Merge branch 'master' into sdl2
Conflicts: code/sdl/sdl_input.c
This commit is contained in:
commit
bde7665462
97 changed files with 6333 additions and 546 deletions
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@ -668,9 +668,10 @@ void RB_RenderDrawSurfList( drawSurf_t *drawSurfs, int numDrawSurfs ) {
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qglDepthRange (0, 1);
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}
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#if 0
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RB_DrawSun();
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#endif
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if (r_drawSun->integer) {
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RB_DrawSun(0.1, tr.sunShader);
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}
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// darken down any stencil shadows
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RB_ShadowFinish();
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@ -21,8 +21,6 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#include "tr_local.h"
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volatile renderCommandList_t *renderCommandList;
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/*
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=====================
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R_PerformanceCounters
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@ -352,8 +352,8 @@ void RB_RenderFlare( flare_t *f ) {
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VectorScale(f->color, f->drawIntensity * intensity, color);
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// Calculations for fogging
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if(tr.world && f->fogNum < tr.world->numfogs)
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// Calculations for fogging
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if(tr.world && f->fogNum > 0 && f->fogNum < tr.world->numfogs)
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{
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tess.numVertexes = 1;
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VectorCopy(f->origin, tess.xyz[0]);
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@ -1327,7 +1327,7 @@ SKIES
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void R_BuildCloudData( shaderCommands_t *shader );
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void R_InitSkyTexCoords( float cloudLayerHeight );
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void R_DrawSkyBox( shaderCommands_t *shader );
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void RB_DrawSun( void );
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void RB_DrawSun( float scale, shader_t *shader );
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void RB_ClipSkyPolygons( shaderCommands_t *shader );
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/*
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@ -1594,8 +1594,6 @@ extern int max_polyverts;
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extern backEndData_t *backEndData; // the second one may not be allocated
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extern volatile renderCommandList_t *renderCommandList;
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void *R_GetCommandBuffer( int bytes );
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void RB_ExecuteRenderCommands( const void *data );
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@ -458,15 +458,15 @@ static qboolean R_LoadMD3 (model_t *mod, int lod, void *buffer, const char *mod_
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LL(surf->ofsXyzNormals);
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LL(surf->ofsEnd);
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if ( surf->numVerts > SHADER_MAX_VERTEXES ) {
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if ( surf->numVerts >= SHADER_MAX_VERTEXES ) {
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ri.Printf(PRINT_WARNING, "R_LoadMD3: %s has more than %i verts on %s (%i).\n",
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mod_name, SHADER_MAX_VERTEXES, surf->name[0] ? surf->name : "a surface",
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mod_name, SHADER_MAX_VERTEXES - 1, surf->name[0] ? surf->name : "a surface",
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surf->numVerts );
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return qfalse;
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}
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if ( surf->numTriangles*3 > SHADER_MAX_INDEXES ) {
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if ( surf->numTriangles*3 >= SHADER_MAX_INDEXES ) {
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ri.Printf(PRINT_WARNING, "R_LoadMD3: %s has more than %i triangles on %s (%i).\n",
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mod_name, SHADER_MAX_INDEXES / 3, surf->name[0] ? surf->name : "a surface",
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mod_name, ( SHADER_MAX_INDEXES / 3 ) - 1, surf->name[0] ? surf->name : "a surface",
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surf->numTriangles );
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return qfalse;
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}
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@ -736,17 +736,17 @@ static qboolean R_LoadMDR( model_t *mod, void *buffer, int filesize, const char
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// numBoneReferences and BoneReferences generally seem to be unused
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// now do the checks that may fail.
