Fix passing arg9 (qvm only), arg10, and arg11 to vmMain for native libs and non-i386 compiled or interpated qvms. (Currently they aren't use in vmMain in game, cgame, or ui.)
Fix passing args[11] to args[15] from vm to engine on ppc64 and sparc64. Some of the args are used by game bot prediction syscalls. May have been causing bugs. Note: This was fixed for x86_64 in r2163.
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7 changed files with 43 additions and 53 deletions
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@ -326,6 +326,7 @@ int VM_CallInterpreted( vm_t *vm, int *args ) {
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int *codeImage;
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int v1;
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int dataMask;
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int arg;
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#ifdef DEBUG_VM
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vmSymbol_t *profileSymbol;
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#endif
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@ -349,18 +350,11 @@ int VM_CallInterpreted( vm_t *vm, int *args ) {
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programCounter = 0;
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programStack -= 48;
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programStack -= ( 8 + 4 * MAX_VMMAIN_ARGS );
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for ( arg = 0; arg < MAX_VMMAIN_ARGS; arg++ )
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*(int *)&image[ programStack + 8 + arg * 4 ] = args[ arg ];
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*(int *)&image[ programStack + 44] = args[9];
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*(int *)&image[ programStack + 40] = args[8];
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*(int *)&image[ programStack + 36] = args[7];
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*(int *)&image[ programStack + 32] = args[6];
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*(int *)&image[ programStack + 28] = args[5];
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*(int *)&image[ programStack + 24] = args[4];
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*(int *)&image[ programStack + 20] = args[3];
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*(int *)&image[ programStack + 16] = args[2];
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*(int *)&image[ programStack + 12] = args[1];
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*(int *)&image[ programStack + 8 ] = args[0];
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*(int *)&image[ programStack + 4 ] = 0; // return stack
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*(int *)&image[ programStack ] = -1; // will terminate the loop on return
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@ -508,10 +502,10 @@ nextInstruction2:
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// the vm has ints on the stack, we expect
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// pointers so we might have to convert it
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if (sizeof(intptr_t) != sizeof(int)) {
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intptr_t argarr[16];
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int *imagePtr = (int *)&image[programStack];
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intptr_t argarr[ MAX_VMSYSCALL_ARGS ];
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int *imagePtr = (int *)&image[ programStack ];
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int i;
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for (i = 0; i < 16; ++i) {
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for (i = 0; i < ARRAY_LEN(argarr); ++i) {
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argarr[i] = *(++imagePtr);
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}
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r = vm->systemCall( argarr );
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