OpenGL2: Match glsl data type names: matrix_t -> mat4_t, vec*i_t -> ivec*_t
This commit is contained in:
parent
6e5f8cc918
commit
c350963bf2
14 changed files with 125 additions and 125 deletions
|
@ -22,9 +22,9 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|||
|
||||
#include "tr_local.h"
|
||||
|
||||
void RB_ToneMap(FBO_t *hdrFbo, vec4i_t hdrBox, FBO_t *ldrFbo, vec4i_t ldrBox, int autoExposure)
|
||||
void RB_ToneMap(FBO_t *hdrFbo, ivec4_t hdrBox, FBO_t *ldrFbo, ivec4_t ldrBox, int autoExposure)
|
||||
{
|
||||
vec4i_t srcBox, dstBox;
|
||||
ivec4_t srcBox, dstBox;
|
||||
vec4_t color;
|
||||
static int lastFrameCount = 0;
|
||||
|
||||
|
@ -103,9 +103,9 @@ Blurs a part of one framebuffer to another.
|
|||
Framebuffers can be identical.
|
||||
=============
|
||||
*/
|
||||
void RB_BokehBlur(FBO_t *src, vec4i_t srcBox, FBO_t *dst, vec4i_t dstBox, float blur)
|
||||
void RB_BokehBlur(FBO_t *src, ivec4_t srcBox, FBO_t *dst, ivec4_t dstBox, float blur)
|
||||
{
|
||||
// vec4i_t srcBox, dstBox;
|
||||
// ivec4_t srcBox, dstBox;
|
||||
vec4_t color;
|
||||
|
||||
blur *= 10.0f;
|
||||
|
@ -118,7 +118,7 @@ void RB_BokehBlur(FBO_t *src, vec4i_t srcBox, FBO_t *dst, vec4i_t dstBox, float
|
|||
// bokeh blur
|
||||
if (blur > 0.0f)
|
||||
{
|
||||
vec4i_t quarterBox;
|
||||
ivec4_t quarterBox;
|
||||
|
||||
quarterBox[0] = 0;
|
||||
quarterBox[1] = tr.quarterFbo[0]->height;
|
||||
|
@ -226,7 +226,7 @@ void RB_BokehBlur(FBO_t *src, vec4i_t srcBox, FBO_t *dst, vec4i_t dstBox, float
|
|||
|
||||
static void RB_RadialBlur(FBO_t *srcFbo, FBO_t *dstFbo, int passes, float stretch, float x, float y, float w, float h, float xcenter, float ycenter, float alpha)
|
||||
{
|
||||
vec4i_t srcBox, dstBox;
|
||||
ivec4_t srcBox, dstBox;
|
||||
vec4_t color;
|
||||
const float inc = 1.f / passes;
|
||||
const float mul = powf(stretch, inc);
|
||||
|
@ -308,7 +308,7 @@ static qboolean RB_UpdateSunFlareVis(void)
|
|||
return sampleCount > 0;
|
||||
}
|
||||
|
||||
void RB_SunRays(FBO_t *srcFbo, vec4i_t srcBox, FBO_t *dstFbo, vec4i_t dstBox)
|
||||
void RB_SunRays(FBO_t *srcFbo, ivec4_t srcBox, FBO_t *dstFbo, ivec4_t dstBox)
|
||||
{
|
||||
vec4_t color;
|
||||
float dot;
|
||||
|
@ -316,7 +316,7 @@ void RB_SunRays(FBO_t *srcFbo, vec4i_t srcBox, FBO_t *dstFbo, vec4i_t dstBox)
|
|||
qboolean colorize = qtrue;
|
||||
|
||||
// float w, h, w2, h2;
|
||||
matrix_t mvp;
|
||||
mat4_t mvp;
|
||||
vec4_t pos, hpos;
|
||||
|
||||
dot = DotProduct(tr.sunDirection, backEnd.viewParms.or.axis[0]);
|
||||
|
@ -329,11 +329,11 @@ void RB_SunRays(FBO_t *srcFbo, vec4i_t srcBox, FBO_t *dstFbo, vec4i_t dstBox)
|
|||
// From RB_DrawSun()
|
||||
{
|
||||
float dist;
|
||||
matrix_t trans, model, mvp;
|
||||
mat4_t trans, model, mvp;
|
||||
|
||||
Matrix16Translation( backEnd.viewParms.or.origin, trans );
|
||||
Matrix16Multiply( backEnd.viewParms.world.modelMatrix, trans, model );
|
||||
Matrix16Multiply(backEnd.viewParms.projectionMatrix, model, mvp);
|
||||
Mat4Translation( backEnd.viewParms.or.origin, trans );
|
||||
Mat4Multiply( backEnd.viewParms.world.modelMatrix, trans, model );
|
||||
Mat4Multiply(backEnd.viewParms.projectionMatrix, model, mvp);
|
||||
|
||||
dist = backEnd.viewParms.zFar / 1.75; // div sqrt(3)
|
||||
|
||||
|
@ -341,8 +341,8 @@ void RB_SunRays(FBO_t *srcFbo, vec4i_t srcBox, FBO_t *dstFbo, vec4i_t dstBox)
|
|||
}
|
||||
|
||||
// project sun point
|
||||
//Matrix16Multiply(backEnd.viewParms.projectionMatrix, backEnd.viewParms.world.modelMatrix, mvp);
|
||||
Matrix16Transform(mvp, pos, hpos);
|
||||
//Mat4Multiply(backEnd.viewParms.projectionMatrix, backEnd.viewParms.world.modelMatrix, mvp);
|
||||
Mat4Transform(mvp, pos, hpos);
|
||||
|
||||
// transform to UV coords
|
||||
hpos[3] = 0.5f / hpos[3];
|
||||
|
@ -354,7 +354,7 @@ void RB_SunRays(FBO_t *srcFbo, vec4i_t srcBox, FBO_t *dstFbo, vec4i_t dstBox)
|
|||
{
|
||||
float mul = 1.f;
|
||||
vec2_t texScale;
|
||||
vec4i_t rayBox, quarterBox;
|
||||
ivec4_t rayBox, quarterBox;
|
||||
|
||||
texScale[0] =
|
||||
texScale[1] = 1.0f;
|
||||
|
@ -441,7 +441,7 @@ static void RB_BlurAxis(FBO_t *srcFbo, FBO_t *dstFbo, float strength, qboolean h
|
|||
ymul *= strength;
|
||||
|
||||
{
|
||||
vec4i_t srcBox, dstBox;
|
||||
ivec4_t srcBox, dstBox;
|
||||
vec4_t color;
|
||||
vec2_t texScale;
|
||||
|
||||
|
@ -490,7 +490,7 @@ void RB_GaussianBlur(float blur)
|
|||
return;
|
||||
|
||||
{
|
||||
vec4i_t srcBox, dstBox;
|
||||
ivec4_t srcBox, dstBox;
|
||||
vec4_t color;
|
||||
vec2_t texScale;
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue