OpenGL2: Readd r_deluxeSpecular.
https://github.com/ioquake/ioq3/issues/369
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@ -1067,6 +1067,8 @@ void GLSL_InitGPUShaders(void)
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if (r_cubeMapping->integer)
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Q_strcat(extradefines, 1024, "#define USE_CUBEMAP\n");
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else if (r_deluxeSpecular->value > 0.000001f)
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Q_strcat(extradefines, 1024, va("#define r_deluxeSpecular %f\n", r_deluxeSpecular->value));
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switch (r_glossType->integer)
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{
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