ri.Hunk_Alloc( sizeof( *backEndData[0] ) + sizeof(srfPoly_t) * max_polys + sizeof(polyVert_t) * max_polyverts, h_low);
|
||||
backEndData[0] = (backEndData_t *) ptr;
|
||||
backEndData[0]->polys = (srfPoly_t *) ((char *) ptr + sizeof( *backEndData[0] ));
|
||||
backEndData[0]->polyVerts = (polyVert_t *) ((char *) ptr + sizeof( *backEndData[0] ) + sizeof(srfPoly_t) * max_polys);
|
||||
if ( r_smp->integer ) {
|
||||
ptr = ri.Hunk_Alloc( sizeof( *backEndData[1] ) + sizeof(srfPoly_t) * max_polys + sizeof(polyVert_t) * max_polyverts, h_low);
|
||||
backEndData[1] = (backEndData_t *) ptr;
|
||||
backEndData[1]->polys = (srfPoly_t *) ((char *) ptr + sizeof( *backEndData[1] ));
|
||||
backEndData[1]->polyVerts = (polyVert_t *) ((char *) ptr + sizeof( *backEndData[1] ) + sizeof(srfPoly_t) * max_polys);
|
||||
} else {
|
||||
backEndData[1] = NULL;
|
||||
}
|
||||
R_ToggleSmpFrame();
|
||||
ptr = ri.Hunk_Alloc( sizeof( *backEndData ) + sizeof(srfPoly_t) * max_polys + sizeof(polyVert_t) * max_polyverts, h_low);
|
||||
backEndData = (backEndData_t *) ptr;
|
||||
backEndData->polys = (srfPoly_t *) ((char *) ptr + sizeof( *backEndData ));
|
||||
backEndData->polyVerts = (polyVert_t *) ((char *) ptr + sizeof( *backEndData ) + sizeof(srfPoly_t) * max_polys);
|
||||
R_InitNextFrame();
|
||||
|
||||
InitOpenGL();
|
||||
|
||||
|
@ -1461,8 +1443,7 @@ void RE_Shutdown( qboolean destroyWindow ) {
|
|||
|
||||
|
||||
if ( tr.registered ) {
|
||||
R_SyncRenderThread();
|
||||
R_ShutdownCommandBuffers();
|
||||
R_IssuePendingRenderCommands();
|
||||
R_ShutDownQueries();
|
||||
if (glRefConfig.framebufferObject)
|
||||
FBO_Shutdown();
|
||||
|
@ -1490,7 +1471,7 @@ Touch all images to make sure they are resident
|
|||
=============
|
||||
*/
|
||||
void RE_EndRegistration( void ) {
|
||||
R_SyncRenderThread();
|
||||
R_IssuePendingRenderCommands();
|
||||
if (!ri.Sys_LowPhysicalMemory()) {
|
||||
RB_ShowImages();
|
||||
}
|
||||
|
|
|
@ -95,11 +95,11 @@ void R_DlightBmodel( bmodel_t *bmodel ) {
|
|||
surf = tr.world->surfaces + bmodel->firstSurface + i;
|
||||
|
||||
if ( *surf->data == SF_FACE ) {
|
||||
((srfSurfaceFace_t *)surf->data)->dlightBits[ tr.smpFrame ] = mask;
|
||||
((srfSurfaceFace_t *)surf->data)->dlightBits = mask;
|
||||
} else if ( *surf->data == SF_GRID ) {
|
||||
((srfGridMesh_t *)surf->data)->dlightBits[ tr.smpFrame ] = mask;
|
||||
((srfGridMesh_t *)surf->data)->dlightBits = mask;
|
||||
} else if ( *surf->data == SF_TRIANGLES ) {
|
||||
((srfTriangles_t *)surf->data)->dlightBits[ tr.smpFrame ] = mask;
|
||||
((srfTriangles_t *)surf->data)->dlightBits = mask;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -448,4 +448,4 @@ int R_LightDirForPoint( vec3_t point, vec3_t lightDir, vec3_t normal, world_t *w
|
|||
VectorCopy(normal, lightDir);
|
||||
|
||||
return qtrue;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -40,11 +40,6 @@ typedef unsigned int glIndex_t;
|
|||
|
||||
#define BUFFER_OFFSET(i) ((char *)NULL + (i))
|
||||
|
||||
// everything that is needed by the backend needs
|
||||
// to be double buffered to allow it to run in
|
||||
// parallel on a dual cpu machine
|
||||
#define SMP_FRAMES 2
|
||||
|
||||
// 14 bits
|
||||
// can't be increased without changing bit packing for drawsurfs
