OpenGL2: Match glsl data type names: matrix_t -> mat4_t, vec*i_t -> ivec*_t

This commit is contained in:
SmileTheory 2013-11-19 03:23:50 -08:00
parent 6e5f8cc918
commit c350963bf2
14 changed files with 125 additions and 125 deletions

View file

@ -651,16 +651,16 @@ void R_FBOList_f(void)
// FIXME
extern void RB_SetGL2D (void);
void FBO_BlitFromTexture(struct image_s *src, vec4i_t inSrcBox, vec2_t inSrcTexScale, FBO_t *dst, vec4i_t inDstBox, struct shaderProgram_s *shaderProgram, vec4_t inColor, int blend)
void FBO_BlitFromTexture(struct image_s *src, ivec4_t inSrcBox, vec2_t inSrcTexScale, FBO_t *dst, ivec4_t inDstBox, struct shaderProgram_s *shaderProgram, vec4_t inColor, int blend)
{
vec4i_t dstBox, srcBox;
ivec4_t dstBox, srcBox;
vec2_t srcTexScale;
vec4_t color;
vec4_t quadVerts[4];
vec2_t texCoords[4];
vec2_t invTexRes;
FBO_t *oldFbo = glState.currentFBO;
matrix_t projection;
mat4_t projection;
int width, height;
if (!src)
@ -741,7 +741,7 @@ void FBO_BlitFromTexture(struct image_s *src, vec4i_t inSrcBox, vec2_t inSrcTexS
qglViewport( 0, 0, width, height );
qglScissor( 0, 0, width, height );
Matrix16Ortho(0, width, height, 0, 0, 1, projection);
Mat4Ortho(0, width, height, 0, 0, 1, projection);
qglDisable( GL_CULL_FACE );
@ -764,7 +764,7 @@ void FBO_BlitFromTexture(struct image_s *src, vec4i_t inSrcBox, vec2_t inSrcTexS
GLSL_BindProgram(shaderProgram);
GLSL_SetUniformMatrix16(shaderProgram, UNIFORM_MODELVIEWPROJECTIONMATRIX, projection);
GLSL_SetUniformMat4(shaderProgram, UNIFORM_MODELVIEWPROJECTIONMATRIX, projection);
GLSL_SetUniformVec4(shaderProgram, UNIFORM_COLOR, color);
GLSL_SetUniformVec2(shaderProgram, UNIFORM_INVTEXRES, invTexRes);
GLSL_SetUniformVec2(shaderProgram, UNIFORM_AUTOEXPOSUREMINMAX, tr.refdef.autoExposureMinMax);
@ -775,9 +775,9 @@ void FBO_BlitFromTexture(struct image_s *src, vec4i_t inSrcBox, vec2_t inSrcTexS
FBO_Bind(oldFbo);
}
void FBO_Blit(FBO_t *src, vec4i_t inSrcBox, vec2_t srcTexScale, FBO_t *dst, vec4i_t dstBox, struct shaderProgram_s *shaderProgram, vec4_t color, int blend)
void FBO_Blit(FBO_t *src, ivec4_t inSrcBox, vec2_t srcTexScale, FBO_t *dst, ivec4_t dstBox, struct shaderProgram_s *shaderProgram, vec4_t color, int blend)
{
vec4i_t srcBox;
ivec4_t srcBox;
if (!src)
{
@ -801,9 +801,9 @@ void FBO_Blit(FBO_t *src, vec4i_t inSrcBox, vec2_t srcTexScale, FBO_t *dst, vec4
FBO_BlitFromTexture(src->colorImage[0], srcBox, srcTexScale, dst, dstBox, shaderProgram, color, blend | GLS_DEPTHTEST_DISABLE);
}
void FBO_FastBlit(FBO_t *src, vec4i_t srcBox, FBO_t *dst, vec4i_t dstBox, int buffers, int filter)
void FBO_FastBlit(FBO_t *src, ivec4_t srcBox, FBO_t *dst, ivec4_t dstBox, int buffers, int filter)
{
vec4i_t srcBoxFinal, dstBoxFinal;
ivec4_t srcBoxFinal, dstBoxFinal;
GLuint srcFb, dstFb;
if (!glRefConfig.framebufferBlit)