Merge branch 'master' into sdl2

Conflicts:
	code/sdl/sdl_input.c
This commit is contained in:
Tim Angus 2013-08-16 23:34:08 +01:00
commit bde7665462
97 changed files with 6333 additions and 546 deletions

View file

@ -350,7 +350,7 @@ static void R_LoadLightmaps( lump_t *l, lump_t *surfs ) {
}
if (!size)
ri.Error(ERR_DROP, "Bad header for %s!\n", filename);
ri.Error(ERR_DROP, "Bad header for %s!", filename);
size -= 2;
p += 2;
@ -368,10 +368,10 @@ static void R_LoadLightmaps( lump_t *l, lump_t *surfs ) {
#if 0 // HDRFILE_RGBE
if (size != tr.lightmapSize * tr.lightmapSize * 4)
ri.Error(ERR_DROP, "Bad size for %s (%i)!\n", filename, size);
ri.Error(ERR_DROP, "Bad size for %s (%i)!", filename, size);
#else // HDRFILE_FLOAT
if (size != tr.lightmapSize * tr.lightmapSize * 12)
ri.Error(ERR_DROP, "Bad size for %s (%i)!\n", filename, size);
ri.Error(ERR_DROP, "Bad size for %s (%i)!", filename, size);
#endif
}
else
@ -524,11 +524,13 @@ static float FatPackU(float input, int lightmapnum)
if (tr.worldDeluxeMapping)
lightmapnum >>= 1;
lightmapnum %= (tr.fatLightmapStep * tr.fatLightmapStep);
if(tr.fatLightmapSize > 0)
{
int x = lightmapnum % tr.fatLightmapStep;
int x;
lightmapnum %= (tr.fatLightmapStep * tr.fatLightmapStep);
x = lightmapnum % tr.fatLightmapStep;
return (input / ((float)tr.fatLightmapStep)) + ((1.0 / ((float)tr.fatLightmapStep)) * (float)x);
}
@ -544,11 +546,13 @@ static float FatPackV(float input, int lightmapnum)
if (tr.worldDeluxeMapping)
lightmapnum >>= 1;
lightmapnum %= (tr.fatLightmapStep * tr.fatLightmapStep);
if(tr.fatLightmapSize > 0)
{
int y = lightmapnum / tr.fatLightmapStep;
int y;
lightmapnum %= (tr.fatLightmapStep * tr.fatLightmapStep);
y = lightmapnum / tr.fatLightmapStep;
return (input / ((float)tr.fatLightmapStep)) + ((1.0 / ((float)tr.fatLightmapStep)) * (float)y);
}
@ -2184,7 +2188,7 @@ static void R_LoadSurfaces( lump_t *surfs, lump_t *verts, lump_t *indexLump ) {
{
//ri.Printf(PRINT_ALL, "Found!\n");
if (size != sizeof(float) * 3 * (verts->filelen / sizeof(*dv)))
ri.Error(ERR_DROP, "Bad size for %s (%i, expected %i)!\n", filename, size, (int)((sizeof(float)) * 3 * (verts->filelen / sizeof(*dv))));
ri.Error(ERR_DROP, "Bad size for %s (%i, expected %i)!", filename, size, (int)((sizeof(float)) * 3 * (verts->filelen / sizeof(*dv))));
}
}
@ -2685,7 +2689,7 @@ void R_LoadLightGrid( lump_t *l ) {
if (size != sizeof(float) * 6 * numGridPoints)
{
ri.Error(ERR_DROP, "Bad size for %s (%i, expected %i)!\n", filename, size, (int)(sizeof(float)) * 6 * numGridPoints);
ri.Error(ERR_DROP, "Bad size for %s (%i, expected %i)!", filename, size, (int)(sizeof(float)) * 6 * numGridPoints);
}
w->hdrLightGrid = ri.Hunk_Alloc(size, h_low);
@ -3352,12 +3356,12 @@ void RE_LoadWorldMap( const char *name ) {
if (0)
{
world_t *w;
w = &s_worldData;
uint8_t *primaryLightGrid, *data;
int lightGridSize;
int i;
w = &s_worldData;
lightGridSize = w->lightGridBounds[0] * w->lightGridBounds[1] * w->lightGridBounds[2];
primaryLightGrid = ri.Malloc(lightGridSize * sizeof(*primaryLightGrid));
@ -3376,6 +3380,7 @@ void RE_LoadWorldMap( const char *name ) {
gridLightCol[0] = ByteToFloat(data[3]);
gridLightCol[1] = ByteToFloat(data[4]);
gridLightCol[2] = ByteToFloat(data[5]);
(void)gridLightCol; // Suppress unused-but-set-variable warning
lat = data[7];
lng = data[6];