|
||||
// see QSORT_SHADERNUM_SHIFT
|
||||
|
@ -1138,8 +1133,8 @@ typedef struct srfGridMesh_s
|
|||
surfaceType_t surfaceType;
|
||||
|
||||
// dynamic lighting information
|
||||
int dlightBits[SMP_FRAMES];
|
||||
int pshadowBits[SMP_FRAMES];
|
||||
int dlightBits;
|
||||
int pshadowBits;
|
||||
|
||||
// culling information
|
||||
vec3_t meshBounds[2];
|
||||
|
@ -1182,8 +1177,8 @@ typedef struct
|
|||
surfaceType_t surfaceType;
|
||||
|
||||
// dynamic lighting information
|
||||
int dlightBits[SMP_FRAMES];
|
||||
int pshadowBits[SMP_FRAMES];
|
||||
int dlightBits;
|
||||
int pshadowBits;
|
||||
|
||||
// culling information
|
||||
cplane_t plane;
|
||||
|
@ -1214,8 +1209,8 @@ typedef struct
|
|||
surfaceType_t surfaceType;
|
||||
|
||||
// dynamic lighting information
|
||||
int dlightBits[SMP_FRAMES];
|
||||
int pshadowBits[SMP_FRAMES];
|
||||
int dlightBits;
|
||||
int pshadowBits;
|
||||
|
||||
// culling information
|
||||
// vec3_t bounds[2];
|
||||
|
@ -1280,8 +1275,8 @@ typedef struct srfVBOMesh_s
|
|||
int fogIndex;
|
||||
|
||||
// dynamic lighting information
|
||||
int dlightBits[SMP_FRAMES];
|
||||
int pshadowBits[SMP_FRAMES];
|
||||
int dlightBits;
|
||||
int pshadowBits;
|
||||
|
||||
// culling information
|
||||
vec3_t bounds[2];
|
||||
|
@ -1752,7 +1747,6 @@ typedef struct {
|
|||
// all state modified by the back end is seperated
|
||||
// from the front end state
|
||||
typedef struct {
|
||||
int smpFrame;
|
||||
trRefdef_t refdef;
|
||||
viewParms_t viewParms;
|
||||
orientationr_t or;
|
||||
|
@ -1798,8 +1792,6 @@ typedef struct {
|
|||
int viewCount; // incremented every view (twice a scene if portaled)
|
||||
// and every R_MarkFragments call
|
||||
|
||||
int smpFrame; // toggles from 0 to 1 every endFrame
|
||||
|
||||
int frameSceneNum; // zeroed at RE_BeginFrame
|
||||
|
||||
qboolean worldMapLoaded;
|
||||
|
@ -2082,8 +2074,6 @@ extern cvar_t *r_portalOnly;
|
|||
|
||||
extern cvar_t *r_subdivisions;
|
||||
extern cvar_t *r_lodCurveError;
|
||||
extern cvar_t *r_smp;
|
||||
extern cvar_t *r_showSmp;
|
||||
extern cvar_t *r_skipBackEnd;
|
||||
|
||||
extern cvar_t *r_stereoEnabled;
|
||||
|
@ -2327,11 +2317,6 @@ void GLimp_Init( void );
|
|||
void GLimp_Shutdown( void );
|
||||
void GLimp_EndFrame( void );
|
||||
|
||||
qboolean GLimp_SpawnRenderThread( void (*function)( void ) );
|
||||
void *GLimp_RendererSleep( void );
|
||||
void GLimp_FrontEndSleep( void );
|
||||
void GLimp_WakeRenderer( void *data );
|
||||
|
||||
void GLimp_LogComment( char *comment );
|
||||
void GLimp_Minimize(void);
|
||||
|
||||
|
@ -2586,7 +2571,7 @@ SCENE GENERATION
|
|||
============================================================
|
||||
*/
|
||||
|
||||
void R_ToggleSmpFrame( void );
|
||||
void R_InitNextFrame( void );
|
||||
|
||||
void RE_ClearScene( void );
|
||||
void RE_AddRefEntityToScene( const refEntity_t *ent );
|
||||
|
@ -2700,7 +2685,6 @@ RENDERER BACK END FUNCTIONS
|
|||
=============================================================
|
||||
*/
|
||||
|
||||
void RB_RenderThread( void );
|
||||
void RB_ExecuteRenderCommands( const void *data );
|
||||
|
||||
/*
|
||||
|
@ -2828,9 +2812,7 @@ typedef enum {
|
|||
#define MAX_POLYVERTS 3000
|
||||
