* General decrufting:
* Removed Q3_STATIC and associated defines * Removed MAC_STATIC * Replaced __LCC__ with Q3_VM * Removed bspc and splines directories
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116 changed files with 16 additions and 48383 deletions
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@ -105,7 +105,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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// this is the define for determining if we have an asm version of a C function
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#if (defined _M_IX86 || defined __i386__) && !defined __sun && !defined __LCC__
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#if (defined _M_IX86 || defined __i386__) && !defined __sun && !defined Q3_VM
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#define id386 1
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#else
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#define id386 0
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@ -135,8 +135,6 @@ float FloatSwap (const float *f);
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#ifdef WIN32
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#define MAC_STATIC
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#undef QDECL
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#define QDECL __cdecl
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@ -184,7 +182,6 @@ static ID_INLINE float BigFloat(const float l) { return FloatSwap(&l); }
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#if defined(MACOS_X)
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#define MAC_STATIC
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#define __cdecl
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#define __declspec(x)
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#define stricmp strcasecmp
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@ -239,7 +236,6 @@ static inline float LittleFloat (const float l) { return FloatSwap(&l); }
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#ifdef __MACOS__
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#include <MacTypes.h>
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#define MAC_STATIC
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#define ID_INLINE inline
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#define CPUSTRING "MacOS-PPC"
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@ -266,7 +262,6 @@ static inline float LittleFloat (const float l) { return FloatSwap(&l); }
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// bk001205 - from Makefile
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#define stricmp strcasecmp
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#define MAC_STATIC // bk: FIXME
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#define ID_INLINE inline
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#ifdef __i386__
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@ -291,14 +286,6 @@ static inline float LittleFloat (const float l) { return FloatSwap(&l); }
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#define PATH_SEP '/'
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// bk001205 - try
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#ifdef Q3_STATIC
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#define GAME_HARD_LINKED
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#define CGAME_HARD_LINKED
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#define UI_HARD_LINKED
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#define BOTLIB_HARD_LINKED
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#endif
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#if __FLOAT_WORD_ORDER == __LITTLE_ENDIAN
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inline static short BigShort( short l) { return ShortSwap(l); }
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#define LittleShort
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@ -322,7 +309,6 @@ inline static float LittleFloat (const float l) { return FloatSwap(&l); }
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#define stricmp strcasecmp
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#define MAC_STATIC
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#define ID_INLINE inline
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#ifdef __i386__
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@ -364,7 +350,6 @@ static float LittleFloat (const float l) { return FloatSwap(&l); }
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// bk001205 - from Makefile
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#define stricmp strcasecmp
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#define MAC_STATIC
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#define ID_INLINE inline
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#ifdef __i386__
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@ -375,14 +360,6 @@ static float LittleFloat (const float l) { return FloatSwap(&l); }
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#define PATH_SEP '/'
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// bk001205 - try
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#ifdef Q3_STATIC
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#define GAME_HARD_LINKED
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#define CGAME_HARD_LINKED
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#define UI_HARD_LINKED
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#define BOTLIB_HARD_LINKED
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#endif
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#if defined(_LITTLE_ENDIAN)
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inline static short BigShort( short l) { return ShortSwap(l); }
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#define LittleShort
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@ -703,7 +680,7 @@ void ByteToDir( int b, vec3_t dir );
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#endif
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#ifdef __LCC__
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#ifdef Q3_VM
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#ifdef VectorCopy
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#undef VectorCopy
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// this is a little hack to get more efficient copies in our interpreter
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@ -738,7 +715,7 @@ float RadiusFromBounds( const vec3_t mins, const vec3_t maxs );
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void ClearBounds( vec3_t mins, vec3_t maxs );
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void AddPointToBounds( const vec3_t v, vec3_t mins, vec3_t maxs );
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#ifndef __LCC__
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#ifndef Q3_VM
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static ID_INLINE int VectorCompare( const vec3_t v1, const vec3_t v2 ) {
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if (v1[0] != v2[0] || v1[1] != v2[1] || v1[2] != v2[2]) {
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return 0;
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