View file

@ -21,8 +21,6 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "tr_local.h"
volatile renderCommandList_t *renderCommandList;
/*
=====================
R_PerformanceCounters

View file

@ -25,11 +25,8 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
// tr_extratypes.h, for mods that want to extend tr_types.h without losing compatibility with original VMs
// extra renderfx flags start at 0x0400
#define RF_SUNFLARE 0x0400
// extra refdef flags start at 0x0008
#define RDF_NOFOG 0x0008 // don't apply fog
#define RDF_NOFOG 0x0008 // don't apply fog to polys added using RE_AddPolyToScene
#define RDF_EXTRA 0x0010 // Makro - refdefex_t to follow after refdef_t
#define RDF_SUNLIGHT 0x0020 // SmileTheory - render sunlight and shadows

View file

@ -107,7 +107,7 @@ FBO_t *FBO_Create(const char *name, int width, int height)
if(strlen(name) >= MAX_QPATH)
{
ri.Error(ERR_DROP, "FBO_Create: \"%s\" is too long\n", name);
ri.Error(ERR_DROP, "FBO_Create: \"%s\" is too long", name);
}
if(width <= 0 || width > glRefConfig.maxRenderbufferSize)

View file

@ -352,8 +352,8 @@ void RB_RenderFlare( flare_t *f ) {
VectorScale(f->color, f->drawIntensity * intensity, color);
// Calculations for fogging
if(tr.world && f->fogNum < tr.world->numfogs)
// Calculations for fogging
if(tr.world && f->fogNum > 0 && f->fogNum < tr.world->numfogs)
{
tess.numVertexes = 1;
VectorCopy(f->origin, tess.xyz[0]);

View file

@ -431,7 +431,8 @@ static void GLSL_LinkProgram(GLhandleARB program)
if(!linked)
{
GLSL_PrintInfoLog(program, qfalse);
ri.Error(ERR_DROP, "\nshaders failed to link");
ri.Printf(PRINT_ALL, "\n");
ri.Error(ERR_DROP, "shaders failed to link");
}
}
@ -445,7 +446,8 @@ static void GLSL_ValidateProgram(GLhandleARB program)
if(!validated)
{
GLSL_PrintInfoLog(program, qfalse);
ri.Error(ERR_DROP, "\nshaders failed to validate");
ri.Printf(PRINT_ALL, "\n");
ri.Error(ERR_DROP, "shaders failed to validate");
}
}

View file

@ -2652,8 +2652,6 @@ extern int max_polyverts;
extern backEndData_t *backEndData; // the second one may not be allocated
extern volatile renderCommandList_t *renderCommandList;
void *R_GetCommandBuffer( int bytes );
void RB_ExecuteRenderCommands( const void *data );