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if ( surf->numVerts > SHADER_MAX_VERTEXES )
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if ( surf->numVerts >= SHADER_MAX_VERTEXES )
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{
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ri.Printf(PRINT_WARNING, "R_LoadMDR: %s has more than %i verts on %s (%i).\n",
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mod_name, SHADER_MAX_VERTEXES, surf->name[0] ? surf->name : "a surface",
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mod_name, SHADER_MAX_VERTEXES - 1, surf->name[0] ? surf->name : "a surface",
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surf->numVerts );
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return qfalse;
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}
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if ( surf->numTriangles*3 > SHADER_MAX_INDEXES )
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if ( surf->numTriangles*3 >= SHADER_MAX_INDEXES )
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{
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ri.Printf(PRINT_WARNING, "R_LoadMDR: %s has more than %i triangles on %s (%i).\n",
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mod_name, SHADER_MAX_INDEXES / 3, surf->name[0] ? surf->name : "a surface",
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mod_name, ( SHADER_MAX_INDEXES / 3 ) - 1, surf->name[0] ? surf->name : "a surface",
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surf->numTriangles );
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return qfalse;
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}
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@ -953,15 +953,15 @@ static qboolean R_LoadMD4( model_t *mod, void *buffer, const char *mod_name ) {
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LL(surf->ofsVerts);
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LL(surf->ofsEnd);
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if ( surf->numVerts > SHADER_MAX_VERTEXES ) {
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if ( surf->numVerts >= SHADER_MAX_VERTEXES ) {
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ri.Printf(PRINT_WARNING, "R_LoadMD4: %s has more than %i verts on %s (%i).\n",
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mod_name, SHADER_MAX_VERTEXES, surf->name[0] ? surf->name : "a surface",
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mod_name, SHADER_MAX_VERTEXES - 1, surf->name[0] ? surf->name : "a surface",
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surf->numVerts );
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return qfalse;
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}
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if ( surf->numTriangles*3 > SHADER_MAX_INDEXES ) {
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if ( surf->numTriangles*3 >= SHADER_MAX_INDEXES ) {
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ri.Printf(PRINT_WARNING, "R_LoadMD4: %s has more than %i triangles on %s (%i).\n",
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mod_name, SHADER_MAX_INDEXES / 3, surf->name[0] ? surf->name : "a surface",
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mod_name, ( SHADER_MAX_INDEXES / 3 ) - 1, surf->name[0] ? surf->name : "a surface",
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surf->numTriangles );
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return qfalse;
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}
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@ -206,7 +206,7 @@ qboolean R_LoadIQM( model_t *mod, void *buffer, int filesize, const char *mod_na
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}
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vertexarray = (iqmVertexArray_t *)((byte *)header + header->ofs_vertexarrays);
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for( i = 0; i < header->num_vertexarrays; i++, vertexarray++ ) {
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int j, n, *intPtr;
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int n, *intPtr;
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if( vertexarray->size <= 0 || vertexarray->size > 4 ) {
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return qfalse;
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@ -318,17 +318,17 @@ qboolean R_LoadIQM( model_t *mod, void *buffer, int filesize, const char *mod_na
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}
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// check ioq3 limits
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if ( mesh->num_vertexes > SHADER_MAX_VERTEXES )
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if ( mesh->num_vertexes >= SHADER_MAX_VERTEXES )
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{
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ri.Printf(PRINT_WARNING, "R_LoadIQM: %s has more than %i verts on %s (%i).\n",
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mod_name, SHADER_MAX_VERTEXES, meshName[0] ? meshName : "a surface",
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mod_name, SHADER_MAX_VERTEXES - 1, meshName[0] ? meshName : "a surface",
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mesh->num_vertexes );
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return qfalse;
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}
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if ( mesh->num_triangles*3 > SHADER_MAX_INDEXES )
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if ( mesh->num_triangles*3 >= SHADER_MAX_INDEXES )
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{
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ri.Printf(PRINT_WARNING, "R_LoadIQM: %s has more than %i triangles on %s (%i).\n",
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mod_name, SHADER_MAX_INDEXES / 3, meshName[0] ? meshName : "a surface",
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mod_name, ( SHADER_MAX_INDEXES / 3 ) - 1, meshName[0] ? meshName : "a surface",
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mesh->num_triangles );
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return qfalse;
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}
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@ -953,10 +953,10 @@ void RB_IQMSurfaceAnim( surfaceType_t *surface ) {
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float jointMats[IQM_MAX_JOINTS * 12];
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int i;
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vec4_t *outXYZ = &tess.xyz[tess.numVertexes];
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vec4_t *outNormal = &tess.normal[tess.numVertexes];
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vec2_t (*outTexCoord)[2] = &tess.texCoords[tess.numVertexes];
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color4ub_t *outColor = &tess.vertexColors[tess.numVertexes];
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vec4_t *outXYZ;
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vec4_t *outNormal;
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vec2_t (*outTexCoord)[2];
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color4ub_t *outColor;
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int frame = data->num_frames ? backEnd.currentEntity->e.frame % data->num_frames : 0;
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int oldframe = data->num_frames ? backEnd.currentEntity->e.oldframe % data->num_frames : 0;
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@ -968,6 +968,11 @@ void RB_IQMSurfaceAnim( surfaceType_t *surface ) {
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RB_CHECKOVERFLOW( surf->num_vertexes, surf->num_triangles * 3 );
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outXYZ = &tess.xyz[tess.numVertexes];
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outNormal = &tess.normal[tess.numVertexes];
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outTexCoord = &tess.texCoords[tess.numVertexes];
