Merge branch 'master' into sdl2
Conflicts: code/sdl/sdl_input.c
This commit is contained in:
commit
bde7665462
97 changed files with 6333 additions and 546 deletions
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@ -186,15 +186,6 @@ void CL_AddCgameCommand( const char *cmdName ) {
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Cmd_AddCommand( cmdName, NULL );
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}
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/*
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=====================
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CL_CgameError
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=====================
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*/
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void CL_CgameError( const char *string ) {
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Com_Error( ERR_DROP, "%s", string );
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}
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/*
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=====================
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@ -191,8 +191,6 @@ void Con_Dump_f (void)
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Q_strncpyz( filename, Cmd_Argv( 1 ), sizeof( filename ) );
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COM_DefaultExtension( filename, sizeof( filename ), ".txt" );
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Com_Printf ("Dumped console text to %s.\n", filename );
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f = FS_FOpenFileWrite( filename );
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if (!f)
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{
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@ -200,6 +198,8 @@ void Con_Dump_f (void)
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return;
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}
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Com_Printf ("Dumped console text to %s.\n", filename );
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// skip empty lines
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for (l = con.current - con.totallines + 1 ; l <= con.current ; l++)
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{
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@ -1000,7 +1000,7 @@ void Key_Bind_f (void)
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if (c == 2)
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{
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if (keys[b].binding)
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if (keys[b].binding && keys[b].binding[0])
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Com_Printf ("\"%s\" = \"%s\"\n", Key_KeynumToString(b), keys[b].binding );
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else
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Com_Printf ("\"%s\" is not bound\n", Key_KeynumToString(b) );
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@ -1275,6 +1275,9 @@ void CL_KeyDownEvent( int key, unsigned time )
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return;
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}
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// send the bound action
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CL_ParseBinding( key, qtrue, time );
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// distribute the key down event to the apropriate handler
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if ( Key_GetCatcher( ) & KEYCATCH_CONSOLE ) {
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Console_Key( key );
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@ -1291,10 +1294,6 @@ void CL_KeyDownEvent( int key, unsigned time )
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} else if ( clc.state == CA_DISCONNECTED ) {
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Console_Key( key );
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}
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// send the bound action
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CL_ParseBinding( key, qtrue, time );
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return;
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}
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/*
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@ -256,7 +256,7 @@ void CL_Voip_f( void )
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reason = "Speex not initialized";
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else if (!clc.voipEnabled)
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reason = "Server doesn't support VoIP";
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else if ( Cvar_VariableValue( "g_gametype" ) == GT_SINGLE_PLAYER || Cvar_VariableValue("ui_singlePlayerActive"))
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else if (!clc.demoplaying && (Cvar_VariableValue( "g_gametype" ) == GT_SINGLE_PLAYER || Cvar_VariableValue("ui_singlePlayerActive")))
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reason = "running in single-player mode";
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if (reason != NULL) {
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@ -3070,11 +3070,18 @@ CL_ShutdownRef
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============
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*/
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void CL_ShutdownRef( void ) {
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if ( !re.Shutdown ) {
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return;
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if ( re.Shutdown ) {
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re.Shutdown( qtrue );
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}
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re.Shutdown( qtrue );
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Com_Memset( &re, 0, sizeof( re ) );
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#ifdef USE_RENDERER_DLOPEN
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if ( rendererLib ) {
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Sys_UnloadLibrary( rendererLib );
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rendererLib = NULL;
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}
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#endif
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}
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/*
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@ -4145,6 +4152,9 @@ void CL_GlobalServers_f( void ) {
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com_gamename->string, Cmd_Argv(2));
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}
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}
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else if ( !Q_stricmp( com_gamename->string, LEGACY_MASTER_GAMENAME ) )
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Com_sprintf(command, sizeof(command), "getservers %s",
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Cmd_Argv(2));
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else
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Com_sprintf(command, sizeof(command), "getservers %s %s",
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com_gamename->string, Cmd_Argv(2));
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@ -352,11 +352,6 @@ void CL_SystemInfoChanged( void ) {
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// in some cases, outdated cp commands might get sent with this news serverId
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cl.serverId = atoi( Info_ValueForKey( systemInfo, "sv_serverid" ) );
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// don't set any vars when playing a demo
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if ( clc.demoplaying ) {
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return;
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}
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#ifdef USE_VOIP
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#ifdef LEGACY_PROTOCOL
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if(clc.compat)
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@ -365,13 +360,15 @@ void CL_SystemInfoChanged( void ) {
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#endif
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{
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s = Info_ValueForKey( systemInfo, "sv_voip" );
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if ( Cvar_VariableValue( "g_gametype" ) == GT_SINGLE_PLAYER || Cvar_VariableValue("ui_singlePlayerActive"))
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clc.voipEnabled = qfalse;
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else
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clc.voipEnabled = atoi(s);
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clc.voipEnabled = atoi(s);
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}
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#endif
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// don't set any vars when playing a demo
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if ( clc.demoplaying ) {
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return;
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}
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s = Info_ValueForKey( systemInfo, "sv_cheats" );
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cl_connectedToCheatServer = atoi( s );
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if ( !cl_connectedToCheatServer ) {
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@ -789,7 +786,6 @@ void CL_ParseVoip ( msg_t *msg ) {
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}
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for (i = 0; i < frames; i++) {
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char encoded[256];
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const int len = MSG_ReadByte(msg);
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if (len < 0) {
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Com_DPrintf("VoIP: Short packet!\n");
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@ -164,7 +164,6 @@ void S_TransferPaintBuffer(int endtime)
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if ( s_testsound->integer ) {
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int i;
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int count;
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// write a fixed sine wave
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count = (endtime - s_paintedtime);
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@ -1876,6 +1876,7 @@ static void S_AL_MusicSourceFree( void )
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{
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// Release the output musicSource
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S_AL_SrcUnlock(musicSourceHandle);
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S_AL_SrcKill(musicSourceHandle);
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musicSource = 0;
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musicSourceHandle = -1;
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}
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@ -1908,17 +1909,22 @@ S_AL_StopBackgroundTrack
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static
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void S_AL_StopBackgroundTrack( void )
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{
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int numBuffers;
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if(!musicPlaying)
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return;
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// Stop playing
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qalSourceStop(musicSource);
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// De-queue the musicBuffers
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qalSourceUnqueueBuffers(musicSource, NUM_MUSIC_BUFFERS, musicBuffers);
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// Destroy the musicBuffers
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qalDeleteBuffers(NUM_MUSIC_BUFFERS, musicBuffers);
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// Un-queue any buffers, and delete them
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qalGetSourcei( musicSource, AL_BUFFERS_PROCESSED, &numBuffers );
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while( numBuffers-- )
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{
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ALuint buffer;
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qalSourceUnqueueBuffers(musicSource, 1, &buffer);
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qalDeleteBuffers(1, &buffer);
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}
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// Free the musicSource
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S_AL_MusicSourceFree();
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