View file

@ -495,17 +495,17 @@ static qboolean R_LoadMD3(model_t * mod, int lod, void *buffer, int bufferSize,
LL(md3Surf->ofsXyzNormals);
LL(md3Surf->ofsEnd);
if(md3Surf->numVerts > SHADER_MAX_VERTEXES)
if(md3Surf->numVerts >= SHADER_MAX_VERTEXES)
{
ri.Printf(PRINT_WARNING, "R_LoadMD3: %s has more than %i verts on %s (%i).\n",
modName, SHADER_MAX_VERTEXES, md3Surf->name[0] ? md3Surf->name : "a surface",
modName, SHADER_MAX_VERTEXES - 1, md3Surf->name[0] ? md3Surf->name : "a surface",
md3Surf->numVerts );
return qfalse;
}
if(md3Surf->numTriangles * 3 > SHADER_MAX_INDEXES)
if(md3Surf->numTriangles * 3 >= SHADER_MAX_INDEXES)
{
ri.Printf(PRINT_WARNING, "R_LoadMD3: %s has more than %i triangles on %s (%i).\n",
modName, SHADER_MAX_INDEXES / 3, md3Surf->name[0] ? md3Surf->name : "a surface",
modName, ( SHADER_MAX_INDEXES / 3 ) - 1, md3Surf->name[0] ? md3Surf->name : "a surface",
md3Surf->numTriangles );
return qfalse;
}
@ -996,17 +996,17 @@ static qboolean R_LoadMDR( model_t *mod, void *buffer, int filesize, const char
// numBoneReferences and BoneReferences generally seem to be unused
// now do the checks that may fail.
if ( surf->numVerts > SHADER_MAX_VERTEXES )
if ( surf->numVerts >= SHADER_MAX_VERTEXES )
{
ri.Printf(PRINT_WARNING, "R_LoadMDR: %s has more than %i verts on %s (%i).\n",
mod_name, SHADER_MAX_VERTEXES, surf->name[0] ? surf->name : "a surface",
mod_name, SHADER_MAX_VERTEXES - 1, surf->name[0] ? surf->name : "a surface",
surf->numVerts );
return qfalse;
}
if ( surf->numTriangles*3 > SHADER_MAX_INDEXES )
if ( surf->numTriangles*3 >= SHADER_MAX_INDEXES )
{
ri.Printf(PRINT_WARNING, "R_LoadMDR: %s has more than %i triangles on %s (%i).\n",
mod_name, SHADER_MAX_INDEXES / 3, surf->name[0] ? surf->name : "a surface",
mod_name, ( SHADER_MAX_INDEXES / 3 ) - 1, surf->name[0] ? surf->name : "a surface",
surf->numTriangles );
return qfalse;
}
@ -1213,15 +1213,15 @@ static qboolean R_LoadMD4( model_t *mod, void *buffer, const char *mod_name ) {
LL(surf->ofsVerts);
LL(surf->ofsEnd);
if ( surf->numVerts > SHADER_MAX_VERTEXES ) {
if ( surf->numVerts >= SHADER_MAX_VERTEXES ) {
ri.Printf(PRINT_WARNING, "R_LoadMD4: %s has more than %i verts on %s (%i).\n",
mod_name, SHADER_MAX_VERTEXES, surf->name[0] ? surf->name : "a surface",
mod_name, SHADER_MAX_VERTEXES - 1, surf->name[0] ? surf->name : "a surface",
surf->numVerts );
return qfalse;
}
if ( surf->numTriangles*3 > SHADER_MAX_INDEXES ) {
if ( surf->numTriangles*3 >= SHADER_MAX_INDEXES ) {
ri.Printf(PRINT_WARNING, "R_LoadMD4: %s has more than %i triangles on %s (%i).\n",
mod_name, SHADER_MAX_INDEXES / 3, surf->name[0] ? surf->name : "a surface",
mod_name, ( SHADER_MAX_INDEXES / 3 ) - 1, surf->name[0] ? surf->name : "a surface",
surf->numTriangles );
return qfalse;
}

