* General decrufting:

* Removed Q3_STATIC and associated defines
* Removed MAC_STATIC
* Replaced __LCC__ with Q3_VM
* Removed bspc and splines directories
This commit is contained in:
Tim Angus 2005-10-29 23:13:09 +00:00
parent 63fdc74843
commit c41483634c
116 changed files with 16 additions and 48383 deletions

View file

@ -135,7 +135,7 @@ R_LoadLightmaps
static void R_LoadLightmaps( lump_t *l ) {
byte *buf, *buf_p;
int len;
MAC_STATIC byte image[LIGHTMAP_SIZE*LIGHTMAP_SIZE*4];
byte image[LIGHTMAP_SIZE*LIGHTMAP_SIZE*4];
int i, j;
float maxIntensity = 0;
double sumIntensity = 0;
@ -379,7 +379,7 @@ static void ParseMesh ( dsurface_t *ds, drawVert_t *verts, msurface_t *surf ) {
srfGridMesh_t *grid;
int i, j;
int width, height, numPoints;
MAC_STATIC drawVert_t points[MAX_PATCH_SIZE*MAX_PATCH_SIZE];
drawVert_t points[MAX_PATCH_SIZE*MAX_PATCH_SIZE];
int lightmapNum;
vec3_t bounds[2];
vec3_t tmpVec;

View file

@ -366,7 +366,7 @@ srfGridMesh_t *R_SubdividePatchToGrid( int width, int height,
float len, maxLen;
int dir;
int t;
MAC_STATIC drawVert_t ctrl[MAX_GRID_SIZE][MAX_GRID_SIZE];
drawVert_t ctrl[MAX_GRID_SIZE][MAX_GRID_SIZE];
float errorTable[2][MAX_GRID_SIZE];
for ( i = 0 ; i < width ; i++ ) {
@ -525,7 +525,7 @@ R_GridInsertColumn
srfGridMesh_t *R_GridInsertColumn( srfGridMesh_t *grid, int column, int row, vec3_t point, float loderror ) {
int i, j;
int width, height, oldwidth;
MAC_STATIC drawVert_t ctrl[MAX_GRID_SIZE][MAX_GRID_SIZE];
drawVert_t ctrl[MAX_GRID_SIZE][MAX_GRID_SIZE];
float errorTable[2][MAX_GRID_SIZE];
float lodRadius;
vec3_t lodOrigin;
@ -579,7 +579,7 @@ R_GridInsertRow
srfGridMesh_t *R_GridInsertRow( srfGridMesh_t *grid, int row, int column, vec3_t point, float loderror ) {
int i, j;
int width, height, oldheight;
MAC_STATIC drawVert_t ctrl[MAX_GRID_SIZE][MAX_GRID_SIZE];
drawVert_t ctrl[MAX_GRID_SIZE][MAX_GRID_SIZE];
float errorTable[2][MAX_GRID_SIZE];
float lodRadius;
vec3_t lodOrigin;

View file

@ -422,7 +422,7 @@ static void ProjectDlightTexture( void ) {
float *texCoords;
byte *colors;
byte clipBits[SHADER_MAX_VERTEXES];
MAC_STATIC float texCoordsArray[SHADER_MAX_VERTEXES][2];
float texCoordsArray[SHADER_MAX_VERTEXES][2];
byte colorArray[SHADER_MAX_VERTEXES][4];
unsigned hitIndexes[SHADER_MAX_INDEXES];
int numIndexes;