OpenGL2: Match glsl data type names: matrix_t -> mat4_t, vec*i_t -> ivec*_t
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6e5f8cc918
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c350963bf2
14 changed files with 125 additions and 125 deletions
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@ -458,7 +458,7 @@ void RB_RenderFlares (void) {
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flare_t *f;
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flare_t **prev;
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qboolean draw;
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matrix_t oldmodelview, oldprojection, matrix;
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mat4_t oldmodelview, oldprojection, matrix;
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if ( !r_flares->integer ) {
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return;
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@ -516,11 +516,11 @@ void RB_RenderFlares (void) {
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qglDisable (GL_CLIP_PLANE0);
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}
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Matrix16Copy(glState.projection, oldprojection);
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Matrix16Copy(glState.modelview, oldmodelview);
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Matrix16Identity(matrix);
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Mat4Copy(glState.projection, oldprojection);
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Mat4Copy(glState.modelview, oldmodelview);
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Mat4Identity(matrix);
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GL_SetModelviewMatrix(matrix);
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Matrix16Ortho( backEnd.viewParms.viewportX, backEnd.viewParms.viewportX + backEnd.viewParms.viewportWidth,
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Mat4Ortho( backEnd.viewParms.viewportX, backEnd.viewParms.viewportX + backEnd.viewParms.viewportWidth,
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backEnd.viewParms.viewportY, backEnd.viewParms.viewportY + backEnd.viewParms.viewportHeight,
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-99999, 99999, matrix );
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GL_SetProjectionMatrix(matrix);
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