View file

@ -206,7 +206,7 @@ qboolean R_LoadIQM( model_t *mod, void *buffer, int filesize, const char *mod_na
}
vertexarray = (iqmVertexArray_t *)((byte *)header + header->ofs_vertexarrays);
for( i = 0; i < header->num_vertexarrays; i++, vertexarray++ ) {
int j, n, *intPtr;
int n, *intPtr;
if( vertexarray->size <= 0 || vertexarray->size > 4 ) {
return qfalse;
@ -318,17 +318,17 @@ qboolean R_LoadIQM( model_t *mod, void *buffer, int filesize, const char *mod_na
}
// check ioq3 limits
if ( mesh->num_vertexes > SHADER_MAX_VERTEXES )
if ( mesh->num_vertexes >= SHADER_MAX_VERTEXES )
{
ri.Printf(PRINT_WARNING, "R_LoadIQM: %s has more than %i verts on %s (%i).\n",
mod_name, SHADER_MAX_VERTEXES, meshName[0] ? meshName : "a surface",
mod_name, SHADER_MAX_VERTEXES - 1, meshName[0] ? meshName : "a surface",
mesh->num_vertexes );
return qfalse;
}
if ( mesh->num_triangles*3 > SHADER_MAX_INDEXES )
if ( mesh->num_triangles*3 >= SHADER_MAX_INDEXES )
{
ri.Printf(PRINT_WARNING, "R_LoadIQM: %s has more than %i triangles on %s (%i).\n",
mod_name, SHADER_MAX_INDEXES / 3, meshName[0] ? meshName : "a surface",
mod_name, ( SHADER_MAX_INDEXES / 3 ) - 1, meshName[0] ? meshName : "a surface",
mesh->num_triangles );
return qfalse;
}
@ -953,10 +953,10 @@ void RB_IQMSurfaceAnim( surfaceType_t *surface ) {
float jointMats[IQM_MAX_JOINTS * 12];
int i;
vec4_t *outXYZ = &tess.xyz[tess.numVertexes];
vec4_t *outNormal = &tess.normal[tess.numVertexes];
vec2_t (*outTexCoord)[2] = &tess.texCoords[tess.numVertexes];
vec4_t *outColor = &tess.vertexColors[tess.numVertexes];
vec4_t *outXYZ;
vec4_t *outNormal;
vec2_t (*outTexCoord)[2];
vec4_t *outColor;
int frame = data->num_frames ? backEnd.currentEntity->e.frame % data->num_frames : 0;
int oldframe = data->num_frames ? backEnd.currentEntity->e.oldframe % data->num_frames : 0;
@ -968,6 +968,11 @@ void RB_IQMSurfaceAnim( surfaceType_t *surface ) {
RB_CHECKOVERFLOW( surf->num_vertexes, surf->num_triangles * 3 );
outXYZ = &tess.xyz[tess.numVertexes];
outNormal = &tess.normal[tess.numVertexes];
outTexCoord = &tess.texCoords[tess.numVertexes];
outColor = &tess.vertexColors[tess.numVertexes];
// compute interpolated joint matrices
if ( data->num_joints > 0 ) {
ComputePoseMats( data, frame, oldframe, backlerp, jointMats );

View file

@ -415,6 +415,7 @@ static void ProjectDlightTexture( void ) {
backEnd.pc.c_totalIndexes += tess.numIndexes;
backEnd.pc.c_dlightIndexes += tess.numIndexes;
backEnd.pc.c_dlightVertexes += tess.numVertexes;
}
}
@ -874,6 +875,7 @@ static void ForwardDlight( void ) {
backEnd.pc.c_totalIndexes += tess.numIndexes;
backEnd.pc.c_dlightIndexes += tess.numIndexes;
backEnd.pc.c_dlightVertexes += tess.numVertexes;
}
}

View file

@ -456,10 +456,10 @@ static void Autosprite2Deform( void ) {
vec3_t forward;
if ( tess.numVertexes & 3 ) {
ri.Printf( PRINT_WARNING, "Autosprite2 shader %s had odd vertex count", tess.shader->name );
ri.Printf( PRINT_WARNING, "Autosprite2 shader %s had odd vertex count\n", tess.shader->name );
}
if ( tess.numIndexes != ( tess.numVertexes >> 2 ) * 6 ) {
ri.Printf( PRINT_WARNING, "Autosprite2 shader %s had odd index count", tess.shader->name );
ri.Printf( PRINT_WARNING, "Autosprite2 shader %s had odd index count\n", tess.shader->name );
}
if ( backEnd.currentEntity != &tr.worldEntity ) {