|
||||
// all of the information needed by the back end must be
|
||||
// contained in a backEndData_t. This entire structure is
|
||||
// duplicated so the front and back end can run in parallel
|
||||
// on an SMP machine
|
||||
// contained in a backEndData_t
|
||||
typedef struct {
|
||||
drawSurf_t drawSurfs[MAX_DRAWSURFS];
|
||||
dlight_t dlights[MAX_DLIGHTS];
|
||||
|
@ -2844,20 +2826,15 @@ typedef struct {
|
|||
extern int max_polys;
|
||||
extern int max_polyverts;
|
||||
|
||||
extern backEndData_t *backEndData[SMP_FRAMES]; // the second one may not be allocated
|
||||
extern backEndData_t *backEndData; // the second one may not be allocated
|
||||
|
||||
extern volatile renderCommandList_t *renderCommandList;
|
||||
|
||||
extern volatile qboolean renderThreadActive;
|
||||
|
||||
|
||||
void *R_GetCommandBuffer( int bytes );
|
||||
void RB_ExecuteRenderCommands( const void *data );
|
||||
|
||||
void R_InitCommandBuffers( void );
|
||||
void R_ShutdownCommandBuffers( void );
|
||||
|
||||
void R_SyncRenderThread( void );
|
||||
void R_IssuePendingRenderCommands( void );
|
||||
|
||||
void R_AddDrawSurfCmd( drawSurf_t *drawSurfs, int numDrawSurfs );
|
||||
void R_AddCapShadowmapCmd( int dlight, int cubeSide );
|
||||
|
|
|
@ -1606,10 +1606,6 @@ static qboolean SurfIsOffscreen( const drawSurf_t *drawSurf, vec4_t clipDest[128
|
|||
unsigned int pointOr = 0;
|
||||
unsigned int pointAnd = (unsigned int)~0;
|
||||
|
||||
if ( glConfig.smpActive ) { // FIXME! we can't do RB_BeginSurface/RB_EndSurface stuff with smp!
|
||||
return qfalse;
|
||||
}
|
||||
|
||||
R_RotateForViewer();
|
||||
|
||||
R_DecomposeSort( drawSurf->sort, &entityNum, &shader, &fogNum, &dlighted, &pshadowed );
|
||||
|
@ -2122,8 +2118,7 @@ void R_DebugGraphics( void ) {
|
|||
return;
|
||||
}
|
||||
|
||||
// the render thread can't make callbacks to the main thread
|
||||
R_SyncRenderThread();
|
||||
R_IssuePendingRenderCommands();
|
||||
|
||||
GL_Bind( tr.whiteImage);
|
||||
GL_Cull( CT_FRONT_SIDED );
|
||||
|
|
|
@ -307,8 +307,7 @@ qhandle_t RE_RegisterModel( const char *name ) {
|
|||
Q_strncpyz( mod->name, name, sizeof( mod->name ) );
|
||||
|
||||
|
||||
// make sure the render thread is stopped
|
||||
R_SyncRenderThread();
|
||||
R_IssuePendingRenderCommands();
|
||||
|
||||
mod->type = MOD_BAD;
|
||||
mod->numLods = 0;
|
||||
|
@ -1305,7 +1304,7 @@ void RE_BeginRegistration( glconfig_t *glconfigOut ) {
|
|||
|
||||
*glconfigOut = glConfig;
|
||||
|
||||
R_SyncRenderThread();
|
||||
R_IssuePendingRenderCommands();
|
||||
|
||||
tr.visIndex = 0;
|
||||
memset(tr.visClusters, -2, sizeof(tr.visClusters)); // force markleafs to regenerate
|
||||
|
|
|
@ -38,20 +38,12 @@ int r_numpolyverts;
|
|||
|
||||
/*
|
||||
====================
|
||||
R_ToggleSmpFrame
|
||||
R_InitNextFrame
|
||||
|
||||
====================
|
||||
*/
|
||||
void R_ToggleSmpFrame( void ) {
|
||||
if ( r_smp->integer ) {
|
||||
// use the other buffers next frame, because another CPU
|
||||
// may still be rendering into the current ones
|
||||
tr.smpFrame ^= 1;
|
||||
} else {
|
||||
tr.smpFrame = 0;
|
||||
}
|
||||
|
||||
backEndData[tr.smpFrame]->commands.used = 0;
|
||||
void R_InitNextFrame( void ) {
|
||||
backEndData->commands.used = 0;
