Fix passing arg9 (qvm only), arg10, and arg11 to vmMain for native libs and non-i386 compiled or interpated qvms. (Currently they aren't use in vmMain in game, cgame, or ui.)

Fix passing args[11] to args[15] from vm to engine on ppc64 and sparc64. Some of the args are used by game bot prediction syscalls. May have been causing bugs. Note: This was fixed for x86_64 in r2163.
This commit is contained in:
Zack Middleton 2012-12-15 21:55:07 +00:00
parent b943d506bf
commit c5af65fe5f
7 changed files with 43 additions and 53 deletions

View file

@ -367,13 +367,13 @@ VM_AsmCall( int callSyscallInvNum, int callProgramStack )
ret = currentVM->systemCall( argPosition );
} else {
intptr_t args[11];
intptr_t args[MAX_VMSYSCALL_ARGS];
// generated code does not invert syscall number
args[0] = -1 - callSyscallInvNum;
int *argPosition = (int *)((byte *)currentVM->dataBase + callProgramStack + 4);
for( i = 1; i < 11; i++ )
for( i = 1; i < ARRAY_LEN(args); i++ )
args[ i ] = argPosition[ i ];
ret = currentVM->systemCall( args );
@ -2105,9 +2105,9 @@ VM_CallCompiled( vm_t *vm, int *args )
vm->currentlyInterpreting = qtrue;
programStack -= 48;
programStack -= ( 8 + 4 * MAX_VMMAIN_ARGS );
argPointer = (int *)&image[ programStack + 8 ];
memcpy( argPointer, args, 4 * 9 );
memcpy( argPointer, args, 4 * MAX_VMMAIN_ARGS );
argPointer[ -1 ] = 0;
argPointer[ -2 ] = -1;