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outColor = &tess.vertexColors[tess.numVertexes];
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// compute interpolated joint matrices
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if ( data->num_joints > 0 ) {
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ComputePoseMats( data, frame, oldframe, backlerp, jointMats );
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@ -1668,7 +1668,7 @@ static void ComputeStageIteratorFunc( void )
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if ( shader.isSky )
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{
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shader.optimalStageIteratorFunc = RB_StageIteratorSky;
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goto done;
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return;
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}
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if ( r_ignoreFastPath->integer )
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@ -1694,7 +1694,7 @@ static void ComputeStageIteratorFunc( void )
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if ( !shader.numDeforms )
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{
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shader.optimalStageIteratorFunc = RB_StageIteratorVertexLitTexture;
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goto done;
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return;
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}
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}
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}
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@ -1720,16 +1720,12 @@ static void ComputeStageIteratorFunc( void )
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if ( shader.multitextureEnv )
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{
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shader.optimalStageIteratorFunc = RB_StageIteratorLightmappedMultitexture;
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goto done;
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}
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}
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}
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}
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}
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}
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done:
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return;
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}
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typedef struct {
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@ -2386,7 +2382,7 @@ static char *FindShaderInShaderText( const char *shadername ) {
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}
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else {
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// skip the definition
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SkipBracedSection( &p );
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SkipBracedSection( &p, 0 );
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}
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}
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@ -2920,6 +2916,8 @@ static void ScanAndLoadShaderFiles( void )
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int i;
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char *oldp, *token, *hashMem, *textEnd;
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int shaderTextHashTableSizes[MAX_SHADERTEXT_HASH], hash, size;
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char shaderName[MAX_QPATH];
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int shaderLine;
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long sum = 0, summand;
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// scan for shader files
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@ -2949,26 +2947,40 @@ static void ScanAndLoadShaderFiles( void )
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// Do a simple check on the shader structure in that file to make sure one bad shader file cannot fuck up all other shaders.
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p = buffers[i];
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COM_BeginParseSession(filename);
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while(1)
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{
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token = COM_ParseExt(&p, qtrue);
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if(!*token)
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break;
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oldp = p;
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Q_strncpyz(shaderName, token, sizeof(shaderName));
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shaderLine = COM_GetCurrentParseLine();
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token = COM_ParseExt(&p, qtrue);
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if(token[0] != '{' && token[1] != '\0')
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if(token[0] != '{' || token[1] != '\0')
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{
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ri.Printf(PRINT_WARNING, "WARNING: Bad shader file %s has incorrect syntax.\n", filename);
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ri.Printf(PRINT_WARNING, "WARNING: Ignoring shader file %s. Shader \"%s\" on line %d missing opening brace",
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filename, shaderName, shaderLine);
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if (token[0])
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{
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ri.Printf(PRINT_WARNING, " (found \"%s\" on line %d)", token, COM_GetCurrentParseLine());
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}
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ri.Printf(PRINT_WARNING, ".\n");
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ri.FS_FreeFile(buffers[i]);
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buffers[i] = NULL;
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break;
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}
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SkipBracedSection(&oldp);
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p = oldp;
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if(!SkipBracedSection(&p, 1))
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{
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ri.Printf(PRINT_WARNING, "WARNING: Ignoring shader file %s. Shader \"%s\" on line %d missing closing brace.\n",
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filename, shaderName, shaderLine);
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ri.FS_FreeFile(buffers[i]);
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buffers[i] = NULL;
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break;
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}
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}
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@ -3012,7 +3024,7 @@ static void ScanAndLoadShaderFiles( void )
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hash = generateHashValue(token, MAX_SHADERTEXT_HASH);
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shaderTextHashTableSizes[hash]++;
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size++;
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SkipBracedSection(&p);
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SkipBracedSection(&p, 0);
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}
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size += MAX_SHADERTEXT_HASH;
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@ -3038,7 +3050,7 @@ static void ScanAndLoadShaderFiles( void )
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hash = generateHashValue(token, MAX_SHADERTEXT_HASH);