View file

@ -3018,7 +3018,7 @@ static char *FindShaderInShaderText( const char *shadername ) {
}
else {
// skip the definition
SkipBracedSection( &p );
SkipBracedSection( &p, 0 );
}
}
@ -3542,6 +3542,8 @@ static void ScanAndLoadShaderFiles( void )
int i;
char *oldp, *token, *hashMem, *textEnd;
int shaderTextHashTableSizes[MAX_SHADERTEXT_HASH], hash, size;
char shaderName[MAX_QPATH];
int shaderLine;
long sum = 0, summand;
// scan for shader files
@ -3585,26 +3587,40 @@ static void ScanAndLoadShaderFiles( void )
// Do a simple check on the shader structure in that file to make sure one bad shader file cannot fuck up all other shaders.
p = buffers[i];
COM_BeginParseSession(filename);
while(1)
{
token = COM_ParseExt(&p, qtrue);
if(!*token)
break;
oldp = p;
Q_strncpyz(shaderName, token, sizeof(shaderName));
shaderLine = COM_GetCurrentParseLine();
token = COM_ParseExt(&p, qtrue);
if(token[0] != '{' && token[1] != '\0')
if(token[0] != '{' || token[1] != '\0')
{
ri.Printf(PRINT_WARNING, "WARNING: Bad shader file %s has incorrect syntax.\n", filename);
ri.Printf(PRINT_WARNING, "WARNING: Ignoring shader file %s. Shader \"%s\" on line %d missing opening brace",
filename, shaderName, shaderLine);
if (token[0])
{
ri.Printf(PRINT_WARNING, " (found \"%s\" on line %d)", token, COM_GetCurrentParseLine());
}
ri.Printf(PRINT_WARNING, ".\n");
ri.FS_FreeFile(buffers[i]);
buffers[i] = NULL;
break;
}
SkipBracedSection(&oldp);
p = oldp;
if(!SkipBracedSection(&p, 1))
{
ri.Printf(PRINT_WARNING, "WARNING: Ignoring shader file %s. Shader \"%s\" on line %d missing closing brace.\n",
filename, shaderName, shaderLine);
ri.FS_FreeFile(buffers[i]);
buffers[i] = NULL;
break;
}
}
@ -3648,7 +3664,7 @@ static void ScanAndLoadShaderFiles( void )
hash = generateHashValue(token, MAX_SHADERTEXT_HASH);
shaderTextHashTableSizes[hash]++;
size++;
SkipBracedSection(&p);
SkipBracedSection(&p, 0);
}
size += MAX_SHADERTEXT_HASH;
@ -3674,7 +3690,7 @@ static void ScanAndLoadShaderFiles( void )
hash = generateHashValue(token, MAX_SHADERTEXT_HASH);
shaderTextHashTable[hash][shaderTextHashTableSizes[hash]++] = oldp;
SkipBracedSection(&p);
SkipBracedSection(&p, 0);
}
return;

View file

@ -1515,6 +1515,7 @@ static void RB_SurfaceAxis( void ) {
// FIXME: implement this
#if 0
GL_Bind( tr.whiteImage );
GL_State( GLS_DEFAULT );
qglLineWidth( 3 );
qglBegin( GL_LINES );
qglColor3f( 1,0,0 );
@ -1561,7 +1562,6 @@ static void RB_SurfaceEntity( surfaceType_t *surfType ) {
RB_SurfaceAxis();
break;
}
return;
}
static void RB_SurfaceBad( surfaceType_t *surfType ) {

View file

@ -36,6 +36,10 @@ static qboolean R_CullSurface( msurface_t *surf ) {
return qfalse;
}
if ( *surf->data == SF_GRID && r_nocurves->integer ) {
return qtrue;
}
if (surf->cullinfo.type & CULLINFO_PLANE)
{
// Only true for SF_FACE, so treat like its own function
@ -157,7 +161,6 @@ static int R_DlightSurface( msurface_t *surf, int dlightBits ) {
if ( surf->cullinfo.type & CULLINFO_PLANE )
{
int i;
for ( i = 0 ; i < tr.refdef.num_dlights ; i++ ) {
if ( ! ( dlightBits & ( 1 << i ) ) ) {
continue;
@ -219,6 +222,8 @@ static int R_DlightSurface( msurface_t *surf, int dlightBits ) {
if ( dlightBits ) {
tr.pc.c_dlightSurfaces++;
} else {
tr.pc.c_dlightSurfacesCulled++;
}
return dlightBits;
@ -238,7 +243,6 @@ static int R_PshadowSurface( msurface_t *surf, int pshadowBits ) {
if ( surf->cullinfo.type & CULLINFO_PLANE )
{
int i;
for ( i = 0 ; i < tr.refdef.num_pshadows ; i++ ) {
if ( ! ( pshadowBits & ( 1 << i ) ) ) {
continue;
@ -554,7 +558,7 @@ static void R_RecursiveWorldNode( mnode_t *node, int planeBits, int dlightBits,
}
// add merged and unmerged surfaces
if (tr.world->viewSurfaces)
if (tr.world->viewSurfaces && !r_nocurves->integer)
view = tr.world->viewSurfaces + node->firstmarksurface;
else
view = tr.world->marksurfaces + node->firstmarksurface;