* Overhaul of console autocompletion

- No longer does weird stuff like move the cursor inappropriately
  - Autocomplete works with compound commands
  - Special autocomplete on some commands e.g. \map, \demo
  - Removed various hacks used to counter the original autocomplete code
This commit is contained in:
Tim Angus 2006-01-22 01:58:50 +00:00
parent 893629fb0f
commit c3f7915a8b
8 changed files with 340 additions and 103 deletions

View file

@ -483,7 +483,7 @@ void Console_Key (int key) {
// enter finishes the line
if ( key == K_ENTER || key == K_KP_ENTER ) {
// if not in the game explicitly prepent a slash if needed
// if not in the game explicitly prepend a slash if needed
if ( cls.state != CA_ACTIVE && g_consoleField.buffer[0] != '\\'
&& g_consoleField.buffer[0] != '/' ) {
char temp[MAX_STRING_CHARS];
@ -528,7 +528,7 @@ void Console_Key (int key) {
// command completion
if (key == K_TAB) {
Field_CompleteCommand(&g_consoleField);
Field_AutoComplete(&g_consoleField);
return;
}