OpenGL2: default to RGBM lightmap, and add r_floatLightmap for old behaviour.

This commit is contained in:
SmileTheory 2013-10-07 01:46:50 -07:00
parent acbeca6042
commit c6774cf113
4 changed files with 7 additions and 4 deletions

View file

@ -110,6 +110,7 @@ cvar_t *r_cameraExposure;
cvar_t *r_softOverbright;
cvar_t *r_hdr;
cvar_t *r_floatLightmap;
cvar_t *r_postProcess;
cvar_t *r_toneMap;
@ -1170,6 +1171,7 @@ void R_Register( void )
r_softOverbright = ri.Cvar_Get( "r_softOverbright", "1", CVAR_ARCHIVE | CVAR_LATCH );
r_hdr = ri.Cvar_Get( "r_hdr", "1", CVAR_ARCHIVE | CVAR_LATCH );
r_floatLightmap = ri.Cvar_Get( "r_floatLightmap", "0", CVAR_ARCHIVE | CVAR_LATCH );
r_postProcess = ri.Cvar_Get( "r_postProcess", "1", CVAR_ARCHIVE );
r_toneMap = ri.Cvar_Get( "r_toneMap", "1", CVAR_ARCHIVE | CVAR_LATCH );