|
||||
|
||||
r_firstSceneDrawSurf = 0;
|
||||
|
||||
|
@ -148,11 +140,11 @@ void RE_AddPolyToScene( qhandle_t hShader, int numVerts, const polyVert_t *verts
|
|||
return;
|
||||
}
|
||||
|
||||
poly = &backEndData[tr.smpFrame]->polys[r_numpolys];
|
||||
poly = &backEndData->polys[r_numpolys];
|
||||
poly->surfaceType = SF_POLY;
|
||||
poly->hShader = hShader;
|
||||
poly->numVerts = numVerts;
|
||||
poly->verts = &backEndData[tr.smpFrame]->polyVerts[r_numpolyverts];
|
||||
poly->verts = &backEndData->polyVerts[r_numpolyverts];
|
||||
|
||||
Com_Memcpy( poly->verts, &verts[numVerts*j], numVerts * sizeof( *verts ) );
|
||||
|
||||
|
@ -234,13 +226,13 @@ void RE_AddRefEntityToScene( const refEntity_t *ent ) {
|
|||
ri.Error( ERR_DROP, "RE_AddRefEntityToScene: bad reType %i", ent->reType );
|
||||
}
|
||||
|
||||
backEndData[tr.smpFrame]->entities[r_numentities].e = *ent;
|
||||
backEndData[tr.smpFrame]->entities[r_numentities].lightingCalculated = qfalse;
|
||||
backEndData->entities[r_numentities].e = *ent;
|
||||
backEndData->entities[r_numentities].lightingCalculated = qfalse;
|
||||
|
||||
#ifdef REACTION
|
||||
// JBravo: Mirrored models
|
||||
CrossProduct(ent->axis[0], ent->axis[1], cross);
|
||||
backEndData[tr.smpFrame]->entities[r_numentities].mirrored = (DotProduct(ent->axis[2], cross) < 0.f);
|
||||
backEndData->entities[r_numentities].mirrored = (DotProduct(ent->axis[2], cross) < 0.f);
|
||||
#endif
|
||||
|
||||
r_numentities++;
|
||||
|
@ -269,7 +261,7 @@ void RE_AddDynamicLightToScene( const vec3_t org, float intensity, float r, floa
|
|||
if ( glConfig.hardwareType == GLHW_RIVA128 || glConfig.hardwareType == GLHW_PERMEDIA2 ) {
|
||||
return;
|
||||
}
|
||||
dl = &backEndData[tr.smpFrame]->dlights[r_numdlights++];
|
||||
dl = &backEndData->dlights[r_numdlights++];
|
||||
VectorCopy (org, dl->origin);
|
||||
dl->radius = intensity;
|
||||
dl->color[0] = r;
|
||||
|
@ -439,19 +431,19 @@ void RE_RenderScene( const refdef_t *fd ) {
|
|||
tr.refdef.floatTime = tr.refdef.time * 0.001f;
|
||||
|
||||
tr.refdef.numDrawSurfs = r_firstSceneDrawSurf;
|
||||
tr.refdef.drawSurfs = backEndData[tr.smpFrame]->drawSurfs;
|
||||
tr.refdef.drawSurfs = backEndData->drawSurfs;
|
||||
|
||||
tr.refdef.num_entities = r_numentities - r_firstSceneEntity;
|
||||
tr.refdef.entities = &backEndData[tr.smpFrame]->entities[r_firstSceneEntity];
|
||||
tr.refdef.entities = &backEndData->entities[r_firstSceneEntity];
|
||||
|
||||
tr.refdef.num_dlights = r_numdlights - r_firstSceneDlight;
|
||||
tr.refdef.dlights = &backEndData[tr.smpFrame]->dlights[r_firstSceneDlight];
|
||||
tr.refdef.dlights = &backEndData->dlights[r_firstSceneDlight];
|
||||
|
||||
tr.refdef.numPolys = r_numpolys - r_firstScenePoly;
|
||||
tr.refdef.polys = &backEndData[tr.smpFrame]->polys[r_firstScenePoly];
|
||||
tr.refdef.polys = &backEndData->polys[r_firstScenePoly];
|
||||
|
||||
tr.refdef.num_pshadows = 0;
|
||||
tr.refdef.pshadows = &backEndData[tr.smpFrame]->pshadows[0];
|
||||
tr.refdef.pshadows = &backEndData->pshadows[0];
|
||||
|
||||
// turn off dynamic lighting globally by clearing all the
|
||||
// dlights if it needs to be disabled or if vertex lighting is enabled
|
||||
|
|
|
@ -2499,7 +2499,7 @@ sortedIndex.
