Set bsp_trace_t::surface.flags to surfaceFlags in server and game
Revert last commit so that grapple sky check is compatible with BSPC BotImport_Trace in (removed from repo) code/bspc/be_aas_bspq3.c. Set bsp_trace_t::surface.flags instead of surface.value to trace_t::surfaceFlags. surface.flags is only used for the sky check for grapple AAS reachability. surface.value is not used at all. bsp_trace_t is not part of the game VM API, so this does not affect VM compatibility. BotAI_Trace in game was changed to match server. surface.value/flags are not used in game.
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dbd6f6d8b1
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c4f5176af4
3 changed files with 7 additions and 4 deletions
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@ -188,7 +188,8 @@ static void BotImport_Trace(bsp_trace_t *bsptrace, vec3_t start, vec3_t mins, ve
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VectorCopy(trace.plane.normal, bsptrace->plane.normal);
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bsptrace->plane.signbits = trace.plane.signbits;
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bsptrace->plane.type = trace.plane.type;
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bsptrace->surface.value = trace.surfaceFlags;
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bsptrace->surface.value = 0;
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bsptrace->surface.flags = trace.surfaceFlags;
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bsptrace->ent = trace.entityNum;
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bsptrace->exp_dist = 0;
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bsptrace->sidenum = 0;
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@ -213,7 +214,8 @@ static void BotImport_EntityTrace(bsp_trace_t *bsptrace, vec3_t start, vec3_t mi
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VectorCopy(trace.plane.normal, bsptrace->plane.normal);
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bsptrace->plane.signbits = trace.plane.signbits;
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bsptrace->plane.type = trace.plane.type;
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bsptrace->surface.value = trace.surfaceFlags;
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bsptrace->surface.value = 0;
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bsptrace->surface.flags = trace.surfaceFlags;
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bsptrace->ent = trace.entityNum;
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bsptrace->exp_dist = 0;
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bsptrace->sidenum = 0;
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