All patches by Zack Middleton:
- Bug 5057 - Two weapon number range checks allows invalid number - Bug 5058 - Railgun explosion cannot be colorized - Bug 5059 - Client's railgun does not glow in third person and mirror - Bug 5060 - Warning in RAVENMD4 R_GetAnimTag cross compiling with amd64-mingw32
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3 changed files with 8 additions and 4 deletions
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@ -410,7 +410,7 @@ static void CG_Missile( centity_t *cent ) {
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// int col;
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s1 = ¢->currentState;
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if ( s1->weapon > WP_NUM_WEAPONS ) {
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if ( s1->weapon >= WP_NUM_WEAPONS ) {
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s1->weapon = 0;
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}
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weapon = &cg_weapons[s1->weapon];
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@ -519,7 +519,7 @@ static void CG_Grapple( centity_t *cent ) {
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const weaponInfo_t *weapon;
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s1 = ¢->currentState;
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if ( s1->weapon > WP_NUM_WEAPONS ) {
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if ( s1->weapon >= WP_NUM_WEAPONS ) {
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s1->weapon = 0;
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}
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weapon = &cg_weapons[s1->weapon];
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