OpenGL2: Match glsl data type names: matrix_t -> mat4_t, vec*i_t -> ivec*_t

This commit is contained in:
SmileTheory 2013-11-19 03:23:50 -08:00
parent 6e5f8cc918
commit c350963bf2
14 changed files with 125 additions and 125 deletions

View file

@ -1454,9 +1454,9 @@ typedef struct {
FBO_t *currentFBO;
VBO_t *currentVBO;
IBO_t *currentIBO;
matrix_t modelview;
matrix_t projection;
matrix_t modelviewProjection;
mat4_t modelview;
mat4_t projection;
mat4_t modelviewProjection;
} glstate_t;
typedef enum {
@ -1963,8 +1963,8 @@ void GL_TextureMode( const char *string );
void GL_CheckErrs( char *file, int line );
#define GL_CheckErrors(...) GL_CheckErrs(__FILE__, __LINE__)
void GL_State( unsigned long stateVector );
void GL_SetProjectionMatrix(matrix_t matrix);
void GL_SetModelviewMatrix(matrix_t matrix);
void GL_SetProjectionMatrix(mat4_t matrix);
void GL_SetModelviewMatrix(mat4_t matrix);
void GL_TexEnv( int env );
void GL_Cull( int cullType );
@ -2295,7 +2295,7 @@ void GLSL_SetUniformFloat5(shaderProgram_t *program, int uniformNum, const vec5_
void GLSL_SetUniformVec2(shaderProgram_t *program, int uniformNum, const vec2_t v);
void GLSL_SetUniformVec3(shaderProgram_t *program, int uniformNum, const vec3_t v);
void GLSL_SetUniformVec4(shaderProgram_t *program, int uniformNum, const vec4_t v);
void GLSL_SetUniformMatrix16(shaderProgram_t *program, int uniformNum, const matrix_t matrix);
void GLSL_SetUniformMat4(shaderProgram_t *program, int uniformNum, const mat4_t matrix);
shaderProgram_t *GLSL_GetGenericShaderProgram(int stage);