* Revert 'Handle dead keys more gracefully by taking a "best guess" rather than
ignoring completely' from r1459; it can't ever work acceptably, especially on azerty/qwertz layouts * Make the ordering of the output from in_keyboardDebug more sensible * Add cl_consoleKeys cvar, a space delimited list of key names or characters that toggle the console
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6 changed files with 122 additions and 56 deletions
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@ -1172,7 +1172,7 @@ void CL_KeyEvent (int key, qboolean down, unsigned time) {
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}
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// console key is hardcoded, so the user can never unbind it
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if (key == '`' || key == '~' ||
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if (key == K_CONSOLE ||
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( key == K_ESCAPE && keys[K_SHIFT].down ) ) {
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if (!down) {
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return;
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@ -1315,11 +1315,6 @@ Normal keyboard characters, already shifted / capslocked / etc
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===================
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*/
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void CL_CharEvent( int key ) {
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// the console key should never be used as a char
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if ( key == '`' || key == '~' ) {
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return;
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}
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// delete is not a printable character and is
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// otherwise handled by Field_KeyDownEvent
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if ( key == 127 ) {
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@ -96,6 +96,8 @@ cvar_t *cl_lanForcePackets;
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cvar_t *cl_guidServerUniq;
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cvar_t *cl_consoleKeys;
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clientActive_t cl;
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clientConnection_t clc;
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clientStatic_t cls;
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@ -3065,6 +3067,9 @@ void CL_Init( void ) {
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cl_guidServerUniq = Cvar_Get ("cl_guidServerUniq", "1", CVAR_ARCHIVE);
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// 0x7e = ~ and 0x60 = `
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cl_consoleKeys = Cvar_Get( "cl_consoleKeys", "0x7e 0x60", CVAR_ARCHIVE);
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// userinfo
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Cvar_Get ("name", "UnnamedPlayer", CVAR_USERINFO | CVAR_ARCHIVE );
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Cvar_Get ("rate", "3000", CVAR_USERINFO | CVAR_ARCHIVE );
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@ -401,6 +401,8 @@ extern cvar_t *cl_inGameVideo;
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extern cvar_t *cl_lanForcePackets;
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extern cvar_t *cl_autoRecordDemo;
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extern cvar_t *cl_consoleKeys;
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#ifdef USE_MUMBLE
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extern cvar_t *cl_useMumble;
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extern cvar_t *cl_mumbleScale;
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@ -489,6 +491,7 @@ void IN_CenterView (void);
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void CL_VerifyCode( void );
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float CL_KeyState (kbutton_t *key);
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int Key_StringToKeynum( char *str );
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char *Key_KeynumToString (int keynum);
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//
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@ -260,6 +260,9 @@ typedef enum {
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K_EURO,
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K_UNDO,
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// Pseudo-key that brings the console down
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K_CONSOLE,
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MAX_KEYS
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} keyNum_t;
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