Fix passing arg9 (qvm only), arg10, and arg11 to vmMain for native libs and non-i386 compiled or interpated qvms. (Currently they aren't use in vmMain in game, cgame, or ui.)
Fix passing args[11] to args[15] from vm to engine on ppc64 and sparc64. Some of the args are used by game bot prediction syscalls. May have been causing bugs. Note: This was fixed for x86_64 in r2163.
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7 changed files with 43 additions and 53 deletions
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@ -416,7 +416,7 @@ static void DoSyscall(void)
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int *data;
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#if idx64
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int index;
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intptr_t args[16];
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intptr_t args[MAX_VMSYSCALL_ARGS];
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#endif
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data = (int *) (savedVM->dataBase + vm_programStack + 4);
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@ -1714,6 +1714,7 @@ int VM_CallCompiled(vm_t *vm, int *args)
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byte *image;
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int *opStack;
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int opStackOfs;
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int arg;
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currentVM = vm;
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@ -1726,18 +1727,11 @@ int VM_CallCompiled(vm_t *vm, int *args)
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// set up the stack frame
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image = vm->dataBase;
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programStack -= 48;
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programStack -= ( 8 + 4 * MAX_VMMAIN_ARGS );
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for ( arg = 0; arg < MAX_VMMAIN_ARGS; arg++ )
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*(int *)&image[ programStack + 8 + arg * 4 ] = args[ arg ];
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*(int *)&image[ programStack + 44] = args[9];
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*(int *)&image[ programStack + 40] = args[8];
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*(int *)&image[ programStack + 36] = args[7];
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*(int *)&image[ programStack + 32] = args[6];
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*(int *)&image[ programStack + 28] = args[5];
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*(int *)&image[ programStack + 24] = args[4];
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*(int *)&image[ programStack + 20] = args[3];
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*(int *)&image[ programStack + 16] = args[2];
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*(int *)&image[ programStack + 12] = args[1];
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*(int *)&image[ programStack + 8 ] = args[0];
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*(int *)&image[ programStack + 4 ] = 0; // return stack
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*(int *)&image[ programStack ] = -1; // will terminate the loop on return
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@ -1799,7 +1793,7 @@ int VM_CallCompiled(vm_t *vm, int *args)
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{
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Com_Error(ERR_DROP, "opStack corrupted in compiled code");
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}
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if(programStack != stackOnEntry - 48)
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if(programStack != stackOnEntry - (8 + 4 * MAX_VMMAIN_ARGS))
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Com_Error(ERR_DROP, "programStack corrupted in compiled code");
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vm->programStack = stackOnEntry;
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