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shaderTextHashTable[hash][shaderTextHashTableSizes[hash]++] = oldp;
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SkipBracedSection(&p);
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SkipBracedSection(&p, 0);
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}
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return;
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@ -696,23 +696,21 @@ void R_InitSkyTexCoords( float heightCloud )
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/*
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** RB_DrawSun
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*/
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void RB_DrawSun( void ) {
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void RB_DrawSun( float scale, shader_t *shader ) {
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float size;
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float dist;
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vec3_t origin, vec1, vec2;
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vec3_t temp;
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byte sunColor[4] = { 255, 255, 255, 255 };
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if ( !backEnd.skyRenderedThisView ) {
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return;
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}
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if ( !r_drawSun->integer ) {
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return;
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}
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qglLoadMatrixf( backEnd.viewParms.world.modelMatrix );
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qglTranslatef (backEnd.viewParms.or.origin[0], backEnd.viewParms.or.origin[1], backEnd.viewParms.or.origin[2]);
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dist = backEnd.viewParms.zFar / 1.75; // div sqrt(3)
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size = dist * 0.4;
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size = dist * scale;
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VectorScale( tr.sunDirection, dist, origin );
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PerpendicularVector( vec1, tr.sunDirection );
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@ -724,58 +722,9 @@ void RB_DrawSun( void ) {
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// farthest depth range
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qglDepthRange( 1.0, 1.0 );
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// FIXME: use quad stamp
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RB_BeginSurface( tr.sunShader, tess.fogNum );
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VectorCopy( origin, temp );
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VectorSubtract( temp, vec1, temp );
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VectorSubtract( temp, vec2, temp );
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VectorCopy( temp, tess.xyz[tess.numVertexes] );
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tess.texCoords[tess.numVertexes][0][0] = 0;
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tess.texCoords[tess.numVertexes][0][1] = 0;
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tess.vertexColors[tess.numVertexes][0] = 255;
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tess.vertexColors[tess.numVertexes][1] = 255;
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tess.vertexColors[tess.numVertexes][2] = 255;
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tess.numVertexes++;
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RB_BeginSurface( shader, 0 );
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VectorCopy( origin, temp );
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VectorAdd( temp, vec1, temp );
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VectorSubtract( temp, vec2, temp );
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VectorCopy( temp, tess.xyz[tess.numVertexes] );
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tess.texCoords[tess.numVertexes][0][0] = 0;
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tess.texCoords[tess.numVertexes][0][1] = 1;
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tess.vertexColors[tess.numVertexes][0] = 255;
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tess.vertexColors[tess.numVertexes][1] = 255;
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tess.vertexColors[tess.numVertexes][2] = 255;
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tess.numVertexes++;
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VectorCopy( origin, temp );
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VectorAdd( temp, vec1, temp );
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VectorAdd( temp, vec2, temp );
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VectorCopy( temp, tess.xyz[tess.numVertexes] );
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tess.texCoords[tess.numVertexes][0][0] = 1;
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tess.texCoords[tess.numVertexes][0][1] = 1;
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tess.vertexColors[tess.numVertexes][0] = 255;
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tess.vertexColors[tess.numVertexes][1] = 255;
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tess.vertexColors[tess.numVertexes][2] = 255;
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tess.numVertexes++;
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VectorCopy( origin, temp );
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VectorSubtract( temp, vec1, temp );
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VectorAdd( temp, vec2, temp );
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VectorCopy( temp, tess.xyz[tess.numVertexes] );
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tess.texCoords[tess.numVertexes][0][0] = 1;
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tess.texCoords[tess.numVertexes][0][1] = 0;
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tess.vertexColors[tess.numVertexes][0] = 255;
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tess.vertexColors[tess.numVertexes][1] = 255;
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||||
tess.vertexColors[tess.numVertexes][2] = 255;
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||||
tess.numVertexes++;
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||||
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||||
tess.indexes[tess.numIndexes++] = 0;
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||||
tess.indexes[tess.numIndexes++] = 1;
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||||
tess.indexes[tess.numIndexes++] = 2;
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tess.indexes[tess.numIndexes++] = 0;
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||||
tess.indexes[tess.numIndexes++] = 2;
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||||
tess.indexes[tess.numIndexes++] = 3;
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RB_AddQuadStamp(origin, vec1, vec2, sunColor);
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||||
RB_EndSurface();
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||||
|
||||
|
|
|
@ -1157,6 +1157,7 @@ Draws x/y/z lines from the origin for orientation debugging
|
|||
*/
|
||||
static void RB_SurfaceAxis( void ) {
|
||||
GL_Bind( tr.whiteImage );
|
||||
GL_State( GLS_DEFAULT );
|
||||
qglLineWidth( 3 );
|
||||
qglBegin( GL_LINES );
|
||||
qglColor3f( 1,0,0 );
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||||
|
@ -1202,7 +1203,6 @@ static void RB_SurfaceEntity( surfaceType_t *surfType ) {
|
|||
RB_SurfaceAxis();
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||||
break;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
static void RB_SurfaceBad( surfaceType_t *surfType ) {
|
||||
|
|
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Reference in a new issue