|
|||
==============
|
||||
*/
|
||||
static void FixRenderCommandList( int newShader ) {
|
||||
renderCommandList_t *cmdList = &backEndData[tr.smpFrame]->commands;
|
||||
renderCommandList_t *cmdList = &backEndData->commands;
|
||||
|
||||
if( cmdList ) {
|
||||
const void *curCmd = cmdList->cmds;
|
||||
|
@ -3103,12 +3103,6 @@ shader_t *R_FindShader( const char *name, int lightmapIndex, qboolean mipRawImag
|
|||
}
|
||||
}
|
||||
|
||||
// make sure the render thread is stopped, because we are probably
|
||||
// going to have to upload an image
|
||||
if (r_smp->integer) {
|
||||
R_SyncRenderThread();
|
||||
}
|
||||
|
||||
// clear the global shader
|
||||
Com_Memset( &shader, 0, sizeof( shader ) );
|
||||
Com_Memset( &stages, 0, sizeof( stages ) );
|
||||
|
@ -3254,12 +3248,6 @@ qhandle_t RE_RegisterShaderFromImage(const char *name, int lightmapIndex, image_
|
|||
}
|
||||
}
|
||||
|
||||
// make sure the render thread is stopped, because we are probably
|
||||
// going to have to upload an image
|
||||
if (r_smp->integer) {
|
||||
R_SyncRenderThread();
|
||||
}
|
||||
|
||||
// clear the global shader
|
||||
Com_Memset( &shader, 0, sizeof( shader ) );
|
||||
Com_Memset( &stages, 0, sizeof( stages ) );
|
||||
|
|
|
@ -574,12 +574,14 @@ RB_SurfaceTriangles
|
|||
=============
|
||||
*/
|
||||
static void RB_SurfaceTriangles( srfTriangles_t *srf ) {
|
||||
if( RB_SurfaceHelperVBO (srf->vbo, srf->ibo, srf->numVerts, srf->numTriangles * 3, srf->firstIndex, srf->minIndex, srf->maxIndex, srf->dlightBits[backEnd.smpFrame], srf->pshadowBits[backEnd.smpFrame], qtrue ) )
|
||||
if( RB_SurfaceHelperVBO (srf->vbo, srf->ibo, srf->numVerts, srf->numTriangles * 3,
|
||||
srf->firstIndex, srf->minIndex, srf->maxIndex, srf->dlightBits, srf->pshadowBits, qtrue ) )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
RB_SurfaceHelper(srf->numVerts, srf->verts, srf->numTriangles, srf->triangles, srf->dlightBits[backEnd.smpFrame], srf->pshadowBits[backEnd.smpFrame]);
|
||||
RB_SurfaceHelper(srf->numVerts, srf->verts, srf->numTriangles,
|
||||
srf->triangles, srf->dlightBits, srf->pshadowBits);
|
||||
}
|
||||
|
||||
|
||||
|
@ -1305,12 +1307,14 @@ RB_SurfaceFace
|
|||
==============
|
||||
*/
|
||||
static void RB_SurfaceFace( srfSurfaceFace_t *srf ) {
|
||||
if( RB_SurfaceHelperVBO (srf->vbo, srf->ibo, srf->numVerts, srf->numTriangles * 3, srf->firstIndex, srf->minIndex, srf->maxIndex, srf->dlightBits[backEnd.smpFrame], srf->pshadowBits[backEnd.smpFrame], qtrue ) )
|
||||
if( RB_SurfaceHelperVBO (srf->vbo, srf->ibo, srf->numVerts, srf->numTriangles * 3,
|
||||
srf->firstIndex, srf->minIndex, srf->maxIndex, srf->dlightBits, srf->pshadowBits, qtrue ) )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
