Check for buffer overflow for rail/lightning surfaces
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2 changed files with 4 additions and 0 deletions
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@ -344,6 +344,8 @@ static void DoRailCore( const vec3_t start, const vec3_t end, const vec3_t up, f
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int vbase;
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int vbase;
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float t = len / 256.0f;
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float t = len / 256.0f;
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RB_CHECKOVERFLOW( 4, 6 );
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vbase = tess.numVertexes;
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vbase = tess.numVertexes;
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spanWidth2 = -spanWidth;
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spanWidth2 = -spanWidth;
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@ -627,6 +627,8 @@ static void DoRailCore( const vec3_t start, const vec3_t end, const vec3_t up, f
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int vbase;
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int vbase;
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float t = len / 256.0f;
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float t = len / 256.0f;
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RB_CHECKOVERFLOW( 4, 6 );
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vbase = tess.numVertexes;
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vbase = tess.numVertexes;
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spanWidth2 = -spanWidth;
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spanWidth2 = -spanWidth;
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