RB_SurfaceHelper(srf->numVerts, srf->verts, srf->numTriangles, srf->triangles, srf->dlightBits[backEnd.smpFrame], srf->pshadowBits[backEnd.smpFrame]);
|
||||
RB_SurfaceHelper(srf->numVerts, srf->verts, srf->numTriangles,
|
||||
srf->triangles, srf->dlightBits, srf->pshadowBits);
|
||||
}
|
||||
|
||||
|
||||
|
@ -1372,15 +1376,16 @@ static void RB_SurfaceGrid( srfGridMesh_t *srf ) {
|
|||
int pshadowBits;
|
||||
//int *vDlightBits;
|
||||
|
||||
if( RB_SurfaceHelperVBO (srf->vbo, srf->ibo, srf->numVerts, srf->numTriangles * 3, srf->firstIndex, srf->minIndex, srf->maxIndex, srf->dlightBits[backEnd.smpFrame], srf->pshadowBits[backEnd.smpFrame], qtrue ) )
|
||||
if( RB_SurfaceHelperVBO (srf->vbo, srf->ibo, srf->numVerts, srf->numTriangles * 3,
|
||||
srf->firstIndex, srf->minIndex, srf->maxIndex, srf->dlightBits, srf->pshadowBits, qtrue ) )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
dlightBits = srf->dlightBits[backEnd.smpFrame];
|
||||
dlightBits = srf->dlightBits;
|
||||
tess.dlightBits |= dlightBits;
|
||||
|
||||
pshadowBits = srf->pshadowBits[backEnd.smpFrame];
|
||||
pshadowBits = srf->pshadowBits;
|
||||
tess.pshadowBits |= pshadowBits;
|
||||
|
||||
// determine the allowable discrepance
|
||||
|
@ -1630,7 +1635,8 @@ static void RB_SurfaceFlare(srfFlare_t *surf)
|
|||
|
||||
static void RB_SurfaceVBOMesh(srfVBOMesh_t * srf)
|
||||
{
|
||||
RB_SurfaceHelperVBO (srf->vbo, srf->ibo, srf->numVerts, srf->numIndexes, srf->firstIndex, srf->minIndex, srf->maxIndex, srf->dlightBits[backEnd.smpFrame], srf->pshadowBits[backEnd.smpFrame], qfalse );
|
||||
RB_SurfaceHelperVBO (srf->vbo, srf->ibo, srf->numVerts, srf->numIndexes, srf->firstIndex,
|
||||
srf->minIndex, srf->maxIndex, srf->dlightBits, srf->pshadowBits, qfalse );
|
||||
}
|
||||
|
||||
void RB_SurfaceVBOMDVMesh(srfVBOMDVMesh_t * surface)
|
||||
|
|
|
@ -56,8 +56,7 @@ VBO_t *R_CreateVBO(const char *name, byte * vertexes, int vertexesSize,
|
|||
ri.Error( ERR_DROP, "R_CreateVBO: MAX_VBOS hit\n");
|
||||
}
|
||||
|
||||
// make sure the render thread is stopped
|
||||
R_SyncRenderThread();
|
||||
R_IssuePendingRenderCommands();
|
||||
|
||||
vbo = tr.vbos[tr.numVBOs] = ri.Hunk_Alloc(sizeof(*vbo), h_low);
|
||||
tr.numVBOs++;
|
||||
|
@ -125,8 +124,7 @@ VBO_t *R_CreateVBO2(const char *name, int numVertexes, srfVert_t * vert
|
|||
ri.Error( ERR_DROP, "R_CreateVBO2: MAX_VBOS hit\n");
|
||||
}
|
||||
|
||||
// make sure the render thread is stopped
|
||||
R_SyncRenderThread();
|
||||
R_IssuePendingRenderCommands();
|
||||
|
||||
vbo = tr.vbos[tr.numVBOs] = ri.Hunk_Alloc(sizeof(*vbo), h_low);
|
||||
tr.numVBOs++;
|
||||
|
@ -475,8 +473,7 @@ IBO_t *R_CreateIBO(const char *name, byte * indexes, int indexesSize, v
|
|||
ri.Error( ERR_DROP, "R_CreateIBO: MAX_IBOS hit\n");
|
||||
}
|
||||
|
||||
// make sure the render thread is stopped
|
||||
R_SyncRenderThread();
|
||||
R_IssuePendingRenderCommands();
|
||||
|
||||
ibo = tr.ibos[tr.numIBOs] = ri.Hunk_Alloc(sizeof(*ibo), h_low);
|
||||
tr.numIBOs++;
|
||||
|
@ -544,8 +541,7 @@ IBO_t *R_CreateIBO2(const char *name, int numTriangles, srfTriangle_t *
|
|||
ri.Error( ERR_DROP, "R_CreateIBO2: MAX_IBOS hit\n");
|
||||
}
|
||||
|
||||
// make sure the render thread is stopped
|
||||
R_SyncRenderThread();
|
||||
R_IssuePendingRenderCommands();
|
||||
|
||||
ibo = tr.ibos[tr.numIBOs] = ri.Hunk_Alloc(sizeof(*ibo), h_low);
|
||||
tr.numIBOs++;
|
||||
|
|
|
@ -206,13 +206,13 @@ static int R_DlightSurface( msurface_t *surf, int dlightBits ) {
|
|||
}
|
||||
|
||||
if ( *surf->data == SF_FACE ) {
|
||||
((srfSurfaceFace_t *)surf->data)->dlightBits[ tr.smpFrame ] = dlightBits;
|
||||
((srfSurfaceFace_t *)surf->data)->dlightBits = dlightBits;
|
||||
} else if ( *surf->data == SF_GRID ) {
|
||||
((srfGridMesh_t *)surf->data)->dlightBits[ tr.smpFrame ] = dlightBits;
|
||||
((srfGridMesh_t *)surf->data)->dlightBits = dlightBits;
|
||||
} else if ( *surf->data == SF_TRIANGLES ) {
|
||||
((srfTriangles_t *)surf->data)->dlightBits[ tr.smpFrame ] = dlightBits;
|
||||
((srfTriangles_t *)surf->data)->dlightBits = dlightBits;
|
||||
} else if ( *surf->data == SF_VBO_MESH ) {
|
||||
((srfVBOMesh_t *)surf->data)->dlightBits[ tr.smpFrame ] = dlightBits;
|
||||
((srfVBOMesh_t *)surf->data)->dlightBits = dlightBits;
|
||||
} else {
|
||||
dlightBits = 0;
|
||||
}
|
||||
|
@ -289,13 +289,13 @@ static int R_PshadowSurface( msurface_t *surf, int pshadowBits ) {
|
|||
}
|
||||
|
||||
if ( *surf->data == SF_FACE ) {
|
||||
((srfSurfaceFace_t *)surf->data)->pshadowBits[ tr.smpFrame ] = pshadowBits;
|
||||
((srfSurfaceFace_t *)surf->data)->pshadowBits = pshadowBits;
|
||||
} else if ( *surf->data == SF_GRID ) {
|
||||
((srfGridMesh_t *)surf->data)->pshadowBits[ tr.smpFrame ] = pshadowBits;
|
||||
((srfGridMesh_t *)surf->data)->pshadowBits = pshadowBits;
|
||||
} else if ( *surf->data == SF_TRIANGLES ) {
|
||||
((srfTriangles_t *)surf->data)->pshadowBits[ tr.smpFrame ] = pshadowBits;
|
||||
((srfTriangles_t *)surf->data)->pshadowBits = pshadowBits;
|
||||
} else if ( *surf->data == SF_VBO_MESH ) {
|
||||
((srfVBOMesh_t *)surf->data)->pshadowBits[ tr.smpFrame ] = pshadowBits;
|
||||
((srfVBOMesh_t *)surf->data)->pshadowBits = pshadowBits;
|
||||
} else {
|
||||
pshadowBits = 0;
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue